Ray-Tracing is beyond simplifying game development in the way you like to believe.
It takes ages and ages to achieve similar level of accuracy with traditional rendering techniques; especially in open world and more complex games thus in reality, you're never going to see RT level of realism and...
The Radeon VII is using HBM2 which is so much more efficient than the GDDR6 memory on Nvidia cards .(Uses around 30-35W less power if i'm not mistaken)
You're comparing Graphics Cards to Graphics Cards, not a GPU with another one.
25% IPC increase over Vega is more than what Nvidia achieved with Turing over Pascal But keep in mind Nvidia did claim turing shaders are 50% faster which turned out to be bullshit, at least for today's software; same thing can happen to AMD's claims.
Nvidia is so architecturally ahead that even...
It doesn't even need that much knowledge to understand these simple facts.
Just looking at benchmarks and comparing AMD cards to their Nvidia rivals in different resolutions is enough.
AMD generally puts more bandwidth on their cards simply because they can't compete head to head and need more...
I think average framerate in a demanding scene is much better than too much focusing on Lows.
1% and 0.1 lows can be just a random stutter during gameplay that can happen on any GPU.
When I'm benchmarking myself I see terrible 0.1 lows on some games and based on that you'd think the experience...
Dear Nvidia, for the love of god put more bandwidth on your bloody cards.
I'm sure with a wider memory bus "almost" all Nvidia cards could perform 10~ percent better at 4K.
Vega 56 beating the 1080 at 4K is purely due to the bandwidth limitations.
It's the matter of workload and also memory support will be improved.
Assuming that the X570 boards may be supporting up to 4000MHz of speed, that's still plenty of bandwidth for plenty of workloads.
And even if you're memory bandwidth bound in a specific application, it's not like it wouldn't...