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OFFICIAL Battlefield 4 (Discussion)

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I finally figured out what Levolution is. I thought it was the map changing when something was blown up, turns out it's actually when you gain a Rank in game only to find out 20 minutes later in Battlelog that it never actually happened.

Silly me.
 
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Hah.

Or when you pick up a rank during a game and it proceeds to tell you that about 5 times in a row...

and then it crashes at the end and you have to do it all again.
 
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I finally figured out what Levolution is. I thought it was the map changing when something was blown up, turns out it's actually when you gain a Rank in game only to find out 20 minutes later in Battlelog that it never actually happened.

Silly me.


I had one of those. I ranked up and when I came back later evidently I dreamed it because I was still at level 5. Guess that is Levolution isn't it ? :laugh:
 
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As much fun as it is... they need to nerf the crap out of the attack boat..

I don't think it's the boats that are over powered. I think it's DICE stupid way of doing unlocks for the boats. All other vehicles, you get an unlock every 3k-5k points. In the boats, it's every 1000 points. So it's extremely easy to unlock everything fast. I had all boat unlocks in the first two days after the game went live. I had passive AA and the 30mm and was wreaking everyone.
 

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I don't think it's the boats that are over powered. I think it's DICE stupid way of doing unlocks for the boats. All other vehicles, you get an unlock every 3k-5k points. In the boats, it's every 1000 points. So it's extremely easy to unlock everything fast. I had all boat unlocks in the first two days after the game went live. I had passive AA and the 30mm and was wreaking everyone.

Eh, whoever controls the most boats wins. Those things are OP, my first ever round in a boat with no unlocks I went 25/3. They are just stupid good.
 
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Eh, whoever controls the most boats wins. Those things are OP, my first ever round in a boat with no unlocks I went 25/3. They are just stupid good.

That is why I need to do a few rounds of that map :) I need all the help I can get.
 
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Battlefield Blog - The Launch of Battlefield 4: A Personal Message from DICE VP & GM Karl Magnus

[DICE] H Brun | 10.29.13

The massive launch of Battlefield 4 has begun. DICE GM Karl Magnus Troedsson reflects upon the past two years of development and what this launch means for him personally, and for DICE as a studio.

[yt]?feature=player_embedded&v=hl-VV9loYLw[/yt]

A Message from DICE VP & GM Karl Magnus Troedsson
“As we reach the end of a two-year long journey the entire team at DICE is filled with emotions. All the hard work by the team, the shared creative tension by everyone in the studio being hell-bent on building something majestic with Battlefield 4… It feels a bit empty now that all those ideas, thoughts, designs, and discussions from the development of the base game suddenly are about to end. I almost wish we never had to ship — but ultimately, we are of course very excited to get the game into your hands.

Suddenly someone walks past my office, proudly showing off what could possibly be the first retail copy of Battlefield 4 in the world. We laugh, take pictures with it and share them on social networks. Internet high-fives all around, and then it’s back to work! We know that we’re never really ‘done’, and that Battlefield is more than just a game; it’s a service and a promise to every fan that we’ll take care of their experience long after the game has launched. Almost immediately we change strides, onwards toward more great content and updates.

I’m immensely proud of what the team has created, and as we end one journey another begins. We have prepared for the millions of gamers who are going to play Battlefield 4. Now, we put our creation out there and wait with bated breath for fans around the world to tell us what they think.

It’s time to lock and load once more. See you on the Battlefield, my friends.”

Karl Magnus Troedsson
DICE VP and GM

Battlefield Blog - Inside Battlefield 4: Touring the Ten Multiplayer Maps

[DICE] SlyOkapi | 10.30.13

With the release of Battlefield 4, millions of players are throwing themselves into the all-out war of multiplayer, exploring the variety of environments on offer. As you may know, Battlefield 4 features 10 distinct maps with support for all 7 game modes, with every map custom-tailored for the gameplay characteristics of each game mode. Below, you can find descriptions of all multiplayer maps and some of their distinguishing features. Enjoy the tour!


Zavod 311
Zavod 311 is the home of an abandoned Russian tank factory, where players are met with a mix of vehicular and infantry combat. With an autumn shroud backdrop, you will be fighting next to rusty train tracks, abandoned buildings, and the aforementioned factory at the center of the map. Zavod 311 features a tall chimney that can be brought down by detonating a warhead, blocking the central path for vehicles and challenging you to re-think your strategy. There is also Levolution of lesser scale; some of the factory’s hazardous machinery can for instance be activated to function as deadly traps for careless infantry soldiers.


Flood Zone
Set in a Chinese town in the direct vicinity of a large levee, Flood Zone is a versatile Battlefield 4 map with suppport for many different multiplayer tactics. If the levee is destroyed, the map will get flooded and the circumstances will change drastically. Suddenly, light naval units have a great advantage, and infantry can swim to reach the rooftops thanks to the raised water level.


Golmud Railway
Those looking for vast fighting grounds and vehicular warfare will probably spend a lot of time by the fields and mountains of Golmud Railway. This is the biggest multiplayer map in Battlefield 4, and players will have access to a huge variety of vehicles (excluding boats). One of the control points is located at a train rolling around the level, and the team holding this point will see the train moving closer to the deployment zone at home base. There is also the possibility to detonate a number of IED’s (improvised explosive devices) on the map, creating huge craters in the ground.

Lancang Dam
Both land, air, and sea vehicles will battle it out on the mighty Lancang Dam, based on the real-life Xiaowan Dam in the Lancang area, China. There are five control points on main land and one located on a small island. Overlooking the riverside, with a research building and power station as some of the key areas, lies the huge dam – destroyable by planting explosive charges. The result is a devastating avalanche of concrete blocks.


Paracel Storm
With its many islands and dynamic waves, Paracel Storm is a perfect choice for fans of naval warfare. Water-based vehicles dominate the scene, but there’s also plenty of room for dog fights and infantry action, as evidenced in the Paracel Storm Multiplayer Trailer. When the dynamic weather changes stirs up a storm, players are given the possibility to untether a destroyer at sea, which then comes crashing into shore. This in turn gives access to the ship’s AA guns and alters the conditions of the island the ship crashes into.


Operation Locker
Tight level design makes Operation Locker ideal for intense, close-quarter infantry combat. In this mountain prison environment, the cell area located in the middle of the map becomes a war-ridden hot spot. Prison doors can be opened and closed, granting a possibility of trapping soldiers inside – an extra devious action if you also blow up the nearby tower. Operation Locker features both in- and outdoor enviroments and the snowstorm outside will dynamically intensify during matches.


Hainan Resort
A luxiorous hotel facility at the centre of the map is the focus of the seemingly idyllic Hainan Resort. Here, the focus is primarily on infantry combat, but there will also be lighter vehicles and air units fighting among the palm trees and bungalows. As for massive Levolution moments, the hotel can catch fire and collapse with the help of oil spills set ablaze by the players.


Siege of Shanghai
The intense urban warfare of downtown Shanghai was the first Battlefield 4 map ever shown. Making its debut at E3 2013, Siege of Shanghai features all-out war at sea, air, and land, with a great focus on vertical combat. The player-triggered Levolution moment of a falling skyscraper will change the face of the battle, making you continue the fight on the rubble at street level.


Rogue Transmission
Aptly nicknamed “Silver Sun” during development, Rogue Transmission provides a memorable battleground thanks to the huge satellite dish dominating the vista. Players can battle both on top of the dish and under it, but if someone sends the huge radio telescope receiver crashing down, it is fatal to stay around for too long. Taking all game modes into account, all kinds of vehicles except naval units are available on Rogue Transmission.


Dawnbreaker
The Dawnbreaker map, featured in the BF4 Multiplayer Launch Trailer, throws you into battle in a metropolitan environment, set at dawn. While Dawnbreaker takes place in an urban setting, vehicles such as jets are still available. In this darker setting, three gas line stations can be overheated by players, causing a chain of explosions along a gas line. This will leave a huge scar in one of the roads and also make it possible to destroy one of Dawnbreaker’s bridges.

Thank you for reading! It’s our hope that you will enjoy the variety and quality of the Battlefield 4 multiplayer maps, and that you find your own particular favorites. Make your voice heard in the poll below, and make sure to buy Battlefield 4 if you haven’t already done so. New to the world of Battlefield 4? Go to Boot Camp and learn the ropes of single and multiplayer.
 
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Battlelog - Known Battlefield 4 Issues and Next Steps

2013-11-02 16:20 , edited 2013-11-04 10:34 by Vincent0K
Relaying a message from the team here at DICE:

UPDATE #3 (Nov 4):
Fixing server crashes
New server update (R6) was rolled out across all platforms to fix the most common server crash.

UPDATE #2 (Nov 3):
Fixing the server queues on PC
We're rolling out a server update on PC with a fix for the join queue. As this new server version starts to populate servers, you will notice that server queues on PC will be available again in Battlefield 4. Note that it might take some time before the majority of PC servers are equipped with this fix (up to 24h).

UPDATE (Nov 3):
Server crashes
We have identified an issue where the game server will crash and disconnect players, causing them to lose any stats gathered during that specific round. We have a fix in progress to address this issue in a server update and will let you know once it's ready to roll out.

Since the launch of Battlefield 4, some fans playing online have been experiencing various issues with the game. Thanks to your feedback, many of these problems have been resolved, but there are still a number of bugs that we are actively working on. Below you will find a list of some of the resolved issues, as well as some of the issues we are prioritizing at the moment and what we’re doing to address them.

Game crashes and freezes

ELIMINATED AS WE IDENTIFY THEM
Players on all formats have been experiencing game crashes and freezes while playing. We have logs of the most frequently occurring client crashes, and we are actively working to Obliterate the cause of these crashes in upcoming updates.

Note that crashes come in different types, and therefore this is technically not one single issue. There are two kinds of crashes and two types of updates that can address them: server-side updates that we can release on the fly (four of these have already been released since launch), and game client updates that require more in-depth testing and certification before they can go live.

We have found and eliminated some of the server-side crashes on PC in the latest server update (version R4) that went live November 1. There is also a planned client update on PC in the near future where we are aiming to eliminate as many of the client-related crashes as possible.

Progress in Multiplayer Lost
INVESTIGATING
Players have reported losing their progress in multiplayer. This is probably related to crashes stopping the game reports from being sent to Battlelog. We are still investigating this issue in more detail. Note that your progress sometimes can seem to be reset during server maintenance windows. In these cases, your stats will be just fine and reappear later.

Single Player Save File Corrupted
INVESTIGATING
We are still investigating the issue of single player save files being corrupted for some players. If you have experienced this problem, please describe below the steps leading up to the save file being corrupted, your platform (PC, PS3 or X360), and when the issue occurred. If you’re on PC, please also list your OS and system specs.

Miscellaneous Audio Bugs
FIX UPCOMING
We are aware of the issues with missing/corrupted audio in multiplayer and have created a fix for them. This fix is planned for release in the next PC client patch (see “Upcoming Updates” below.)

Magazine Reload Bug on Normal
FIXED
On all platforms, some players were experiencing a bug when playing on Normal servers. The bug caused the reload setting to incorrectly mimic the behavior from Hardcore servers. This was fixed in our fourth and latest server update.

Xbox 360 Missions not Working as Intended
FIXED
There was a bug preventing Xbox 360 players from creating MISSIONS. This should now work properly, as we made some necessary changes to the backend infrastructure.

Battlefield 4 Premium “Reset Stats” Feature Not Working
FIX ROLLING OUT
Battlefield 4 Premium members have the option of resetting their multiplayer stats. This feature has not been working as intended. We have now identified the cause and solution, and Battlelog will perform a zero downtime fix for this that should roll out very soon.

Server Queues not Functioning
PENDING FUTURE PATCH
Players haven’t been able to join queues for servers, and we are actively working on the issue. We believe we have a solution to this, pending a future patch. We disabled server queues as we found a bug in the queue system, and we are working to isolate the real issue and find a solution for it.

Promotional Battlepack Items Not Appearing In-game and/or on Battlelog
INVESTIGATING
We are aware of this issue, and are working on a solution for it. Note that in some cases the Battlepack items will actually show up after a delay. If you’re still not seeing your items after 12 hours or so, please reach out to EA Help at https://help.ea.com/en/battlefield/battlefield-4 [help.ea.com].

What’s Next? Upcoming Updates
We are working on a PC client patch at the moment and hope to release it soon. We will share the patch notes once we have the patch contents finalized. The main focus is to fix as many crashes as possible, starting with the issues affecting a large number of players. We will update you once we are ready to release new server updates. We are currently working on server update #5, with four being released so far.

Keep the Gameplay Feedback Coming!
We are hearing your feedback regarding gameplay balance and other tweaks to classes and weapons, and are actively discussing these with the designers.

One subject that’s been generating a lot of feedback is the controller layout in Battlefield 4. An in-depth look at the controller options in Battlefield 4 will be published later on the Battlefield Blog at http://blogs.battlefield.com/ [blogs.battlefield.com].

Thanks for your Patience

We would like to thank all players who have been reporting their issues to us – your feedback is invaluable when making sure we can deliver the Battlefield 4 experience you all deserve. In true DICE fashion, we will keep supporting Battlefield 4 for a long time, and we appreciate your feedback and patience as we work these issues out.

/The DICE team
 
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Thanks Kurgan for stopping by. Didn't know you were in the server till I saw someone mention how useless the roof snipers were. :laugh:

Battlelog - Known Battlefield 4 Issues and Next Steps

2013-11-02 16:20 , edited 2013-11-04 10:34 by Vincent0K
Relaying a message from the team here at DICE:

UPDATE #3 (Nov 4):
Fixing server crashes
New server update (R6) was rolled out across all platforms to fix the most common server crash.

UPDATE #2 (Nov 3):
Fixing the server queues on PC
We're rolling out a server update on PC with a fix for the join queue. As this new server version starts to populate servers, you will notice that server queues on PC will be available again in Battlefield 4. Note that it might take some time before the majority of PC servers are equipped with this fix (up to 24h).

UPDATE (Nov 3):
Server crashes
We have identified an issue where the game server will crash and disconnect players, causing them to lose any stats gathered during that specific round. We have a fix in progress to address this issue in a server update and will let you know once it's ready to roll out.

Since the launch of Battlefield 4, some fans playing online have been experiencing various issues with the game. Thanks to your feedback, many of these problems have been resolved, but there are still a number of bugs that we are actively working on. Below you will find a list of some of the resolved issues, as well as some of the issues we are prioritizing at the moment and what we’re doing to address them.

Game crashes and freezes

ELIMINATED AS WE IDENTIFY THEM
Players on all formats have been experiencing game crashes and freezes while playing. We have logs of the most frequently occurring client crashes, and we are actively working to Obliterate the cause of these crashes in upcoming updates.

Note that crashes come in different types, and therefore this is technically not one single issue. There are two kinds of crashes and two types of updates that can address them: server-side updates that we can release on the fly (four of these have already been released since launch), and game client updates that require more in-depth testing and certification before they can go live.

We have found and eliminated some of the server-side crashes on PC in the latest server update (version R4) that went live November 1. There is also a planned client update on PC in the near future where we are aiming to eliminate as many of the client-related crashes as possible.

Progress in Multiplayer Lost
INVESTIGATING
Players have reported losing their progress in multiplayer. This is probably related to crashes stopping the game reports from being sent to Battlelog. We are still investigating this issue in more detail. Note that your progress sometimes can seem to be reset during server maintenance windows. In these cases, your stats will be just fine and reappear later.

Single Player Save File Corrupted
INVESTIGATING
We are still investigating the issue of single player save files being corrupted for some players. If you have experienced this problem, please describe below the steps leading up to the save file being corrupted, your platform (PC, PS3 or X360), and when the issue occurred. If you’re on PC, please also list your OS and system specs.

Miscellaneous Audio Bugs
FIX UPCOMING
We are aware of the issues with missing/corrupted audio in multiplayer and have created a fix for them. This fix is planned for release in the next PC client patch (see “Upcoming Updates” below.)

Magazine Reload Bug on Normal
FIXED
On all platforms, some players were experiencing a bug when playing on Normal servers. The bug caused the reload setting to incorrectly mimic the behavior from Hardcore servers. This was fixed in our fourth and latest server update.

Xbox 360 Missions not Working as Intended
FIXED
There was a bug preventing Xbox 360 players from creating MISSIONS. This should now work properly, as we made some necessary changes to the backend infrastructure.

Battlefield 4 Premium “Reset Stats” Feature Not Working
FIX ROLLING OUT
Battlefield 4 Premium members have the option of resetting their multiplayer stats. This feature has not been working as intended. We have now identified the cause and solution, and Battlelog will perform a zero downtime fix for this that should roll out very soon.

Server Queues not Functioning
PENDING FUTURE PATCH
Players haven’t been able to join queues for servers, and we are actively working on the issue. We believe we have a solution to this, pending a future patch. We disabled server queues as we found a bug in the queue system, and we are working to isolate the real issue and find a solution for it.

Promotional Battlepack Items Not Appearing In-game and/or on Battlelog
INVESTIGATING
We are aware of this issue, and are working on a solution for it. Note that in some cases the Battlepack items will actually show up after a delay. If you’re still not seeing your items after 12 hours or so, please reach out to EA Help at https://help.ea.com/en/battlefield/battlefield-4 [help.ea.com].

What’s Next? Upcoming Updates
We are working on a PC client patch at the moment and hope to release it soon. We will share the patch notes once we have the patch contents finalized. The main focus is to fix as many crashes as possible, starting with the issues affecting a large number of players. We will update you once we are ready to release new server updates. We are currently working on server update #5, with four being released so far.

Keep the Gameplay Feedback Coming!
We are hearing your feedback regarding gameplay balance and other tweaks to classes and weapons, and are actively discussing these with the designers.

One subject that’s been generating a lot of feedback is the controller layout in Battlefield 4. An in-depth look at the controller options in Battlefield 4 will be published later on the Battlefield Blog at http://blogs.battlefield.com/ [blogs.battlefield.com].

Thanks for your Patience

We would like to thank all players who have been reporting their issues to us – your feedback is invaluable when making sure we can deliver the Battlefield 4 experience you all deserve. In true DICE fashion, we will keep supporting Battlefield 4 for a long time, and we appreciate your feedback and patience as we work these issues out.

/The DICE team

I would like to comment on the sever patching part. It took them 6 patches to get it right. The first 3 did not help. The 4th one actually made things much, much worse for all servers. It even turned ours in to being listed as a Custom preset even though nothing changed. Still lists as Custom every time the server restarts. The 5th one (that enabled the queue) broke our server (avg up time went from ~12 hrs to about 3 hrs). This last one (R6) was released on Sunday and seems to have fixed ours and others. Thankfully it seems to have fixed most of the rubberbanding we had.
 
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Last edited:

1Kurgan1

The Knife in your Back
Joined
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Benchmark Scores 3D Mark - Fire Strike Extreme - 4403
Thanks Kurgan for stopping by. Didn't know you were in the server till I saw someone mention how useless the roof snipers were. :laugh:

Right after that I took the big ass chopper for a test flight and ran 3 of them over on the tallest buildings roof top, was good for a laugh.

Not that I mind Snipers, but when they congregate on the tallest building on the map, hundreds of feet above any objective and just sit there, it gets old.
 
Joined
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Benchmark Scores 31 FPS in Dalaran
I'm starting to wean myself off of consolitis of the hands. My KB/M skills are slowly improving. I'm not buying a console this generation, I will likely end up with a R 290 instead.
 

brandonwh64

Addicted to Bacon and StarCrunches!!!
Joined
Sep 6, 2009
Messages
19,542 (3.66/day)
Idaho, it would have been nice if you would have jumped in the TS last night and communicated with us in the squad. I tried to talk to you on the VON but you never responded!
 
Joined
Dec 26, 2007
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Was that you talking trash to me last night Brando :) Why didn't you guy's finish out the round ?
Did I run you all off with my suckage :laugh: Actually I did better than usual. Man my computer runs that map really well.
 

brandonwh64

Addicted to Bacon and StarCrunches!!!
Joined
Sep 6, 2009
Messages
19,542 (3.66/day)
Was that you talking trash to me last night Brando :) Why didn't you guy's finish out the round ?
Did I run you all off with my suckage :laugh: Actually I did better than usual. Man my computer runs that map really well.

No erocker crashed then alex crashed then I went to bed. We had played for a good 2 hours before you hopped on.
 
Joined
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Finished the campaign yesterday. Story was so-so. ran into quite a few bugs. Fell through the map a couple times. Had the map surface disappear and reappear a few times. my favorite weapon from the campaign was the SV-98.
 

brandonwh64

Addicted to Bacon and StarCrunches!!!
Joined
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Messages
19,542 (3.66/day)
Finished the campaign yesterday. Story was so-so. ran into quite a few bugs. Fell through the map a couple times. Had the map surface disappear and reappear a few times. my favorite weapon from the campaign was the SV-98.

Did you unlock all the campaign weapons? I need to do it to get a P90
 
Joined
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Did you unlock all the campaign weapons? I need to do it to get a P90

i need to piggy back a question on his. The unlocks that you earn during he campaign. Do you not get them in multiplayer until you finish the campaign? I earned two guns (one was the M4) from the boat chase after the carrier deck fiasco, an I don't see the M4 in Multiplayer yet.
 
Joined
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Storage Kingston 480gb SSD, Hitachi Ultrastar 2 TB, 1 TB Caviar Black /Hitachi 500 gb, 2 Seagate 320 GB
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Did you unlock all the campaign weapons? I need to do it to get a P90
That is what I need to do. I can't hit shit with the ones I have. Being worse then usual is not a good thing. Yeah it was pretty late for you east coast guys to be up any way .
 

Wrigleyvillain

PTFO or GTFO
Joined
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I'm starting to wean myself off of consolitis of the hands. My KB/M skills are slowly improving. I'm not buying a console this generation, I will likely end up with a R 290 instead.

Yes yes drown the last of the peasant in you. :p

i need to piggy back a question on his. The unlocks that you earn during he campaign. Do you not get them in multiplayer until you finish the campaign? I earned two guns (one was the M4) from the boat chase after the carrier deck fiasco, an I don't see the M4 in Multiplayer yet.

I got the Rex already in MP. Not sure how the unlocks really work in this regard and what I gotta do exactly to get the P90. If it's level progress or points or both.

In other news the game seems to run about the same in my P55 box as my Z77.
 
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