Some people have it down that the typical FPS for film and broadcast are more appealing. I can actually see that with smaller, more 'typical' motion. When I am looking at an actor's face as they are making expressions and speaking, it does register to me as wayyyyy more natural than native 60+. Well, the few times I've had any reasonable comparison.
Still prefer youtube videos at 60fps for the most part. Something about the effect doesn't translate there. But then, I don't watch a lot of stuff where people just talk in front of a camera.
Any fast action is so much better at higher frame rates. That has actually bugged me about movies my whole life. The amount of stuff you could barely make out between intense lighting dynamics, everything happening on the screen, and the amount of blur. Sure, I can imagine. But it's much more impactful when you truly SEE it. In real life, I understand it would be chaos but movies with action are supposed to have more "oomph" than real life... show you things as you would never be able to see them.
There's a thing where animations done in lower frame rates (as is often the case... sometimes for practical reasons, even) are artificially boosted up to higher frame rates. Lotta hype around it for a while. I think it looks awful. If you pay attention it grossly distorts movements, making them uncanny and robotic. However, animation MADE at those frame rates are SO much more engaging to me. Oh good lord. I have so much respect for people who do even the shortest anime stuff at over 30fps. It's an insane thing to do, from their perspective. But it brings results that always stand out.
Any of the boosting stuff... sucks. I hate it. It has to be natively done at that higher frame rate. There's no making up for that presently. Maybe one day.
Games? Man... higher is definitely better. Less strain trying to see what's happening. Many of the animations can be short, really only consisting of a few frames to begin with. You cut that down, you almost lose the trajectory of things. Not to mention the physical connection to what you're seeing. It's hand-eye. It makes sense that more 'complete' information would benefit this dynamic. You see it and feel it. I swear, I even feel the difference on my desktop. I know this because when I play FO4 I cap my monitor at 60hz. When I come back out and tick it up to 165hz it's just like "Ahhhhh how did I not notice? This is so much nicer to look at."
It actually bothers me now. There's a fatigue that sets in at the lower frame rates. I get headaches and tired eyes.