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Stalker: Clear Sky Thread

imperialreign

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How are people enjoying this game so far? Has the patche(s) improved some of the problems?

not sure - after I got it last week, I installed the 1.5.4 patch right off the back.

I had run into a couple of CTD when loading a saved game, log referenced some kind of camera angle, had to revert back to an earlier save.

the other day, ran into an in-game CTD with a log referencing what appared to be an invalid script variable. I found a "mod" on filefront that "fixed" that issue (unofficial, y'know?).


TBH, I kinda expected a few hiccups here and there - but it's nothing extreme like v1.00 SoC was.

Easiest way to deal with issues - save often! :toast:
 

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gotcha, thanks for the update.
 

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gotcha, thanks for the update.

no prob!

If you run into any CTD issues, check the mod database forums. The ravenous STALKER modders are fixing problems before GSC can :laugh:
 

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i get the odd crash to desktop as well, but i quicksave constantly so i'm yet to lose anything important.

Its kinda fun with the factions, getting these "OH GOD HELP ME!" messages, not helping, and stealing all their loot to sell.... oh yeah, evil stalker ftw.
 
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Thats an idea mussels. Instead of joining a faction just CLEAR EM ALL OUT OF THE ZONE!!! Teh zones r belong to us!!!
 

imperialreign

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i get the odd crash to desktop as well, but i quicksave constantly so i'm yet to lose anything important.

Its kinda fun with the factions, getting these "OH GOD HELP ME!" messages, not helping, and stealing all their loot to sell.... oh yeah, evil stalker ftw.



I really like how you're not obligated to help others out - if you go and help, they'll reward you; if not, oh well . . .

unlike the mandatory "help the f00ls at . . ." missions of SoC.
 
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They say the game uses only 1 core?
 

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yeah. supposedly it uses more, but there are many reports of that not working.
Yeah.. I noticed that too.. from the task manager. Not sure if this was already posted.. there is a trick to make it use more cores..

This helps me in getting equal load on all 4 cores.

As you can see we have 100% load on 1st CPU core and 0-10% on 2nd and so on with multicores CPU used. Just want add some hint about this trouble:

- start game and wait for intro start playing or game menu displayed
- press CTRL+SHIFT+ESC for call Task Manager (if it doesn't try ALT+TAB, WINKEY or CTRL+ALT+DEL and start it way you do)
- in Task Manager go to "processes tab" and find xrEngine.exe press RMB on it then select "Affinity" - you will see that all cores are used
- unselect all cores except 1st press "OK"
- now enter xrEngine.exe Affinity settings again and select all cores back to use then press "OK"
- press ALT+TAB to switch back in STALKER process
- now play and see the difference on ingame cores load - on AMD/Intel multicore CPUs i have seen 50-70% for
Source:http://forums.steampowered.com/forums/showthread.php?t=725684
 

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I've already asked this question in the STALKER club house thread, but as this is specifically Clear Sky I was hoping someone that plays C.S. in DX10 could do me the honour of maxing out their settings (if they don't play it on that already) and then, once they've re-launched the game after applying the settings, send me a copy of their user.ltx file.

:)

I need to compare 2 DX10 user.ltx files to mine so I can see if any differences are there. DOM has kindly posted me his, but after having a brief look over it I can't really see any difference between his and my original DX9 one, nothing that stands out anyway.

So, if someone would be so kind as to do that for me, I'd be very grateful. I do hope C.S. is similar to Crysis in that I can enable (some of) the DX10 features in XP when a DX10 card is present.
 

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If you don't get one, I will be home in like 6 hours. I will get mine for ya :)
 
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I've already asked this question in the STALKER club house thread, but as this is specifically Clear Sky I was hoping someone that plays C.S. in DX10 could do me the honour of maxing out their settings (if they don't play it on that already) and then, once they've re-launched the game after applying the settings, send me a copy of their user.ltx file.

:)

I need to compare 2 DX10 user.ltx files to mine so I can see if any differences are there. DOM has kindly posted me his, but after having a brief look over it I can't really see any difference between his and my original DX9 one, nothing that stands out anyway.

So, if someone would be so kind as to do that for me, I'd be very grateful. I do hope C.S. is similar to Crysis in that I can enable (some of) the DX10 features in XP when a DX10 card is present.

Its pretty simple .. do u get Wet Surfaces and Volumetric Smoke in XP ?? If i'm not mistaken , dx10 effects are set by totally diff. variable than dx9 one's , r3_.. as compared to r2_.. of dx9.0c .. so unless it lets u could fool it to be running in dx10 , the effects should still be disabled .. Besides those two settings , dx10 only allows u to enable AA , otherwise it looks exactly the same as dx9.0c mode maxed out :p ..

PS : Crysis uses the same variable , just diff. values under dx10 :p ..
 

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If you don't get one, I will be home in like 6 hours. I will get mine for ya :)

Thank you dude!

deathvirus_me said:
Its pretty simple .. do u get Wet Surfaces and Volumetric Smoke in XP ??

I haven't tested/played enough with my current "DX10" ltx file yet. Plus it hasn't pissing rained in game for a while and it's night time for me currently. I'm waiting to see if I have any God Ray's as I have all the r3 commands that I need (I think) present, and they do get loaded as my console states they are...

deathvirus_me said:
If i'm not mistaken , dx10 effects are set by totally diff. variable than dx9 one's , r3_.. as compared to r2_.. of dx9.0c .. so unless it lets u could fool it to be running in dx10 , the effects should still be disabled.

That is exactly what I'm trying to do. Seeing if the DX10 features will work on my DX10 GFX card even though I have XP. The reason why I want people with DX10 C.S. to upload the LTX file is so that I can see if any differences are present.

deathvirus_me said:
Besides those two settings , dx10 only allows u to enable AA , otherwise it looks exactly the same as dx9.0c mode maxed out :p ..

I've already faked AA so I don't see why I shouldn't be able to enable the rest.
Even if it's not possible, it's the fact I tried that counts.
 
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sun rays are not dx10 features , u can get sun rays on a dx9.0c card in Clear Sky for 24 hours :p

Also , edge smoothing is nowhere as good as MSAA in dx10 mode :p , i've tried it myself and it look damm good with normal MSAA , edge smoothing blurs the whole scene a bit ..

I play in dx9.0c mode myself :p , coz i can live without volumetric smoke and wet surfaces , given that i get god rays 24x7 ingame and have the game maxed out at 1280*1024 ..



PS : using r2_aa will somewhat disable distant dependant dynamic DOF , so i don't use this edge smoothing method anymore :p .. DOF look much better .. plus an avg. of 35+ fps is simply mouth watering with the game maxed out .. looks beautiful :) .. the screenies are in dx9.0c mode , all maxed out :) ...
 
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deathvirus_me said:
sun rays are not dx10 features , u can get sun rays on a dx9.0c card in Clear Sky for 24 hours

Oh right, well I've never seen them or had them enabled. Maybe you get them because your running Vista even though you're in DX9 mode. I dunno.

Again, another request if you'd all be so kind. Could you look in your \Program Files\Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin and see if you have a file called xrD3D10-Null.dll and/or take a print screen of the contents of that folder. I'm assuming it'll be the same as mine, but I'm still looking around figure stuff out.
 
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My friend uses my cfg on Win XP with SP3 , and gets the exact same iq as i get on Vista .. so sun rays are definitely not dx10 exclusive ..

also , i don't have xrD3D10-Null.dll file :( ...

 

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I take back what I said about the Sun Rays, to a degree. I have got them enabled and set to high, however they still don't work in game. :(

Thanks for looking for the xrD3D10-null file, I was guessing with that one.
 
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in default settings , san rays are only visible till 8 am in the morning after sunrise ... u could try the cfg. i'm using to enable sun rays all the time :) .. the game simply looks amazing with that :) ... check the attachment .. if u have any problem post it here , or pm me ... :toast: and make sure u read the readme file first :p
 

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I just dl'd that, I am starting to install everything :) Will tell you how it is!
 

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Sun rays are really temperamental for me. One minute they work, then I turn around and they're gone!

More fiddling needed I expect.
 

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Sun rays are really temperamental for me. One minute they work, then I turn around and they're gone!

More fiddling needed I expect.

To actually see them you need to be behind something other wise they will just blend in with the other lighting. Your mod makes the game really bright, I like that :)
 

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To actually see them you need to be behind something other wise they will just blend in with the other lighting. Your mod makes the game really bright, I like that :)

LOL! Thanks for the information on that one dude. :D :laugh:
 

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Sector ZZ₉ Plural Z Alpha
System Name УльтраФиолет
Processor Intel Kentsfield Q9650 @ 3.8GHz (4.2GHz highest achieved)
Motherboard ASUS P5E3 Deluxe/WiFi; X38 NSB, ICH9R SSB
Cooling Delta V3 block, XPSC res, 120x3 rad, ST 1/2" pump - 10 fans, SYSTRIN HDD cooler, Antec HDD cooler
Memory Dual channel 8GB OCZ Platinum DDR3 @ 1800MHz @ 7-7-7-20 1T
Video Card(s) Quadfire: (2) Sapphire HD5970
Storage (2) WD VelociRaptor 300GB SATA-300; WD 320GB SATA-300; WD 200GB UATA + WD 160GB UATA
Display(s) Samsung Syncmaster T240 24" (16:10)
Case Cooler Master Stacker 830
Audio Device(s) Creative X-Fi Titanium Fatal1ty Pro PCI-E x1
Power Supply Kingwin Mach1 1200W modular
Software Windows XP Home SP3; Vista Ultimate x64 SP2
Benchmark Scores 3m06: 20270 here: http://hwbot.org/user.do?userId=12313
To actually see them you need to be behind something other wise they will just blend in with the other lighting. Your mod makes the game really bright, I like that :)

also, the game only renders sunshafts between a couple of hours in the morning and evening.

IIRC, it's 06:00AM to 08:00AM and 18:00PM to 20:00PM
 
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