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OpenGL ports of CLASSIC games

Alec§taar

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Moose1309 said:
Seriously! One of the best reasons to play these is - you can measure the load times in ms!!! :laugh:

Well, like I said early on in this thread (which has had life on like 5 forums thusfar since 2002 iirc)? They were designed in the days of 386/486 for performance on THOSE "pokes" of machines... running on today's rigs (1000x faster or more)??

Heck - they FLY!

Moose1309 said:
I think the only problem I'm having with JDoom now is that I can't seem to enable jump. I mapped it to space in the standard controls section, but nothing.

I think I had the SAME hassle, iirc, (been SO long since I configured any of them though) & beat it by editing the game's configuration files manually!

(Give it go, using notepad.exe!)

Moose1309 said:
Still awsome. Thanks for the thread. :toast:

Oh, yea... I agree!

(&, my pleasure, when I expose others to this thread so they can enjoy these too as I have over time!)

:)

* Enjoy them!

APK
 

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oldest game i play is UT, it totally rocks any other UT still, its just more realistic. got any ubermods for that?i mean it is like one of the greatest games of all time :D
 

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Alec§taar

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Alec§taar

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6,020 views & counting... & the word's 'getting around' on this thread apparently, & NOT just here on this site per that view count only!

:)

See this page here, & search "OpenGL ports of CLASSIC games":

http://digital-squirrel.stumbleupon.com/

(NEAT!)

APK

P.S.=> That? Well, it helped "make my day" today... lol! Nice to see, & all that stuff! apk
 

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Oh my god please, just give me a list of links without screen shots or information, to the good ones ahhhh my brain is going to explode
 

Alec§taar

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Oh my god please, just give me a list of links without screen shots or information, to the good ones ahhhh my brain is going to explode

Sorry... what's done, is done...

(& the screenshots ARE needed, especially if you played these games in the DOS days, when they looked "grainy" as heck, & washed out by comparison to how this OpenGL overlay done in these ports to that display method worked out for them).

:)

* Heh, you're the 1st one to complain about this thread, afaik!

APK

P.S.=> Oh well, what can you do? Can't please everyone, all the time... apk
 

ex_reven

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anyone ever play these?
- Wacky Wheels
- Alien Carnage/Halloween Harry
- Tie Fighter
- X-Wing
- Monster Bash (IMO one of the best/funnest/well designed old games ive ever played :) )
 

Alec§taar

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Doom is still copyrighted?

Oh, probably, on the copyright...

However, I am pretty sure John Carmack & crew released the sourcecode, years ago in fact.

(Same w/ many of the Quake games too, the guys @ IDSoftware are pretty cool in that regard!)

:)

APK
 

ktr

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I can provide the files to anybody who needs the wad's...all 4 of them. i doubt ID would care anymore, being that this is all over the web and all, but kinda of a mess to look for them.
 

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Doom is unfortunately still copyrighted. People still pirate the thing anyway. I do have that same feeling that ID will not care about it at all. I can also provide about 1 gig of pwads (lingo: User-made maps) if anyone is interested.
 

Wile E

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anyone ever play these?
- Wacky Wheels
- Alien Carnage/Halloween Harry
- Tie Fighter
- X-Wing
- Monster Bash (IMO one of the best/funnest/well designed old games ive ever played :) )
Oh man, I completely forgot about Tie and X-Wing!! Last of the great space flight shooters, if you ask me.
 

ktr

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Doom is unfortunately still copyrighted. People still pirate the thing anyway. I do have that same feeling that ID will not care about it at all. I can also provide about 1 gig of pwads (lingo: User-made maps) if anyone is interested.

just amazing...
 

Scavar

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I wasn't complaining so much as my head was exploding hehe.

I figured it out though, which links I actually wanted, so thank yous for teh great games made newers.
 

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I am not sure if I have his crap, but I am going to compile as much as I can and link it soon. My guess it will be about 350 megabytes compressed by the WinRAR format.
 

Alec§taar

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Holy smoke! This went up, in FAR less than 24 hrs., from 6,020 views, to near 6,170 views thusfar!

:)

* Hehe - well? ENJOY THE GAMES above all else... if you have these "oldies/classics"? It's really a way of putting 'new life' into them, & it's FUN playing them again, after years/a decade etc. (especially higher levels you forgot about)...

APK
 
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J0N

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I think i never got to the end of Theme Hospital, if you find a version say something so this time i can try to finish it :p

Me neither?
:shadedshu
 

ktr

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jdoom is sweet, is there any multiplayer support for it?
 

Alec§taar

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jdoom is sweet, is there any multiplayer support for it?

I believe so, check it's documentation... & the author? He's way cool & accessible.

He will talk to you, IF you wish to inquire anything on it, better than documentation imo, going straight to the horses' mouth... he's good, really good, imo (former military too, iirc, Jaako Haarkonen iirc? Not sure anymore)

ANYHOW, there you go!

APK

P.S.=> I remember playing DOOM I/II via dialup, one person acting as a server, the other as client... big fun! A buddy of mine who's now very wealthy as an engineer @ CLUB CAR (big golf cart maker) in Augusta Ga., while he lived up here (long time friend since highschool) & I played it for many nights solving it, battling the demons etc. while we took breaks from study in college, while I was doing comp. sci. straight comp. sci. 2nd dgree (had FORTRAN together is why)... apk
 

ktr

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anyone ever play these?
- Wacky Wheels
- Alien Carnage/Halloween Harry
- Tie Fighter
- X-Wing
- Monster Bash (IMO one of the best/funnest/well designed old games ive ever played :) )

I have those and them some...
 

Completely Bonkers

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Seeing the old engines being updated for bump mapping is very interesting. If only that could be extended to Quake 3 engine (COD, SOF2, etc). That would REALLY put new life into mod developers and mappers for games.
 
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