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OFFICIAL Doom (Discussion)

Mindweaver

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I just can't understand people going on about original Dooms being scary. They just weren't. Ever. Alone in the Dark was scary. I can still remember the intro image of a creepy hand on a window as you arrive to the mansion. And all the freak shows happening as you entered. But Doom? Nope. I just don't get it from what you people got any scare or suspense when you were mowing down enemies en mass. It's impossible to combine suspense with large numbers of enemies. Only that somewhat captures that is Dead Space. Original Dooms = large number of enemies, no suspense. Doom 3, fewer enemies with more focus on suspense, scare jumps, weird noises, weird devilish shit happening (remember that bathroom and the mirror?). This Doom is returning back to original basics. Ugly ass monsters that you have to gun down. And that's exactly how I remember Doom. Ugly ass monsters that had to die. They weren't scary, they were ugly.

It was scary to me then, but not now.

It's about ammo management and the fact that games at the time were like Q-Bert and similar. Regular Ninentdo didn't have many titles yet. Movies had almost NO special effects, and TV didn't at all, because it was too expensive. High-power PCs took up warehouses. Redbook audio (You could load the game, take out the disc, and then put in your own audio disc for music). This is why I say you're too young. You grew up with semi-decent graphics, SFX in movies and TV... you've been highly desensitized. Heck, when DOOM came out there wasn't even high-speed internet widely available (1995 for internet, 1993 or 92 for DOOM, can't remember exactly).

If played today, I'd totally agree with you on all that. But the original DOOM was one of the first FPS games, when titles like Hexen and such tried to copy DOOM in a big way.
^^This
 

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Mindweaver

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When will they release the full game on physical media ? :wtf:

Downloading 40+ GB is just ridiculous :mad:

I may have a uncapped package but I still have to adhere to my AUP... :slap:

:banghead:

Remember, after you download it the first time then back it up some where with Steam backup.

@Everybody - OK so I'm getting the itch to get this game.. lol How is the single player? and how long? and last but not least how is the multplayer?
 

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@Everybody - OK so I'm getting the itch to get this game.. lol How is the single player? and how long? and last but not least how is the multplayer?
I've been watching some fragments of playthrough on Youtube to see if I should buy it on the next sale and it seems like the campaign is around 9-10 hours on normal with minimal exploration. If you are the type of person that wants to explore every corner and complete every side mission or a challenge in game - it will take much-much longer.
 
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I know it's fiction and all that, but am I the only one wondering why do monsters from hell have to be organic based? I mean, they are flesh and keratin carapace (except those that were created by UAC).

I mean, they are from entirely different realm, they could be a lot more hellish and impossible to kill (I know that would defeat the purpose of the game but still). I mean, has there ever been any kind of even fictional explanation why they are like this? Are they materialized in such a way due to connection with Earth or for some other reason?
 
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I know it's fiction and all that, but am I the only one wondering why do monsters from hell have to be organic based? I mean, they are flesh and keratin carapace (except those that were created by UAC).

I mean, they are from entirely different realm, they could be a lot more hellish and impossible to kill (I know that would defeat the purpose of the game but still). I mean, has there ever been any kind of even fictional explanation why they are like this? Are they materialized in such a way due to connection with Earth or for some other reason?

They can materialize at will :)

I guess the game follows the same act :confused:
 
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Materialize yes, but I'd like to know why they are bound to laws of our realm? Considering they don't need air to breathe (Mars has no breathable atmosphere), why do they have to be flesh and keratin constructed organisms when they could be something unheard of? I know that would defeat the purpose of a shooter, but would be nice to hear an explanation why it is this way.
 
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Wow, the SnapMap is pretty cool. I've spent like 2 hours working with it and it's really easy to use once you figure it out (which is way easier than the usual map editors). And even though it's limited, you can easily create quite complex things. I've just created an intro section where you arrive with an elevator to a security checkpoint, I've made alarm sound go off repeatedly in one corner using repeater trigger, I've made another trigger with system announcement that you're arriving to a secure area when you pass through an invisible volume and made it disappear so it doesn't play every time you walk past that section. I've also made locked door and a console that is linked to this door and alarm. When you disable it, it shuts down the alarm and unlocks the door while also announcing that with computer voice. Oh and the door has it's own invisible trigger that says "Door locked" as you approach it, but only for as long as the door is locked. I've also reused a repeater for alarm and routed it through a randomized relay which randomly turns a certain light on and off in seemingly random intervals, creating murky atmosphere.

It's literally like LEGO, you just place blocks together and connect them with actions and triggers. When I first ran it, it felt really complex, but now it feels super easy to use. Too bad individual map segments are not modifiable, but you can place objects inside of them which can enrich the overall feel of the environment and you can also create a believable setup that doesn't feel empty and gives impression what it is the way you want it. In my case, I filled the security checkpoint with most basic zombies, some computers and chairs, placed a red light and alarm. Next to it is a waiting room with vending machines, tables and chairs with that flickering light.

Only thing a bit annoying is the loadout, you only seem to be able to carry 2 weapons at once which is a weird mechanic. I wanted the same presentation as with single player game where you can collect them all. I have to check the inventory triggers and settings, maybe something is there...
 
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Materialize yes, but I'd like to know why they are bound to laws of our realm? Considering they don't need air to breathe (Mars has no breathable atmosphere), why do they have to be flesh and keratin constructed organisms when they could be something unheard of? I know that would defeat the purpose of a shooter, but would be nice to hear an explanation why it is this way.

Better Interaction :p

Sand demons ? :D
 
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The game runs very smooth I mean, the OGL it has been always very clean; no lag or stuttering at all

A played the game at 1080p with a GTX980Ti and this is a little benchmarck on Nightmare/Ultra settings

Frames - 6364
Time(ms) - 60000
Min - 67 FPS
Max - 178 FPS
Avg - 106 FPS

I think that the new GTX 1080 is only 20% better at best on games and the GTX 1070 will match the actual GTX 980Ti

No reason to change my SLI unless the GTX 1080 would be at least 35% best wich is not the case clearly.
Game looks great, it remainds me the Unreal Tournament LAN games.


To add to that, 1080GTX ran Doom on Vulcan api and this speeds it up even further..

980TI will see a nice boost as well and lower that gap, nvm if OC'ed at ~ 1400MHz.



Im playing the game DSR'd 2880x1620, rest ultra/nightmare and still get 60fps vsync'd @ 980ti 1418Mhz. :)
 

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I know it's fiction and all that, but am I the only one wondering why do monsters from hell have to be organic based? I mean, they are flesh and keratin carapace (except those that were created by UAC).

I mean, they are from entirely different realm, they could be a lot more hellish and impossible to kill (I know that would defeat the purpose of the game but still). I mean, has there ever been any kind of even fictional explanation why they are like this? Are they materialized in such a way due to connection with Earth or for some other reason?
The answer to your question, perhaps, is contained within the story?
 
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^
hahah
True, there are surprisingly a lot of candles laying around, apparently to make it more "spooky" or haunting vibe, but its just meh effect.


Im currently also playing The Evil Within and scare factor in this one is beyond spooky, its slower etc, but the sections where it haunts its phenomenal, Doom3 was more close to that..
 
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Actually, if you'd follow the story, people working with Olivia Pierce were basically a bunch of cultists. At one point you even walk through some sort of sacrifice shrine where you see a recording of a sacrifice. And afaik, you only see candles through that segment, not through out the rest of the UAC Mars station.
 
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Oh brilliant. A system lockup that I had few days ago corrupted my Doom profile. It shows campaign as finished. But on first screen it says I've finished it on Nightmare where on next screen it says "Too young to die" was used. All the collectables and all the Classic doom levels found are also gone. Seriously!? This is such BS.
 

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So, I picked up Doom and I've been pretty happy with it so far. Runs great at 1080p on my 390 but, I would expect it to anyways. Running it in Eyefinity was another story though. Ultra + Eyefinity yielded about 15-20FPS however, switching to 1080p in the same session kept the rates really low when restarting the game (after disabling Eyefinity,) seems to get it to run silky smooth again. Doom seems to support (and detect,) really wide resolutions OOTB so, I suspect that might be a driver issue mixed with 5760x1080 merely being way too much work for a single 390 when graphics are set to ultra. I need to fiddle around with it because, there is always a sweet spot to run eyefinity, even back when I had two 6870s. Vulkan might add an interesting dynamic to performance as well.

Game play has been good. I've played a lot of story rich games lately and I was really feeling the need for a "shoot 'em up" style game and in that regard, Doom most definitely hasn't disappointed me so far. It kind of reminds me of Quake 3 but, with a modern twist and in Doom form. With that said, I like it. Also being OpenGL based, I would love to see this game find its way to Linux.

Also, does anyone know if there is a tentative ETA on the Vulkan patch? Now that the 1080 is out, I suspect that it should be coming any day now.
 
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Has Doom worked well since day one on R9 390 ? I've seen the results compared with GTX 970 and it was horrible. Like 3 times worse performance. They fix that like a week after Doom release.
 

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I honestly enjoy this Doom a lot. Its not "classic doom" but its WAY better than the average FPS is nowadays IMO. Beware its a BITCH on upper difficulties!

Also do not type "God" in the console. You will botch the whole game into "developer mode".
 
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Can anyone confirm this runs at 3440x1440p?
 
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Has Doom worked well since day one on R9 390 ? I've seen the results compared with GTX 970 and it was horrible. Like 3 times worse performance. They fix that like a week after Doom release.
I just bought the game a few days ago and I updated my drivers right before I did it. Doom actually runs at ultra just fine at 1080p, it seems to not like switching between eyefinity and normal though. Either way, what does it matter? It seems to run well for me at 1080p so why would I care if the 970 is better or worse than it? I never said it worked well from day one.
 
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I played original doom on a 386. Times were very different back then. AI was excellent considering. This AI isn't much different, the game is pretty easy.

I know you're not 40 like I am, so yeah, too young to understand. I paid nearly $400 for 8MB of ram to play DOOM. Your threads on how to OC your current system say it all for me.

And really, I mean no offense at all. Being young is awesome, so just enjoy it. :p It's not a bad thing.
First pc I gamed on that wasn't apple 2's in the library "computer lab" was a 286 "pizza box" at my friends house. We played f15 strike eagle and termenator. We also played a game in prodigy called "Mad Maze" which at the time was awesome.

Meh so many wasted hours on crappy games.
 
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