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Need For Speed Undercover

FordGT90Concept

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Bah! Now it gets stuck on the loading screen for the job "Lightspeed." :/


Yeah, I wouldn't ever want NFS to try to become a simulator. What they need to do is like what they did with NFSPU: pick a manufacturer and delve into it.
 
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I agree, NFS should never become a simulator.
But then again I don't think EA has the skill to do so.
 

FordGT90Concept

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Ha, even the credit text didn't display. This is one of the most buggy NFS games I've ever seen. :|

Oh, and it's short too. I beat it at wheelman 15, tier 2 car (Porsche GT2 Pro pack).
 
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Personaly for me, NFS are too arcade, but as some say thats how it should be. NFS Porsche Unleashed was far better than the rest in terms of simulating...
 
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In regards to whether it should be simulation based or not:

Yes, because there's no other large racing series (that's still active) that offers a simulation, or at least a simulation mode.

No, because it wouldn't work well with the game types they have, such as cops and robbers(well it would be neat, but not really necessary as noone 'tunes' their car specifically for evading law enforcement across unknown terrain at unknown speeds etc).

However people confuse 'simulation' with realism.

If you get into car, it has it's own properties.
If you make a game, and include automobiles of a particular type, then there's no point in doing up all the visuals and the sound, if it doesn't actually represent what that vehicle has to offer.

By offering a true-realistic interpretation of how that car operates and performs, then you get a satisfying sensation that you're in a Mustang as opposed to a Porsche as opposed to a Lamborghini, and by doing so, you're simulating what it's like to drive that particular car.

Realism however, is spectrum based, as computer programs can bend the laws of what's 'real.'

And thus a conflict arises in what certain individuals desire out of any 3d program that touts it's visuals and sound to reflect realism of the highest nature, but then delivers physics of the lowest nature.


In short, NFS has no excuse to be arcadish. Until they start using NON licensed cars(meaning make believe vehicles), then they should provide the player with the feeling that they are in that car.

If they don't, then they are wasting their time with the project, which they have been doing for years now.
 
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What I meant to say was if youre looking for fun, get this, if you're looking to get a driving sensation as close as possbile, get a good steering wheel and buy some of Simbin's stuff - GTR Evo, Race 07, GTR2...
 
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lol a 24 hour le manns race in REAL TIME sounds like the worst possible way to spend a day.

I actually played lemans for i think two hours? (Doing the 24 hours), well I did take rests, but after 2 hours (using the wheel) I felt rather dead and then I accidentally plunged my beautiful R10 into the barrier of the last chicane (at 300ks).

Yeah uh EA really need to stop introducing gimmicks and just focus on racing. I mean to be frank, PS was a good concept, except just poorly executed (Can EA stop worrying about their declining profits and make one game at a time instead of two crappily executed games?).

I think Undercover is like a 180 degrees flip to pro street, the other end of the scale, something unchallenging and arcadey. Wheres the traffic?

OK, if you were to buy ONLY ONE game, which would it be:

1./ Gran Tourismo 4
2./ GRID
3./ GTR Evolution
4./ NFS Undercover
5./ NFS Most Wanted

GRID, because I can get GT5 prologue for free :p
 

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FordGT90Concept

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Test Drive Unlimited gets a lot of fans that loves the realism in "hard core mode." Personally, I really don't care. Simulation or arcade, the objective is the same: win. I'll cope either way.


Wheres the traffic?
I'm surprised you have to ask. I got so many of those damn civy cars stuck in my grill I'm just itching for another...and another...and another... :roll:

But yeah, they annoy me. It's probably because I always drive bumper so I really can't see too far ahead. Ah well, you get some and lose some I suppose.


Let me recap the series...

I'll start at Porsche Unleashed because that's the first one I played. The multiplayer capability on the PSX is endless fun having open maps and cop chase mode (who ever came up with cop chase on closed circuit maps needs to be shot). The PC wasn't near as good for multiplayer but single player events had a lot more variety to them (not to mention far superior graphics). Both had excellent game play including a lot of intriguing Porsche history, great tunes, an excellent Test Driver mode (some of them are extremely challenging). They were both very well rounded games and provided days of entertainment.

Score: 5/5

Then came Hot Pursuit 2. Again, excellent tunes and decent graphics. Um, that's really all there is to say here. It is mostly just mindless racing with no back story or anything that hasn't already been seen in the series. It's pretty average: doesn't stand out and wasn't miserable to play either.

Score: 3/5

Then came Underground. I wasn't thrilled by the idea of r!cers but overall, the game was executed well. It had a large library of good tunes and interesting new play modes like drift. It was a good change but it still isn't something you ever want to come back to.

Score: 4/5

And its sequel, Underground 2. The only thing good here is the return of an open track. The music had only one noteworthy song. The graphics are virtually unchanged. And instead of having the lovely Brooke Burke in full motion video, they made it into a damned comic strip with voice overs (LAME!). And oh so repetitive. The only saving grace here is the open track...

Score: 2/5

Then comes Most Wanted. This is the first NFS game I actually wanted to play in a LONG time. Unfortunately, DirectX was being a bitch so I had to format my HDDs before I could play (building up the anticipation ;)). When I did finally get to play it, it was great fun. I actually wasn't forced to make my cars look like fecal matter and I had that lovely rap sheet to keep track of my ePenis! It was great! Good music (not as good as Porsche Unleashed and Underground but still good) and decent graphics. There was only a few places where graphics would visibly slow down. Overall, a great game but it just didn't quite touch the greatness of Porsche Unleashed because it focused on God/Bad cop and doesn't have intrinsic value beyond that like PU did.

Score: 4.5/5

And its half-sequel Carbon. Put it in the toilet and flush it. Or take a match and burn it. Its got all the crappiness of Underground 2 with the theme of Most Wanted. The result is an epic fail. It didn't even have any noteable music. Simply pathetic.

Score: 1/5

Then we have ProStreet. Hmm... good music and decent gameplay. Lacks variety in play modes. Drift simply sucked. All the races were obscenely easy except against that Chen guy (Porsche Turbo I think) in circuit and the very last series of races. The games is also poorly coded having severe FPS problems on just two year old hardware on the lowest of settings. It's not great but it's also not stuff that belongs in the trash...

Score: 3/5

And finally, Undercover--the true game play sequel to Most Wanted. Because this really offered nothing new and exciting, it's old and boring. The music was pretty good but there was also several odd balls in there (one of them sounds like it was ripped from a old NES game). There's some music in there that doesn't belong either (like that NiN song). But really, that's all that's noteworthy here (the music) and that's a bad thing. Extract the music out of it and burn it too...

Score: 2/5


So yeah, it's pretty obvious the series has been in serious decline since 2005. :x
 
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^Agreed, except for Hot Pursuit 2. Single player 3/5. But online MP has a hoot and a first. 4.5/5 (at the time). It was fast smooth graphics with nice tracks and well balanced cars and circuits that you had to learn the tricks and shortcuts to gain 0.1s on your timing. Great sportsmanship.

Remember internet was mostly dial up in Europe at the time, and they brought out a game that worked online, and was fun. With the chat feature, it helped keep the game live.
 

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I have undercover.. and i gotta say its fun. Im hooked. Im not a skilled gamer when it comes to racing games.. but im 9 hours in and it just gets more addictive for me. I love destroying cop cars.

One of the funniest things is when i hit a cop car at a high rate of speed rolling it over and my car doing a back flip with me landing on the opposite side of the road..never been able to do it since tho.

Fun game- better to me than burnout paradise-that game blowed.
 

FordGT90Concept

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That's the other thing: Undercover is considerably easier than Most Wanted. I remember doing the challenges in Most Wanted that required you to destroy some 50 cop cars and get gigantic bounty runs. They weren't easy but they were very rewarding in terms of achievement--kind of like the 40+ minute races on Test Drive Unlimited.


@lemonadesoda: All those comments I made are based on single player content only.

I did LAN on NFSPU and it was decent. No where near as good as the PSX multiplayer though.
 

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I still think Underground 2 was the best. I liked the mod system infinitely better than anything since. Everything else is just too dumbed down. If they would've kept the same mod system in Most Wanted, it would've been my favorite. (Minus the emphasis on stickers/looks/gfx. What the hell purpose do looks serve, when your goal is to win races?)
 
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I found the lack of resolutions disturbing. I couldnt even choose 1360x768.. lame. The driving was really simplified and the lack of a game menu and options completely ruined the game for me.
 
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Just wanted to add a small comment:

NFS Porsche Unleashed, found an addon with a GTP [Mclearn I think], and an Autobaun track, and that was the most thrilling to run thru.
IIR i reached about 270MPH a time or 2.

That BMW demo from another post is pretty nice:D
 
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for me the best racing games are the simulators one (excepting grid) because there are way too real and you need more skill to beat the game. that is why i miss high stakes and porshe unleashed, they were hard and that is why i love grid and i hate undercover. its too f...ing easy
 

kysg

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GRID is a nice mix of the two though. I bet you that EA is already working on another NFS, it wouldn't surprise me since that company has the worse dev cycles known to man. I mean 1 year to 1 1/2 years to dev a game??? geez...
 
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In order of importance:
NFSU(It and The Fast and the Furious created street racing as it is today)
NFS Most Wanted (very solid game, the most fun Ive had in a while, a+++ soundtrack)
NFSU2 (Pretty amazing sequel, I actually was able to see, in person, the 350z that is in the game, at my college in PSU. Pretty amazing game)
NFS: Carbon (saw the first decline in the NFS series since undergound)
NFS: Pro Street (It seems like if they had put more work into this game, it could have really been something)
NFS: Undercover (first one that i didnt plan to buy, at all. The lowest rated game in the franchise. Maybe this will make EA realize that they need to spend more time on each game. They should have made this realization after the failure of carbon, and Pro Street should have been released....next month, instead of last year.)

Hope you all liked this post, The NFS series has been very close to my heart, im about to create a petition to revive the series.
 

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a petition?? they already have another one in development EA always does this, they do it with all their sports titles.
 
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GRID is a nice mix of the two though. I bet you that EA is already working on another NFS, it wouldn't surprise me since that company has the worse dev cycles known to man. I mean 1 year to 1 1/2 years to dev a game??? geez...

the cycle of nfs goes like this. a studio devolop one and when they release it they start the next one with 24 months of time, the next year other studio publishes its one and starts a new one and the nfs of the next year is published by the first studio and then goes on
 
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In order of importance:
NFSU(It and The Fast and the Furious created street racing as it is today)
NFS Most Wanted (very solid game, the most fun Ive had in a while, a+++ soundtrack)
NFSU2 (Pretty amazing sequel, I actually was able to see, in person, the 350z that is in the game, at my college in PSU. Pretty amazing game)
NFS: Carbon (saw the first decline in the NFS series since undergound)
NFS: Pro Street (It seems like if they had put more work into this game, it could have really been something)
NFS: Undercover (first one that i didnt plan to buy, at all. The lowest rated game in the franchise. Maybe this will make EA realize that they need to spend more time on each game. They should have made this realization after the failure of carbon, and Pro Street should have been released....next month, instead of last year.)

Hope you all liked this post, The NFS series has been very close to my heart, im about to create a petition to revive the series.

if you create a petition, im with you. i ve played all the need for speed since the first one and i love cars, so tell here in the forum and ask for more people because I DO WANT A NEED FOR SPEED LIKE THA OLD ONES
 

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the cycle of nfs goes like this. a studio devolop one and when they release it they start the next one with 24 months of time, the next year other studio publishes its one and starts a new one and the nfs of the next year is published by the first studio and then goes on

you Know I don't they are actually getting 2 years of dev time but thats just me.
 
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you Know I don't they are actually getting 2 years of dev time but thats just me.

yeah i dont remember where i read it, i though it was on www.vidaextra,com (like kotaku but in spanish)

but the work is from 2 studios doing in a cycle of 24 months
 
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they arent getting 2 years, they are getting a very lazy 8 months max. Give us 2 years of dev time EA, and blow Gran Turismo away, although i love gran turismo also....

Also, i would definately pay for a car MMO, where having a fully tuned end-of-game import takes about as long as getting to level 70 in RPG MMOs. Anyone with me on this?
 
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Benchmark Scores No crashes in the last 24 minutes.
they arent getting 2 years, they are getting a very lazy 8 months max. Give us 2 years of dev time EA, and blow Gran Turismo away, although i love gran turismo also....

Also, i would definately pay for a car MMO, where having a fully tuned end-of-game import takes about as long as getting to level 70 in RPG MMOs. Anyone with me on this?

there is a good car mmo but i dont remember the name or even if it is still online.

im going to look for it and i tell
 
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