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Star Wars Jedi: Survivor PC Install Size is Daunting at 155 GB

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Electronic Arts has updated the listings for PC system requirements for Star Wars Jedi: Survivor, and the gaming community has reacted to the refresh of the game's minimum installation storage requisite. It calls for a whopping 155 GB of disk space, for the base game alone, not including the expected routine of patches and extra story content (via DLC). The publisher suggests that an SSD is best used for an optimal in-game experience. The slightly older PC requirements specified a minimum of 150 GB for HDDs, and 130 GB for SSDs.

As it stands, the Respawn Entertainment developed action adventure game has one of the larger minimum storage requirements among modern titles - all the more surprising given that it will offer a relatively short and linear single player experience. Current installations of the PC version of Red Dead Redemption 2 will occupy 150 GB of disk space. Jedi: Fallen Order (2019), Survivor's preceding title in the series, demands a comparatively modest install base of 55 GB. It will be interesting to observe whether Jedi: Survivor will drive sales of larger storage solutions - in the recent past, gamers have scrambled to acquire higher capacity SSDs and HDDs in order to accommodate the ever-growing installations and content drops required to play the Call of Duty/Modern Warfare series.



The Steam page for the game has been revised with the up-to-date specification requirements, as of the time of writing these read:

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 10 64-bit
Processor: 4 core / 8 threads | Intel Core i7-7700 | Ryzen 5 1400
Memory: 8 GB RAM
Graphics: 8 GB VRAM | GTX 1070 | Radeon RX 580
DirectX: Version 12
Network: Broadband Internet connection
Storage: 155 GB available space

RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 10 64-bit
Processor: 4 core / 8 threads | Intel Core i5 11600K | Ryzen 5 5600X
Memory: 16 GB RAM
Graphics: 8 GB VRAM | RTX 2070 | RX 6700 XT
DirectX: Version 12
Network: Broadband Internet connection
Storage: 155 GB available space

Additional Notes (for both sets): Internet required for non-optional patching, no online play.


Star Wars Jedi: Survivor will be available on PlayStation 5, Xbox Series X/S, and Windows PC on April 28th, 2023.

View at TechPowerUp Main Site | Source
 
It will take 7 minutes on my fiber optic internet, yawn, give me something challenging
 
8gb vram in minimum spec - not surprising, but we are deffo seeing the movement into higher vram requirements :)
 
Low quality post by Space Lynx
What I can't play this with my 80GB Hitachi?
 
It will take 7 minutes on my fiber optic internet, yawn, give me something challenging
If it takes more than 5min on my Internet I'm switching service.
 
If it takes more than 5min on my Internet I'm switching service.

I of course was joking around, but yes I do have really fast internet and plenty of storage, so these things do not bother me haha
 
I of course was joking around, but yes I do have really fast internet and plenty of storage, so these things do not bother me haha

You'd be able to get your own place if you didn't spend so much cash on fast internet.

Sadly this does not mean it's 125 times better than Jedi Academy. :(
 
You'd be able to get your own place if you didn't spend so much cash on fast internet.

Sadly this does not mean it's 125 times better than Jedi Academy. :(
"You'd be able to get your own place if you didn't spend so much cash on fast internet."
I don't understand how this would help him download the game faster ?!
 
You'd be able to get your own place if you didn't spend so much cash on fast internet.

Sadly this does not mean it's 125 times better than Jedi Academy. :(

I live with my parents dude, they pay for the internet. I don't make much money as I work part time (hopefully soon it will be two part time jobs as it was a couple years ago) and have a list of 4 pages long of medical issues, perhaps you shouldn't assume.
 
Games just keep getting bigger and bigger. I've seen a Call of Duty game requiring 235 GB of storage space.
 
Games just keep getting bigger and bigger. I've seen a Call of Duty game requiring 235 GB of storage space.

I wish the industry would make bigger and cheaper SSD's and stop focusing on NVMe drives so much. I see no reason why a 8TB SSD 2.5" can't cost $150 if produced at volume.
 
I wish the industry would make bigger and cheaper SSD's and stop focusing on NVMe drives so much. I see no reason why a 8TB SSD 2.5" can't cost $150 if produced at volume.
I'm sure we will reach those prices once penta level cells will be out, of course they will be probably as fast as a 5400rpm drive from 1998, judging by how bad QLC drives are once the cache is full.

155GB games won't be a problem then, it's just that your fiber optic line will be heavily bottlenecked by the drive speed!
 
Why is nobody discussing the issue that there is absolutely no need for that large of an install?

It's ludicrous.
 
Why is nobody discussing the issue that there is absolutely no need for that large of an install?

It's ludicrous.

the real discussion is that you have now entered the Matrix

1680899143680.png


11111, I knew it all along! and the green color to match the movies too... hmmm...

:roll:
 
You'd be able to get your own place if you didn't spend so much cash on fast internet.
Sadly almost certainly not.
 

It all makes sense now

Why is nobody discussing the issue that there is absolutely no need for that large of an install?

It's ludicrous.
From what I've heard/read. It's a side-effect of the necessity of so many disparant parties working on a game concurrently. Assets get re-re-repeated, one chunk of code only slightly different from another, might be repeated dozens if not hundreds of times...
Again, from what I've heard/read. I got curious after games that do not have insanely huge textures, were also inflating. (like Switch games)
 

It all makes sense now

these are fucking amazing ( i won't buy one, but still made me lol irl)

1680903380556.png
 
It will take 7 minutes on my fiber optic internet, yawn, give me something challenging
I guess
I Have No Idea Whatever GIF by MOODMAN


It has prickdeto's shituvo so they can keep it:nutkick: ewww + ugh
 

It all makes sense now


From what I've heard/read. It's a side-effect of the necessity of so many disparant parties working on a game concurrently. Assets get re-re-repeated, one chunk of code only slightly different from another, might be repeated dozens if not hundreds of times...
Again, from what I've heard/read. I got curious after games that do not have insanely huge textures, were also inflating. (like Switch games)
Like everything else today, optimization is an alien language.

Remember, this is the same publisher that excused the huge size of titan fall by saying they "didnt compress the audio for performance reasons".
 
Like everything else today, optimization is an alien language.

Remember, this is the same publisher that excused the huge size of titan fall by saying they "didnt compress the audio for performance reasons".

Just to be fair to them, Titanfall was good, and Titanfall 2 was one of the best campaigns I have ever played. The game doesn't get enough love. Never tried multi though.
 
It's an EA game. Best not to install at all.
 
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