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Recent content by Jinxed

  1. J

    NVIDIA's DLSS 2.0 is Easily Integrated into Unreal Engine 4.26 and Gives Big Performance Gains

    well, you can repeat that old lie a hundred times and it will not be any more true than it was yesterday. funny thing is, physx is integrated in engines like unreal engine, unity and others. it's been like that for years now. dozens of games use it. physx is actually a successful technology...
  2. J

    AMD Radeon RX 6800 XT

    As in stick a GameWorks logo on it, as in registering in Nvidia Developer program? Yes. Why would that be an issue? I'd argue that most game devs are registered for both Nvidia and AMD developer support programs anyway. That's not good for the Radeons, at least in Watch Dogs. Thanks for that...
  3. J

    AMD Radeon RX 6800 XT

    That is no longer the case (it was in DLSS 1.0). Since DLSS 2.0 there are no per-game profiles anymore. No game-specific training is required. The experience is now streamlined meaning that game engines like Unreal Engine and Unity can support it out of the box. That in turn means a lot more...
  4. J

    AMD Radeon RX 6800 XT

    This is exactly why I asked for a review of the actual raytracing output on both Nvidia and AMD cards.
  5. J

    AMD Radeon RX 6800 XT

    Well if you call debunking arguments like "most games are made for consoles" with actual numbers as arguing, then there's really no way to react to that. And for the record I do beleive Big Navi is a decent achievement. But unlike some other people here, I do not lose sight of the fact that a...
  6. J

    AMD Radeon RX 6800 XT

    It's a SOC chip schema. It does not detail the features of the GPU in the picture. Rather the parts of the whole SOC. You can see the CPU cores, you can see the memory controllers, IO, interconnects. You are trying to interchange the fact that the picture does not show the GPU intrnal parts for...
  7. J

    AMD Radeon RX 6800 XT

    And before that it was GCN and Jaguar cores. Same story a few years forward. Nothing really changed.
  8. J

    AMD Radeon RX 6800 XT

    How does that contradict my statement? it simply means the "ray ops" are either 4 box intersections or 1 triangle intersection. It does not change the fact that RDNA2 cannot to both texture and raytracing ops on the same CU in the same cycle.
  9. J

    AMD Radeon RX 6800 XT

    Oh really? Microsoft clearly stated that Xbox Series X has all the RDNA2 features, unlike PS5. The fact that they did not mention details like Infinity Cache and others does not mean they are not there. Some of the features AMD obviously intended to keep for their RX6000 presentation. And even...
  10. J

    AMD Radeon RX 6800 XT

    Then why do it for Assasin's Creed Valhalla? Do you think more people are playing that then Minecraft? ;)
  11. J

    AMD Radeon RX 6800 XT

    The same argument was appearing ever since first AMD-powered consoles appeared, for what - close to a decade now? And it never happened.
  12. J

    AMD Radeon RX 6800 XT

    That is an incorrect statement. The correct would be: You can get the same gaming performance from buying a standard Intel CPU today, with standard RAM, as you would from the top-of-the-line newest Ryzen CPUs with expensive highly clocked and tuned RAM. Simply because you are GPU limited. Even...
  13. J

    AMD Radeon RX 6800 XT

    So you post an AMD-sponsored game here, not even in 4K resolution, but in 1440p instead (LOL). Why don't you post this instead, from the same source?
  14. J

    AMD Radeon RX 6800 XT

    What shift? Why without CPU or RAM? My 2 years old 9900K is paired with 64GB of RAM, standard speed for the platform. And I still get the same 4K framerate as I would with a brand new top of the line ryzen with expensive high speed memory and a lot of time investing into fine tuning it. That's...
  15. J

    AMD Radeon RX 6800 XT

    Yeah, with AMD it always seems to be an error on someone else's side, not AMD. AMD is perfect. I hear you.
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