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DX11 Games "Thread"

Easy Rhino

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Well of course its going/should be more powerful, but i just don't see anything that big that would justify going with a DX11 card just for DX11.

yea i agree. im going to wait for some solid dx 11 games and then i will go tri sli.
 

EastCoasthandle

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This article provides more information about DX11 (atad technical).
 

EastCoasthandle

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We’ve been hearing a lot of good things about DX11; things that are making us think that maybe DX11 will not suffer the same fate DX10 did. Of course, DX10 was hyped up beyond belief leading us into thinking it was the next big revolution in gaming, and that never did deliver. We think Vista had a part in that as well. Now that Win7 is being treated as a friendlier upgrade path for many, hopefully DX11 will not suffer this same fate. It also all comes down to the game content. There are least two games that we know of that will support DX11 this year, and there are more planned for Q1 2010. It sounds like there is more support out of the gate for DX11 than DX10, and we certainly hope that increases, because honestly it really needs to if AMD wants to sell DX11 video cards on that merit.

AMD informed HardOCP that they have been seeding DX11 video cards to game developers and ISVs since June of 2009. Not only have the cards been out since then to developers, but they have sampled more cards in this generation than they did last generation to developers. What that means is that there are many more DX11 cards out in the wild now than there were DX10 cards, and game developers have been coding their game engines based on AMD’s DX11 video card as it is the only one available right now. Given what we know about NVIDIA’s next-gen GPU, AMD’s ATI Radeon HD 5800 series is THE model for DX11 games coming. At least for now since you can’t buy an NVIDIA DX11 card.
source
 

EastCoasthandle

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1st DX11 Title "BattleForge" benchmarked, beats DX10/1DX10.1

1st DX11 game, BattleForge benchmarked
DX11 so far is putting the performance benefits into prospective.

Compared to the 1st DX10 title patched, which I believe was Company of heroes. The DX9 vs DX10 comparisons of this game was miniscule to say the least however, came with a huge performance hit for DX10.
 
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EastCoasthandle

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We are seeing improvements up to ~38% in the average FPS when comparing feature level 10 and 11 on the same hardware.
source
 
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damn that crushes the 295! cant wait for DX11 Splinter Cell and Crysis 2
 

EastCoasthandle

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damn that crushes the 295! cant wait for DX11 Splinter Cell and Crysis 2

Once people start seeing this trend in other DX11 games many will adopt IMO.
 

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EastCoasthandle

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That'stessellation in action right there. The filters on his mask are completely round in the DX11 version and his mask looks a tad more natural for that game.
 

imperialreign

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That'stessellation in action right there. The filters on his mask are completely round in the DX11 version and his mask looks a tad more natural for that game.

Yep, that's a major appearance improvement, IMHO . . . I'm defi looking forward to seeing that in-game! :toast:


Also of note, shadows in DX11 appear a lot more natural - in the screenshots, you can see the edges are much softer and not as defined.
 

EastCoasthandle

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Yeah I noticed that it's a nice touch.
 

EastCoasthandle

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OP updated to reflect DX11 games
 
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AMD lists games that will support DX11, Bad Company 2 included
 

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Anyone know if Bioshock 2 has been confirmed DX11 yet?
 

EastCoasthandle

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I have not found any information that suggest that the unreal 2.5 modified engine uses DX11.
 
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Whatever happened to DX10? Wasn't that supposed to be the greatest thing since sliced bread?
 

AboAl3meer KG21

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it's only matter of time till the Dx11 games arrive ,I think the first game with Dx11 is Bad Company 2
 
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i dont think that Starcraft II uses DX11... only DX9 for improved polished performance :D
 
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it's only matter of time till the Dx11 games arrive ,I think the first game with Dx11 is Bad Company 2

hey amooory , im afraid to tell you S.T.L.K.E.R using DX11 and it release before more than month ago :D
 

EastCoasthandle

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It looks like UT3 Engine is slated to use DX11. What aspects of DX11 will be used is unknown. However, per the interview with the developer of Scivelation, UT3 will have DX11 functionality.
Well, I guess if you want that level of details, it is better to ask Epic and get their official announcement :) We can only say that with the high level of support and technical progress consideration from Epic plus constant cool and progressive changes in the one of the most developers friendly engine we ever laid our hands on, we are absolutely sure that DX11 will be present in its time. From our side, we are anticipating for DX11 hardware tessellation in U3 and determined to use any technological opportunities to the advantage of the project.
source
 

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you can probaly scrap half-life 2 part 3 from ur list
i dont see its getting Dx11 support Unleas valve Does a HUGE MAJOR update to there engine, its lacking allot, and its old and aging, my mod is tryng to add new shader effects,
like raindrops, its just eats fps even engine cant suppot high ammount of vertexes, tryangles, faces,
 

Minoza

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I have Call of Pripyat (1.6.0.2 version) with dx 11 enabled on my 5870 and it works like a charm!

What I've noticed is that what you get with dx11 is not only better look (it is slightly better than dx10 because it gives that nice final touch to the rendering) but you get 20-30% better performance than in dx10... I mean this is up to coder of course in which way is he going to use API, it doesn't have that much with dx itself but still, I am astonished how smooth these dx11 games I have tried work...

So basically, if everything is done right, right of the bat, you get better visuals and better performance in the same time! Isn't that great lol?

Also Aliens vs Predator is nearly out and it will also feature dx11, and I dunno if you saw in-game tessalation demo in this game (in dx11 it is hardware tessalation - that makes it different from previous software tesselation...), man, that looks awesome... so many polygons and performance stays good! Simply incredible...

My point is, dont' expect astronomical differences in terms of graphics, but you can expect great look with great performance! Which wasn't the case with dx10 where you would get really slightly better look yet huge hit on performance...
 
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How about Diablo 3 based on DX11:D
 
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It isn't. Release date is "who knows when" so perhaps it could happen.
Well it makes no sense to release it based on DX10 or DX10.1 when cards are now being released with the newer DX11. But obviously if it takes a very long time maybe DX12 can be the next step :eek:
 
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