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TPU Minecraft Server

FordGT90Concept

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The flat map kind of sucks. I also don't like how it switches between day and night by itself (forces it to redownload all the chunks). It's better than nothing though.
 

newtekie1

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Well after running Dynmap over the weekend it doesn't seem to be that taxing on the server once the initial rendering is finished.

However, I'm with you Ford, it isn't as nice as tectonicus. I like the flat map, it should make laying things out easier thanks to being block accurate top down shots.

However, switching from day to night automatically sucks, and there is no way to just have a toggle like tectonicus. I can tweak it to just have a day rendering with no night, but I like seeing what the map looks like at night too. I think maybe I can tweak this so that the night rendering just shows up as another layer on the right hand selection screen. I'll play around with this some more. Plus there isn't an option for signs to show up on the map, or views.

Also, most of the changes to the config file requires a total re-render, which definitely is going to suck in the beginning as I try to get things right. So if the server starts lagging hard, I'm sorry.
 

newtekie1

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I think I got the day/night thing sorted. There are not separate maps for day and night. The angled map is still currently rendering, and has been rendering since Noon. Total re-renders definitely aren't quick, that is for sure.
 
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I verified that in order to reset a respawn point to a different bed it is not necessary for everyone to hit a bed. Even though the night will not pass, the new spawn point will be set.
 
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I used to be on the edge of buying it when it was still in beta and discounted. This made me get it. :) The game really is improved by now, so that justifies the price increase.
If you get it, I advise you to play some SP first to get the hang of it because we are at normal difficulty now.
 

FordGT90Concept

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I don't think there are any "distributors" for the game for there to be different promotional sale prices. I believe it is just a direct purchase from the developer.
 

newtekie1

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FordGT90Concept

"I go fast!1!11!1!"
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1.2.4 just came out:
+ Chat history and much better chat editing
+ A few new decoration blocks
+ “Back” and “Quit” buttons to OutOfMemoryScreen
+ Made cats more realistic (read: probably annoying). I hope it’s enough to cancel out any joy you may receive from the previous feature!
+ Added a “minimal” debug menu for testing with. Shift+F3 to hide the graphs.
* Made placing half blocks on existing half blocks (to make a full block) easier
* Limit framerate on menu screens, no longer uses 100% cpu and make my computer melt
* Fixed fatal crash for converted worlds to anvil, when there’s blocks at max height
* Fixed an old bug with signs clearing text while you’re editing them in SMP
* Fixed crash when logging in while there are blocks at maxheight at spawn
* Fixed TNT ghosts in multiplayer
* Fixed storage minecarts dropping enchanted items
* Fixed crashes on invalid server addresses when joining a server
* Fixed entities being uninteractable if they existed at login (Multiplayer)
* Fixed dupe exploit with paintings
* Fixed furnaces and dispensers dropping enchanted items
* Fixed the “flickering” of chat as it vanishes off the screen
* Fixed text rendering over items in the container screens
* Fixed exploit with jungle saplings (turns other saplings into jungle ones)
* Fixed launcher opening minecraft dir if the path contains a space
* Fixed an off-by-one lighting bug
* Fixed block transmuting (turning one block into another via pistons)
* Fixed placing mushrooms in daylight, where they can’t survive
* Fixed redstone lamps dropping powered block items when destroyed while on
* “save-all” (server) now works even when you have toggled “save-off”
* Fixed turning half-blocks into full-blocks while you’re standing on them
* Fixed seed displaying in F3 debug when the seed is unknown (multiplayer)
* Fixed villager texture changing clientside per profession
* Fixed falling off ledge corners while holding shift
* Fixed players falling when reconnecting to servers where they were previously flying

Edit: /dmarker still isn't working. I tried /dmarker add "Castle" and /dmarker add Castle, both resulted in listing /dmarker commands. :(
 
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Will the server be updated to 1.2.4 version soon? :D

Also, is it just me or are the skins broken? I can set my skin on the site, but nothing seems to happen in-game... Meh
 

FordGT90Concept

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It depends on when Bukkit, Lockette, and Hawkeye get updated.


You have to close Minecraft entirely and reopen it to change skins. It downloads the skin during the Minecraft login process (not server login).
 

newtekie1

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Once they release a Beta build the plug-in developers should start testing their plug-ins against it and get any broken ones fixed, so hopefully with this being a minor update we'll see something next week.
 
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If you accidentally or intentionally updated to 1.2.4 and want to play on the 1.2.3 server (as long as it's not updated yet), I've uploaded the minecraft.jar from 1.2.3 so you can temporarily downgrade.

[link removed. Server is on 1.2.4 at the time of editing]

Put the unpacked minecraft.jar into "C:\Users\<your username>\AppData\Roaming\.minecraft\bin" and overwrite the "old" one.
You can force an upgrade back to 1.2.4 in Minecraft ("Options" button before you log in) if you want to.

I'll keep an eye on this thread and remove the file once the server is updated :toast:
Too bad I can't check this server out yet.. :/
 
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It depends on when Bukkit, Lockette, and Hawkeye get updated.


You have to close Minecraft entirely and reopen it to change skins. It downloads the skin during the Minecraft login process (not server login).

I've tried that multiple times. The site says that I changed my skin successfully but no amount of Minecraft restarts or re-logins actually changes it. Does the skin only apply for a certain game mode or something? :confused:

If you accidentally or intentionally updated to 1.2.4 and want to play on the 1.2.3 server (as long as it's not updated yet), I've uploaded the minecraft.jar from 1.2.3 so you can temporarily downgrade.

http://91.121.194.115/TPU/minecraft_1.2.3.rar (3.7MB)

Put the unpacked minecraft.jar into "C:\Users\<your username>\AppData\Roaming\.minecraft\bin" and overwrite the "old" one.
You can force an upgrade back to 1.2.4 in Minecraft ("Options" button before you log in) if you want to.

I'll keep an eye on this thread and remove the file once the server is updated :toast:
Too bad I can't check this server out yet.. :/

Thanks, I did exactly that :eek:

Just hit "yes" without even thinking...
 

newtekie1

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Too bad I can't check this server out yet.. :/

Why not? :confused:

I've tried that multiple times. The site says that I changed my skin successfully but no amount of Minecraft restarts or re-logins actually changes it. Does the skin only apply for a certain game mode or something?

It might be a bug, I've seen some 1.2.4 youtube videos with people that had the same issue and were stuck with the default skin.
 

FordGT90Concept

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Okay, so clicking a 1000 times to get a level 50 enchanment has pissed me off one too many times. I made an application that uses screenshots to search for a level 50 then halt. The first test appeared to work but I got damn lucky (second attempt was a level 50). Once Anderson is back up to level 50, I'm going to try it again and see how it goes.

It's quite ingenius how it works:
1) Double click the item to be enchanted so that it gets a fresh list of levels from the server.
2) Delete all files in screenshot directory, catalogue those that refuse to delete.
3) Take a screenshot (it presses F2) and make sure it is new/unique.
4) Do a single pass across the entire image loking for RGBA value of 128, 255, 32, 255 (the green color that the levels are written with). If it doesn't match that color, it turns it to transparent black.
5) Crop out the 3 numbers from the rest of the screenshot.
6) Crop out each number into a separate image.
7) Resize all three images to the lowest common denominator (height of 7, for two digits, 11 wide, for 1 digit, 5 wide).
8) Go pixel by pixel comparing a template 50 file (11x7 32-bit per pixel PNG file) to the 3rd cropped image (the only one that can have a 50).
9) If match, stop; if not, repeat until a match is found.

It takes probably 2-4 seconds per attempt which is substantially slower than manually searching for a level 50; however, it should theoretically never miss when a 50 comes up.

I explored other, more efficient avenues of achiving the same end but, ultimately, went that route because I was 100% sure it was feasible. I may explore the other routes (packet sniffing and memory reading) more if I get motivated enough. My Artmoney probing of memory didn't yield any good results (kept locking up) so packet sniffing is probably where I would go next.
 
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newtekie1

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That is ingenues!
 
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zootac

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Never played this game is it any good and why do people love it so much.?
 

FordGT90Concept

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Because it truly is sandbox.


Edit: the second test of the level 50 getter was successful except for one minor bug that should already be fixed (would crash if the screenshots folder didn't exist). It is not exactly simple to use so I don't know if I'll ever release it publically.
 
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Bukkit 1.2.4 server is out

Not in any stable shape or form it isn't. Technically there was a 1.2.4 bukkit build out the day Minecraft was updated to 1.2.4, but they are development builds not recommended for live servers. It has to be a beta build before they recommend it for live servers, and before I will use it, and before plug-in developers really start fixing their plug-ins.

Just as an FYI for anyone that cares, we've actually been running on a beta build for 1.2.3 all this time, bukkit never got to release an actual recommended build.
 

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Mojang hired the devs of Bukkit, didn't they?

Edit : Yup, I thought I remembered seeing that ...
Mojang has announced the hiring of four developers responsible for the Bukkit mod for Minecraft, a very popular unofficial tool for Minecraft players and servers.

The team consists of Warren Loo, Erik Broes, Nathan Adams and Nathan Gilbert, who will be joining Mojang to officially turn Bukkit into a part of the full game.
 
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