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AMD Announces Catalyst 10.10 WHQL Software

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I managed to get MLAA working in games below DX9 level. Age of Mythology and Deus Ex 2. Especially Deus Ex 2 was very problematic where FSAA worked for few minutes and then just got disabled by itself. Now i can enjoy nicely smooth edges all the time.

This is why i never liked PhysX. It's a new tech but it's also very limited to just few games. This MLAA is a new feature but you can enjoy it in ALL existing games. Similar to how Transparency AA and Adaptive AA were introduced. Such stuff is imo way more important to gamers. Well, at least for me.
 

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Thanks but I did exactly that. No dice, no cake :cry:

EDIT: I found one game it works in and its a Source Mod, I know this cause it make the text/font illegible lol .

it works for me now.

tried it in lost planet 2, DX9 max settings with no in game AA.


no AA - 66.5FPS
4x MLAA - 59.5


text was in fact a little blurrier, notably the steam overlay lol.

that said, the game itself looked quite a bit better.


atm i'm liking 2x morphological, very little blur, nice gains in games that had no AA previously (or, games that lagged like a bitch with AA like Starcraft II)
 
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it works for me now.

tried it in lost planet 2, DX9 max settings with no in game AA.


no AA - 66.5FPS
4x MLAA - 59.5


text was in fact a little blurrier, notably the steam overlay lol.

that said, the game itself looked quite a bit better.


atm i'm liking 2x morphological, very little blur, nice gains in games that had no AA previously (or, games that lagged like a bitch with AA like Starcraft II)

What type of AA filter are you forcing in CCC? box tent wide? Also what type of mode are you forcing MSAA SSAA?
 

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Its useless in games that support AA from what I can see.
 
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Forcing 2x box MSAA results in poor fps in cod4...usually max out at 250 but im maxing out now at half of that. Right when i turn off MLAA it shoots back up to 250
 
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So is it better to Force AA through CCC than to use the AA settings in games or is it the same thing?

So many dam AA options and choices I don't know what to do. :banghead:
 

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So is it better to Force AA through CCC than to use the AA settings in games or is it the same thing?

So many dam AA options and choices I don't know what to do. :banghead:

in games that DONT support AA, you force it in CCC.
 

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So is it better to Force AA through CCC than to use the AA settings in games or is it the same thing?

So many dam AA options and choices I don't know what to do. :banghead:

Try to only use MLAA only. Disable all other AA.
 
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That's how Mussels should test. 4x MLAA doesn't exist, this is a combination of regular 4xFSAA+MLAA. The MLAA itself doesn't have any adjustments, either it's ON or it's OFF. It doesn't have any states in between. But of course, you can combine modes as it will work that way as well.
But in that case i only see point in either using very low FSAA and MLAA to simulate higher FSAA levels or just use 24x CFAA + MLAA to achieve overkilling edge filtering. Useful for games that run at 300fps even with such settings, mostly older games...
 
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I wish CCC was smart enough to know which games play with High FPS so it could automatically Max out AA and in games where it would know it would have low FPS automatically optimize AA.

I'm lazy to do it myself. Maybe one day eh? :rolleyes:
 
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Not gonna happen. Just use MLAA alone if you worry that much.
The thing is, you can't change samples while the game is running, well at least not without reseting the game engine which means it has to be a FSAA control built into the game. Meaning it will be out of CCC reach unless there will be some standard API to connect that...
 
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Not gonna happen. Just use MLAA alone if you worry that much.
The thing is, you can't change samples while the game is running, well at least not without reseting the game engine which means it has to be a FSAA control built into the game. Meaning it will be out of CCC reach unless there will be some standard API to connect that...

I would use MLAA alone, if it looked any better than not having AA at all.

I was so happy and excited for MLAA but very disappointed in the AA it offered (cause it looks the same) I hope its just me or a driver issue.
 
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It's far from the same... You have to understand that this is a post processing effect, meaning it's applied prettty much in the end of the rendering pipeline, that's why it's engine independent. Where regular multi-sampling is applied earlier in the rendering pipeline and can thus provide better image quality at expense of higher performance hit and being limited by engines, mostly those that use defered rendering...
 
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It's far from the same... You have to understand that this is a post processing effect, meaning it's applied prettty much in the end of the rendering pipeline, that's why it's engine independent. Where regular multi-sampling is applied earlier in the rendering pipeline and can thus provide better image quality at expense of higher performance hit and being limited by engines, mostly those that use defered rendering...

I don't care what it does before, after, during rendering, as long as it looks good and runs smooth. :p
 

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I can't wait for my 6870's to arrive so i can have a play around with MLAA, even more so as i think it will be really useful when gaming at 5040x1050 :D *gets even more excited*
 
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TAViX

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So why do they keep optimizing those ancient and crappy games over and over and over and over and over again??????? WHY???????? Every month the same optimizations for the same games!!! WTF??!?:banghead:
 
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You know, some of us actually play games more than once, meaning a 5 year old game can be as good if not better than any just released one...
 
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TAViX

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You know, some of us actually play games more than once, meaning a 5 year old game can be as good if not better than any just released one...

Yeah but a 5 years old game you can play it with >100fps, so what's the point of optimizing it??? Just a waste of time if you ask me. At least they should put their resources in optimizing games that use the latest Unreal Engine or the ones they use DX11 features.
 

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i think its more that they discover other things 'oh look, SM 2.0 gets a 5% boost with this tweak' and then they go look at a list of games that use that, and run a quick benchmark.
 

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i think its more that they discover other things 'oh look, SM 2.0 gets a 5% boost with this tweak' and then they go look at a list of games that use that, and run a quick benchmark.

That does make a lot more sense than the driver team going back over old games and trying to find a way to squeeze a little more out of them.
 
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So far MLAA hurts performance in two games for me, Dirt2 and COD4. Can anyone else confirm this?
 

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heaven forbid a hacked in feature that isnt even officially supported on our cards yet, has performance issues.
 
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