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Dirt 2 Demo rumored Soon! (hopefully in the next 7 days)

RaPiDo987

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DX9 and DX11 in directory

anyone managed to get a benchmark run with more than 60 fps avg?

a method to check whether dx10/10.1 support exists is to run a benchmark with force dx9 via config file and then run again without it on a non-dx11 card. if the results are the same it uses dx9, if it's different it uses something different to dx9, but not dx11 so 10 or 10.1

Went through my directory and notice this...
Dirt2folder.jpg
 
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Just gave it a quick run. ATI CCC is 9.10 @ native res 8xmsaa and everything highest they will go DX11.
I know in the image it doesnt show this but i changed it after i took the screenie.






I have to say I am very very impressed with both the game and my graphics card. :D
 
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Hi again all :D i never thought to try this before but on my HD4650 this game only lets me choose medium for post proccessing, i decided the look in the config file and i changed the setting from 1 to 2 and the FPS has droped a bit, and the option in the settings in the game now says custom, ima test the benchmark and see what i get now lol.

p.s most my other setting are on ultra to and no MSAA

ok so with a setting of 2 in my config file i got an minimum of 26FPS in the game benchmark.

When set to 1 i get 34FPS min.

cant see a diff in graphics over 1 and 2.

i set to 3 and it looked cleaner and the lighting effects seemed better and i got 28.8FPS min.

set tesselation to true in config am to mashed to see if there is any graphical diff but lowest FPS in benchmark is now 31.1 hmm.
 
Last edited:

EastCoasthandle

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Is Dirt 2 using some form of non DX11 tessallation? Answer: NO

<?xml version="1.0" encoding="UTF-8" ?>
- <hardware_settings_config version="51">
- <cpu>
<threadStrategy parallelUpdateRender="true" workerMapFile="system/workerMap4Core.xml" forceFeedbackProcessor="3" dvdStorageProcessor="3" dataSetMonitorProcessor="1" renderProcessor="0" updateProcessor="2" fileStreamProcessor="3" />
</cpu>
- <audio_card>
<audio mixing="hardware" />
</audio_card>
- <graphics_card>
<directx forcedx9="false" />
- <resolution width="1280" height="1024" aspect="normal" fullscreen="true" vsync="0" multisampling="4xmsaa">
<refreshRate rate="75" />
</resolution>
<gamma level="1.0" />
</graphics_card>
<graphics_detail level="high" />
<shadows enabled="true" size="2048" maskQuality="1" />
<particles enabled="true" wind="true" dynamicRes="false" />
<crowd enabled="true" detail="1" tessellation="true" />
<cloth enabled="true" detail="1" />
<postprocess quality="1" />
<groundcover mode="blended" clutter="true" />
<objects lod="1.5" maxlod="0" />
<trees lod="1.5" maxlod="0" />
<vehicles characterQuality="4" lodQuality="3" />
<envmap faces="6" size="1024" forceBilinear="false" />
<water update="true" detail="2" tessellation="true" />
<mirrors enabled="true" forceBilinear="false" width="2048" height="512" car_maxlod="0" car_culldist="500.0" />
<skidmarks enabled="true" />
<dynamic_ambient_occ enabled="true" quality="1" />
<night_lighting volumes="true" lights="0" shadows="true" />
<physics environmentalDamage="true" vehicleDamage="true" />
<input device_type="auto" />
<motion enabled="true" ip="dbox" port="20777" delay="1" extradata="0" />
</hardware_settings_config>

According to the developer:
The tessellation flag is ignored in the DX9 path. We only tessellate in DX11.
source

Just in case someone asks...
 
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anyone missing it on there steam now. I went to check and see if its ready to install yet and its gone now. I dont even know where my coupon is now.
 
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