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RESISTANCE 2 Official Thread (56K Warning!)
General Information about the game:
I just got my latest GameInformer and its cover feature is Resistance 2!!!!!!
Checking it out now... will update. (didn't see this on first two pages so assumed it hasn't been posted)
EDIT 1: HUGE cooperative game... EIGHT-PLAYER story-driven campaign along side single-player campaign. SIXTY-PLAYER Competitive modes... HUGE United States Landscapes as backdrops.
EDIT 2: "It is, in short, a tour de force for the untapped might of the PlayStation 3"
EDIT 3: Narrative stays with Hale the whole time... not Rachel. Hale shot down in Iceland, escapes to US and becomes part of program called Sentinels...
EDIT 4: Chameleon.. Stalker with total cloaking ability
EDIT 5: Overcoming stigma that boss encounters don't work in FPS games..
EDIT 6: Eight player coop over PSN, two player local
EDIT 7: CLASSES! Unique character with one of three basic templates... tank with heavy weaponry, special ops for distance (bullseye modified with zoom), medic
EDIT 8: Online matching... standard difficulty discarded for scaled challenges for team skill..
EDIT 9: Partially randomized geometry... levels are different with each playthrough
EDIT 10: again... 60 players online. want sense of epic b attle.. dont want fast-furious gameplay to be focus, more focused on squad v squad.
EDIT 11: will log into smaller four-to-eight man lobbies for each squad... encouraging communication and camaraderie, squad will be tasked witha particular objective. careful level design aims to deliver intense combat zones or small team conflicts that flow within arena of larger battle.
EDIT 12: Dedicated gaming community with stat servers for faster matchmaching than any console game of 2007. full-featured profile pages through myresistance.net will incorporate social networking concepts. open clan and party system to encourage community...no player invites needed.
EDIT 13: Aiming to deliver mobile-phone-quality sound.
EDIT 14: Futher tapped power of PS3... more enemies onscreen, better AI, better lighting and shaders (SCREENSHOTS LOOK AMAZING!!!). More comples normal mapping and detail mapping combine to deliver textures that look amazing from afar and at extremely close distances.
EDIT 15: AI getting a lot more attention.. will scaled on-the-fly to players perspective and viewpoint... aka enemies cloesr to the player will actually have more spohisicated AI routines than those further away. assailants in your direct field of view received heightened intelligence. easily more cunning than before
EDIT 16: listened to complaints... working on solution to long checkpoints and health system. not positive what final solution will be.
EDIT 17: "Our time playing was a blast"... each character class contributes in a unique way and "we loved the strategy-laden medic"... unique sense of teamwork
EDIT 18: Mysterious "Cloven"
EDIT 19: "Resistance 2 will be too epic to dismiss as anything but one of the biggest, boldest, and most high-reaching titles of 2008. It's a game that won't be ignored." [END ARTICLE]
For anyone who knows about the monster variety in R:FOM then you will remember the Stalker. I was listening to Full Moon Podcast last night and the guys from Insomniac Games are saying that the "Chameleon" in Resistance 2 is actually the Stalker, redesigned from the ground up (they just wanted to put down any rumurs that were surfacing).
In the GameInformer Mag, they describe the Chameleon like this:
"Price tells us about one: the Chameleon. This frightening stalker has a total cloaking ability, and attacks in close-quarters melee with devastating blades. Your first encounter with it is when it gorily shreds some of the soldiers you're traveling with. If it's not openly assaulting you or your team, its virtual invisibility will have to be tracked with careful skill, like watching for its passing footsteps in a nearby puddle."
EDIT: The guys at Insomniac Games also mentioned that they are just now figuring how to unlock new things in the PS3 (and that it took them getting to the third generation game to actually figure out how to start using the PS3). They mentioned that the PS3 is a power house, giving them the ability to make huge scale epic battles (with a few monsters in the midst over 100ft tall), 60 player multiplayer, and 8 player coop that throws a ton of monsters at you.
GameInformer on single player and boss battles:
"Beyond a brodened array of standard enemies, Insomniac is also comitted to overcoming the stigma that boss encounters can't work in a first-person shooter. As expected, the studio is silent on the content of those major conflicts, but one need look no further than some of the surrounding images to get some good ideas. "Bosses are generally not the domanin of first-person shooters, which generally focus on run and gun gameplay," Price opines. "We want to break things up and include these monstrous bosses--things that are much larger than anything you say in Resistance 1."
GameInformer continues with the single player/coop online content.
"All of the above is enough to get us pretty excited about the single player campaign. And, in another game, we'd be equally excited to hear about tackling that story a second time with seven of our friends. HOWEVER, that's not how Resistance 2 works. An independent story and campaign is being prepared for two-play offline co-op, or up to eight players over the PSN. "Traditonally, you have to make compromises," associate creative director Colin Munson says. "If you go crazy with single player, you have to comprosmise the co-op--and vice versa. It's frustrating. We don't want to do it like that. We want to take it a different direction". Using the backdrop of some huge multiplayer battlegrounds, the cooperative mode reveals a story that runs parallel to Hale's, but focuses on other soldiers involved in the fight for America's survival. Initially conceived as a sort of bridge between single-player and competitive multiplayer, the co-op game hopes to reel in the huge numbers of player who buy a game like this and never bother to take it online due to the stiff competition. The cooperative challenges will be objective-based, delivering enough plot and character interaction to keep gamers excited but encouraging squad tactics and fast-paced action above long cut scenes or narrations. As planned, this second full campaign will be at least as long or even longer than the single-player story, and more than that, it will be different each time it is played."
(there is a lot more info, I just don't feel like typing the rest right now)
Full Moon Podcast mentioned that Resistance 2 will be the longest FPS ever made.
Alright, I'm not going to quote this exactly. But in online play co-op and versus, there will be basic templates of classes and classes you can create youself. The three basic templates are the Spec Ops, the Heavy Gunner, and the Medic.
The Spec Ops:
Heavy DPS dealer, but can't take too much damage.
The Heavy Gunner:
Massive gun with pretty good damage (similar to heavy in TF2) with lots of life. Kinda like a tank in a MMO.
The Medic:
Has a healing gun that when pointed at foes does damage, however when pointed a friends it heals them.
GameInformer talks about the co-op online and offline mode by describing it as being put in a massive battle. There are so many enemies on a epic scale. Teamwork is a must. They mentioned that there really is a since of team-play in the game.
RELEASE: FALL 2008
ALL PICTURES COPIED OUT OF GAME INFORMER MAG (CAUSES DISTORTED "PAPER" PICTURE)!
NEW PICTURES (NON GAMEINFORMER):
Resistance Comparison Screens:
Resistance 2 Interviews:
Resistance 2 Interview (Ted Price Part1)
Resistance 2 Interview (Ted Price Part2)
Resistance 2 Interview (Colin Munson)
General Resistance 2 Videos:
http://www.youtube.com/watch?v=pZjNoYJ8B_E&NR=1
[/URL]
Awesome and halarious new Insomniac music video:
http://www.youtube.com/watch?v=Q86tZxuWngo
They revealed over 12 new chimera enemies and the numbers 0708 which would mean july 2008 E3 or Games Day conference! Woot!
OFFICIAL RESISTANCE 2 TRAILERS:
http://www.youtube.com/watch?v=XPRIhvRSfow
General Information about the game:
I just got my latest GameInformer and its cover feature is Resistance 2!!!!!!
Checking it out now... will update. (didn't see this on first two pages so assumed it hasn't been posted)
EDIT 1: HUGE cooperative game... EIGHT-PLAYER story-driven campaign along side single-player campaign. SIXTY-PLAYER Competitive modes... HUGE United States Landscapes as backdrops.
EDIT 2: "It is, in short, a tour de force for the untapped might of the PlayStation 3"
EDIT 3: Narrative stays with Hale the whole time... not Rachel. Hale shot down in Iceland, escapes to US and becomes part of program called Sentinels...
EDIT 4: Chameleon.. Stalker with total cloaking ability
EDIT 5: Overcoming stigma that boss encounters don't work in FPS games..
EDIT 6: Eight player coop over PSN, two player local
EDIT 7: CLASSES! Unique character with one of three basic templates... tank with heavy weaponry, special ops for distance (bullseye modified with zoom), medic
EDIT 8: Online matching... standard difficulty discarded for scaled challenges for team skill..
EDIT 9: Partially randomized geometry... levels are different with each playthrough
EDIT 10: again... 60 players online. want sense of epic b attle.. dont want fast-furious gameplay to be focus, more focused on squad v squad.
EDIT 11: will log into smaller four-to-eight man lobbies for each squad... encouraging communication and camaraderie, squad will be tasked witha particular objective. careful level design aims to deliver intense combat zones or small team conflicts that flow within arena of larger battle.
EDIT 12: Dedicated gaming community with stat servers for faster matchmaching than any console game of 2007. full-featured profile pages through myresistance.net will incorporate social networking concepts. open clan and party system to encourage community...no player invites needed.
EDIT 13: Aiming to deliver mobile-phone-quality sound.
EDIT 14: Futher tapped power of PS3... more enemies onscreen, better AI, better lighting and shaders (SCREENSHOTS LOOK AMAZING!!!). More comples normal mapping and detail mapping combine to deliver textures that look amazing from afar and at extremely close distances.
EDIT 15: AI getting a lot more attention.. will scaled on-the-fly to players perspective and viewpoint... aka enemies cloesr to the player will actually have more spohisicated AI routines than those further away. assailants in your direct field of view received heightened intelligence. easily more cunning than before
EDIT 16: listened to complaints... working on solution to long checkpoints and health system. not positive what final solution will be.
EDIT 17: "Our time playing was a blast"... each character class contributes in a unique way and "we loved the strategy-laden medic"... unique sense of teamwork
EDIT 18: Mysterious "Cloven"
EDIT 19: "Resistance 2 will be too epic to dismiss as anything but one of the biggest, boldest, and most high-reaching titles of 2008. It's a game that won't be ignored." [END ARTICLE]
For anyone who knows about the monster variety in R:FOM then you will remember the Stalker. I was listening to Full Moon Podcast last night and the guys from Insomniac Games are saying that the "Chameleon" in Resistance 2 is actually the Stalker, redesigned from the ground up (they just wanted to put down any rumurs that were surfacing).
In the GameInformer Mag, they describe the Chameleon like this:
"Price tells us about one: the Chameleon. This frightening stalker has a total cloaking ability, and attacks in close-quarters melee with devastating blades. Your first encounter with it is when it gorily shreds some of the soldiers you're traveling with. If it's not openly assaulting you or your team, its virtual invisibility will have to be tracked with careful skill, like watching for its passing footsteps in a nearby puddle."
EDIT: The guys at Insomniac Games also mentioned that they are just now figuring how to unlock new things in the PS3 (and that it took them getting to the third generation game to actually figure out how to start using the PS3). They mentioned that the PS3 is a power house, giving them the ability to make huge scale epic battles (with a few monsters in the midst over 100ft tall), 60 player multiplayer, and 8 player coop that throws a ton of monsters at you.
GameInformer on single player and boss battles:
"Beyond a brodened array of standard enemies, Insomniac is also comitted to overcoming the stigma that boss encounters can't work in a first-person shooter. As expected, the studio is silent on the content of those major conflicts, but one need look no further than some of the surrounding images to get some good ideas. "Bosses are generally not the domanin of first-person shooters, which generally focus on run and gun gameplay," Price opines. "We want to break things up and include these monstrous bosses--things that are much larger than anything you say in Resistance 1."
GameInformer continues with the single player/coop online content.
"All of the above is enough to get us pretty excited about the single player campaign. And, in another game, we'd be equally excited to hear about tackling that story a second time with seven of our friends. HOWEVER, that's not how Resistance 2 works. An independent story and campaign is being prepared for two-play offline co-op, or up to eight players over the PSN. "Traditonally, you have to make compromises," associate creative director Colin Munson says. "If you go crazy with single player, you have to comprosmise the co-op--and vice versa. It's frustrating. We don't want to do it like that. We want to take it a different direction". Using the backdrop of some huge multiplayer battlegrounds, the cooperative mode reveals a story that runs parallel to Hale's, but focuses on other soldiers involved in the fight for America's survival. Initially conceived as a sort of bridge between single-player and competitive multiplayer, the co-op game hopes to reel in the huge numbers of player who buy a game like this and never bother to take it online due to the stiff competition. The cooperative challenges will be objective-based, delivering enough plot and character interaction to keep gamers excited but encouraging squad tactics and fast-paced action above long cut scenes or narrations. As planned, this second full campaign will be at least as long or even longer than the single-player story, and more than that, it will be different each time it is played."
(there is a lot more info, I just don't feel like typing the rest right now)
Full Moon Podcast mentioned that Resistance 2 will be the longest FPS ever made.
Alright, I'm not going to quote this exactly. But in online play co-op and versus, there will be basic templates of classes and classes you can create youself. The three basic templates are the Spec Ops, the Heavy Gunner, and the Medic.
The Spec Ops:
Heavy DPS dealer, but can't take too much damage.
The Heavy Gunner:
Massive gun with pretty good damage (similar to heavy in TF2) with lots of life. Kinda like a tank in a MMO.
The Medic:
Has a healing gun that when pointed at foes does damage, however when pointed a friends it heals them.
GameInformer talks about the co-op online and offline mode by describing it as being put in a massive battle. There are so many enemies on a epic scale. Teamwork is a must. They mentioned that there really is a since of team-play in the game.
RELEASE: FALL 2008
ALL PICTURES COPIED OUT OF GAME INFORMER MAG (CAUSES DISTORTED "PAPER" PICTURE)!
NEW PICTURES (NON GAMEINFORMER):
Resistance Comparison Screens:
Resistance 2 Interviews:
Resistance 2 Interview (Ted Price Part1)
Resistance 2 Interview (Ted Price Part2)
Resistance 2 Interview (Colin Munson)
General Resistance 2 Videos:
http://www.youtube.com/watch?v=pZjNoYJ8B_E&NR=1
[/URL]
Awesome and halarious new Insomniac music video:
http://www.youtube.com/watch?v=Q86tZxuWngo
They revealed over 12 new chimera enemies and the numbers 0708 which would mean july 2008 E3 or Games Day conference! Woot!
OFFICIAL RESISTANCE 2 TRAILERS:
http://www.youtube.com/watch?v=XPRIhvRSfow
Last edited: