Same here. Still running a x58 with my i7-920 @ 4.2Ghz. Hasn't been a real reason to upgrade for me since the most demanding thing I do is play games but I really! want to upgrade.
Might do Skylake or Cannonlake or maybe even buy some cheaper i7 gen4 when the new stuff is out.
I'd recommend just going in a Best Buy and trying them out.
Pick the one you like and use it for a month and if you have a problem with it you could just return it.
Being a 'gaming keyboard' means almost nothing. Pick what you want on a keyboard.
I've been dipping my toes in and out of programming and making games (a lot more then just programming) for the last year. I've also been to a few game jams and indie meet ups.
Once I saw a few of the posts mention Python to start. I decided to go do the course on Codecademy and that right there...
I'd also recommend http://unity3d.com/learn/live-training
Unity is definitely a great engine to start with but like Aquinus and others said. Your going to want to learn some C# before diving right into Unity. I would still recommend messing around in Unity while learning C# so you don't get...
If I didn't need it for a few other sim games I play, I'd sell it off. I'm not a big joystick fan. I think they are way overrated and they ruin immersion for me.
I use pedals for my other axis (yaw/sometimes roll)
Elite: Dangerous has a nice yaw into roll (or reverse) feature. I think it has 2...
This is what I think.
They already use virtual joystick for the mouse. Same input as a joystick so naturally balanced.
The problem is gimbaled weapons. I think they should take away gimbaled weapons for pilots and to use gimbaled weapons you need a gunner or a computer for the hornet.
I remember seeing something about having offline single player but as of now it only has online single player.
From their Kickstarter, might be a bit outdated.
"The galaxy for Elite: Dangerous is a shared universe maintained by a central server. All of the meta data for the galaxy is shared...