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Asus GTX 970 game graphics issue

Graff745

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Hi everyone, recently i upgraded my pc and bought this card. And in some games i have graphic artifacts (or what is it) especially BF4, i recorded a video for example . As you can see i also have bad textures. I have same troubles in Low, Medium and High settings. The same issues were observed in Witcher 2 but more less.
PC Specifications:
Win 8.1 x64
i5 6600k 3,5 ghz
8gb ddr4 2133 mhz
1000w psu
Asus Strix GTX 970

Need help. Thanks, sry for my english
P.S No OC card
P.P.S Is it bottleneck?
 

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Looks like some Ambient Occlusion settings that are mixed up

What did you upgrade from, and did you remove your old drivers properly?
 

Graff745

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What did you upgrade from, and did you remove your old drivers properly?

Upgrade from gtx 470 and i3 3235

Nvidia control panel said that ambient occlusion is offline because dx12

Old drivers dnk, i'm updating from geforce experience, but ok, i'll do a clean driver install
 
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but ok, i'll do a clean driver install
Use DDU from guru3d: http://www.guru3d.com/files-details/display-driver-uninstaller-download.html latest version is the last link ... these days current version is at http://www.guru3d.com/files-get/display-driver-uninstaller-download,20.html
Looks like some Ambient Occlusion settings that are mixed up
More like good old z fighting while rendering shadows ... either way my bet is also drivers issues because hardware issues produce much more random and more colorful artefacts
 

Graff745

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Use DDU from guru3d: http://www.guru3d.com/files-details/display-driver-uninstaller-download.html latest version is the last link ... these days current version is at http://www.guru3d.com/files-get/display-driver-uninstaller-download,20.html

More like good old z fighting while rendering shadows ... either way my bet is also drivers issues because hardware issues produce much more random and more colorful artefacts

i just reinstalled driver as you said but artifacts still remain
 
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Graff745

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As BiggieShady said, it's z-fighting. Nothing to do with your hardware or drivers. It's two textures in the game that aren't layered properly at a distance. This is a game problem, nothing you can do.
 

Graff745

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As BiggieShady said, it's z-fighting. Nothing to do with your hardware or drivers. It's two textures in the game that aren't layered properly at a distance. This is a game problem, nothing you can do.

i googled it and understand that so many games (cs:go, gta 5, witcher 2,3, bf4 and hardline, batman arkham city and others) have same issues: pop-in textures, z fighting, flickering. Are all of these games are problematic in themselves?
 
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This brings back memories of Battlefield 2 with black shadows/stuff on the ground when flying.
 
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i googled it and understand that so many games (cs:go, gta 5, witcher 2,3, bf4 and hardline, batman arkham city and others) have same issues: pop-in textures, z fighting, flickering. Are all of these games are problematic in themselves?
Yes. It comes down to instructions that the CPU sends to the renderer. Most games use 32 bit floating point (often half that) and basically, the further away an object is, the less precise the texture placement will be. While it's only off a very small amount, it's fighting with another texture that is close enough to it to cause the issue.
It's been a very common issue with many many games in the past. Even with a lot of games now being "64 bit", there are often parts of the engines that work in 32 bit or lower. These issues are slowly going away with newer games as the tech catches up.
 

Graff745

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Đ°h, very sad cause it's really ruin feelings, but thanks anyway, glad to know that's not my fault
 
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I don't think this is a game issue at all.

I think it is the broken memory configuration on the GTX 970 causing that problem.

If you look around you'll see plenty of videos of the same issue on the GTX 970 and they all say it is because of the 3.5GB memory BS that nVidia pulled.

Issues like this are exactly why I got rid of my GTX 970 and switched to the R9 390.

The 8GB of memory make all my games run so much smoother.
 
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That happens to me since the release of BF4 and that corruption is the game. I also get flickering from some other games where textures are in the distance, but that is not a hardware fault.
Can you record a clip of this happening on another game? and is it the same type of corruption? thanks :)
 
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I don't think this is a game issue at all.

I think it is the broken memory configuration on the GTX 970 causing that problem.

If you look around you'll see plenty of videos of the same issue on the GTX 970 and they all say it is because of the 3.5GB memory BS that nVidia pulled.

Issues like this are exactly why I got rid of my GTX 970 and switched to the R9 390.

The 8GB of memory make all my games run so much smoother.

Two things:

- Memory issues are entirely unrelated to Z-fighting (thanks @BiggieShady ), and most certainly the way the memory architecture only impacts the width of the bus on 0.5GB of the memory of that card, combined with the fact that BF4 hardly ever gets to 3.5GB even if you go all out, are proof that you are just making some uninformed guess.

- Youtube videos are not reality, as a matter of fact, 95% of all youtubers are just kids with a camera, or adult kids with a camera, and way too much time on their hands, combined with very little actual knowledge on whatever subject they discuss on Youtube. Back when the Shadow of Mordor test case reached the news, over 80% of the responses on that '970 stutter issue' failed to see that the guy was running a game at settings that would have crippled any 970, even if it had 4GB full bus width memory. The same 80% considered an fps reduction 'a stutter', and the same 80% never even noticed that the guy was running two 970's in SLI, and tried to push 4K.

To (please, can we?) finally close the subject on 970's memory subsystem, the general consensus with this card is that it is not the greatest card to put in SLI on games that heavily tax VRAM. But even in that situation, there is only a small handful of games that show very slight issues. The driver solves most problems elegantly. For reference: ALL mid range cards from the GTX 550ti onwards had 'asymmetrical bus', Nvidia just has a slightly different way of doing it on every arch. GTX 660, even has 1.5GB + 0.5GB with varying bus width (I believe 128 bit versus 64 bit per segment). 660ti suffered from a very particular bottleneck when games taxed memory, the 192 bit bus on that card really crippled it, but behind the scenes it was actually the limited bandwidth on the first 1.5GB that crippled it.

I would suggest you take the above to heart to avoid looking really silly here. If 8GB makes your games run smoother, I call BS and I know I'm right.


ON TOPIC:

OP, you could try lowering draw distance in-game (play around with the slider) to make these issues go away. Specifically the issue you showed here, which is Z-fighting when looking at distant objects, is a draw-distance related issue. If there is no shadow or texture to draw, there is no Z-fighting either. Shadow quality is another setting to look at, sometimes that also impacts the draw distance of shadows.
 
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I don't think this is a game issue at all.
I think it is the broken memory configuration on the GTX 970 causing that problem.
If you look around you'll see plenty of videos of the same issue on the GTX 970 and they all say it is because of the 3.5GB memory BS that nVidia pulled.

Issues like this are exactly why I got rid of my GTX 970 and switched to the R9 390.
The 8GB of memory make all my games run so much smoother.

Lemme explain my feelings ... :banghead:
 

Graff745

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OP, you could try lowering draw distance in-game (play around with the slider) to make these issues go away. Specifically the issue you showed here, which is Z-fighting when looking at distant objects, is a draw-distance related issue. If there is no shadow or texture to draw, there is no Z-fighting either. Shadow quality is another setting to look at, sometimes that also impacts the draw distance of shadows.

It was my first thought, but as i said BF4 was running on all types of settings, if only there is a special setting in nvidia inspector or NVC panel which is responcible for processing draw-distance.

For another example i recorded witcher 2 pop-in textures (ultra settings without super quality), you can see how textures drawing in very small distance

 

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Very true. People forget this, and in fact it was not the most efficient that way either, which is why (despite not really having the strength to use 3GB) the 3GB models (1.5GB+1.5GB) ran much more efficiently in the memory department.

My educated guess is had the 970 come with 3.5GB+3.5GB there would have been no slowdowns, even if it couldn't utilize ALL the VRAM.
 
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I've seen those graphical glitches before in BF4 using a sniper scope. I believe I resolved it a long while back changing one of the setting in the graphics options. Honestly its been so long I forgot about it, ill see if I can get it to reactivate so I can tell you what my solution was (Or if I think of it).
 
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It was my first thought, but as i said BF4 was running on all types of settings, if only there is a special setting in nvidia inspector or NVC panel which is responcible for processing draw-distance.

For another example i recorded witcher 2 pop-in textures (ultra settings without super quality), you can see how textures drawing in very small distance


Foliage render distance. In game/engine related setting that has nothing to do with Z-fighting at all and is entirely unrelated to your question. It is not a graphical issue, it is an engine quirk. Be careful not to cloud your vision with different issues and look carefully at how they differ from one another :) Texture/object pop in is also an unrelated issue, this is an engine setting.

As far as BF4 & Z fighting goes, (Shadow) render distance/quality, or Ambient Occlusion settings can make this issue go away, although perhaps not in every situation. Check Nvidia control panel for your AO quality setting as well, it may conflict with in game AO quality settings.
 
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Graff745

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Foliage render distance. In game/engine related setting that has nothing to do with Z-fighting at all and is entirely unrelated to your question. It is not a graphical issue, it is an engine quirk. Be careful not to cloud your vision with different issues and look carefully at how they differ from one another :) Texture/object pop in is also an unrelated issue, this is an engine setting.

As far as BF4 & Z fighting goes, (Shadow) render distance/quality, or Ambient Occlusion settings can make this issue go away, although perhaps not in every situation. Check Nvidia control panel for your AO quality setting as well, it may conflict with in game AO quality settings.

AO settings is disabled for games like these (witcher,bf4, etc).
As i understand (correct me if I'm wrong) all of these troubles it's not about hardware, it's about texture filtering like LOD, view distance, etc. This is nothing but a conflict gpu settings with game engine. And i finally understand there is no point to setup all game settings to ultra (even you have a good pc) if you have issues like me.
But it's really annoying sometimes, maybe try configure some options in inspector (look screen)

P.S. Could it be a directx problem? Or windows?
 

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You can't fix the Z-fighting problem in BF4. But raising the mesh quality will extend the drawing distance afaik and Z-fighting should get honed down to the bare bones.
 
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