- Joined
- May 15, 2007
- Messages
- 773 (0.12/day)
System Name | Daedalus | O'Neill | ZPM Hive | |
---|---|
Processor | M3 Pro (11/14) | Epyc 7402p | i5 12400F | |
Motherboard | Apple M3 Pro | SM H11SSL-i | TUF B660M-E D4 | |
Cooling | Pure Silence | Noctua NH-U12S TR4 | Noctua NH-D14 | |
Memory | 18GB Unified | 128GB DDR4 | 16GB DDR4 | |
Video Card(s) | M3 Pro | RTX 4070FE (VM) | ARC A750 LE | |
Storage | 512GB NVME | ALOT of SSD's | 1TB NVME | |
Display(s) | 14" 3024x1964 | IPMI | 1440p UW | |
Case | Macbook Pro 14" | NZXT H510 Flow| BC1 Test Bench | |
Audio Device(s) | Onboard | None | Onboard | |
Power Supply | ~ 77w Magsafe | EVGA 750w G3 | HX1000i | |
Mouse | Razer Basilisk |
Keyboard | Logitech G915 TKL |
Software | MacOS Sonoma | Proxmox 8 | Win 11 x64 | |
on their site they say
Unified Superscalar Shader Architecture
* 120 stream processing units
Isn't the ATI R600 design based around 5 sets of 64 shaders to equal its 320 total.
Therefore the 24 x 5 = 120 stream processors for this card.
One thing that is bugging me though is the 128bit memory interface.
Considering the R600 has a full blown 512bit memory interface couldn't ATI have at least given the card a 256bit memory interface.