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wreaking havoc in GTA 5, hunting for some crafting materials for Platinums in Warframe & clocking in some fast times in Project: CARS.
 
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Would anybody be interested in playing on my ARK dedicated server?
 
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Completed the story mode for Jojo Bizarre Adventure Eyes of heaven on PS4 yesterday,well worth picking up if you're fan of the franchise and also have a PS4 to play. :) Will be slowly working on platting Dark Souls 3 and play Monster Hunter X Generation on 3DS.
 
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rtwjunkie

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Finished Lambda Core chapter on Black Mesa. Now I'm just awaiting for the team to finish making Xen, so I can play that. 90% of the game is playable, and it is fantastic!
 

Frick

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The lovely Jade Empire. Trying to do an "evil" playthrough, but I just can't bring myself to it. I'm a terrible roleplayer. :(

I had totally forgotten how awesome/hilarious Black Whirlwinds past is.

Him cleaving a woman in half - King Solomo style - is an amusing anecdote.
 
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If you have decent internet it should be fine.
i have problems with over atlantic connections. sites are ok. but always have high ping with game servers. duno why :(
 
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i have problems with over atlantic connections. sites are ok. but always have high ping with game servers. duno why :(
Go ahead and ping it, or search at ppserver.ddns.net on Steam. ARK is playable with a ping of 150 or below.
 
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Go ahead and ping it, or search at ppserver.ddns.net on Steam. ARK is playable with a ping of 150 or below.
152 strait. gonna try it when i finish wolfenstein new order.
 
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Tom Clancy's Splinter Cell

It's hard to believe that this game was designed in 2002. Realism, graphics and level design are 10/10. Unreal engine aged really well. :eek:
Game logic has some flaws though: you can hide a body in some secret but well-lit place and it'll be found; hide a body in some "overcrowded" but dark room and nobody notices it :rolleyes: Some gimmicks like diversion cameras and disposable lock picks are totally useless. Split-jump ... I never used that, really. It's not even practical. Everything else is pretty good.

Michael Ironside provided awesome voice acting, hehe. In-game movies are well done as well.
Locations are really cool, it's the only game I've ever played where some levels are set in Azerbaijan.

Stealth elements are absolutely amazing but challenge and thrill is better in James Bond and Metal Gear games.

Verdict: 4/5

It's a cool game even 14 years later.

Yeah, I played that last year and I love the stealth elements, limited ammo and tools. By any chance, have you played SC: Blacklist? It's more thrilling and enemies are much smarter and versatile plus the game animations are really good and movements are much smoother. It lacks some stuff elements like picking locks and proper hacking and goggles aren't entirely useful, but overall is my favorite of the series. I do hope they bring back the stealth elements I mentioned into the next game.

As for me, I'm still playing Age of Empires 3. Now I'm at the Asian Dynasty campaign. I was a bit busy last week with moving and everything but with any luck, I might finish the game this week. I have to say I love the units, buildings and upgrades in the Asian Dynasty acts. Feels refreshing after playing American colony for quite some time.
 
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manofthem

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Re-playing Alien Isolation on my "new and shiny" GTX950.
1080p all maxed out pulls over 100FPS. I guess I don't need a GPU upgrade afterall

Oh what a great game. I feel like the only time I post in this thread is to repeat how great Alien Isolation is :laugh:

Actually, I was thinking about replaying it (again), but no time lately :( plus I have a few other games that I've been wanting to try.
 
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Yeah, I played that last year and I love the stealth elements, limited ammo and tools. By any chance, have you played SC: Blacklist? It's more thrilling and enemies are much smarter and versatile plus the game animations are really good and movements are much smoother. It lacks some stuff elements like picking locks and proper hacking and goggles aren't entirely useful, but overall is my favorite of the series. I do hope they bring back the stealth elements I mentioned into the next game.

Haven't played that one unfortunately. Does its gameplay have more freedom and options, is it less linear? Original SC had some weird stuff, like two identical vertical poles where one is climbable but other is not. I also wish it had more monkey bars and better climbing/jumping system.

I'm going to start SC: Essentials on PSP. They said it has more simple gameplay (because of PSP limitations) but well-written plot and interesting missions.

I'm not fond of hacking/lock picking/pickpocketing and killing. Original SC had moments where you had to kill and blow your cover, I wish I could stay hidden all the time.
 
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Haven't played that one unfortunately. Does its gameplay have more freedom and options, is it less linear? Original SC had some weird stuff, like two identical vertical poles where one is climbable but other is not. I also wish it had more monkey bars and better climbing/jumping system.

I'm going to start SC: Essentials on PSP. They said it has more simple gameplay (because of PSP limitations) but well-written plot and interesting missions.

I'm not fond of hacking/lock picking/pickpocketing and killing. Original SC had moments where you had to kill and blow your cover, I wish I could stay hidden all the time.

If you're not too fond of lock picking and stuff, then you're gonna love Blacklist. Like I said, stuff like that are gone/minimal, Sam movements are much smoother, take downs are much leaner and fast and gamepad controls are very good (I'm using an Xbox One Controller and 360 controller before that).

About 75% of the main missions can be done without any gadgets and the only time when you're forcefully discovered by enemies is less than 20% by my estimation. For the side mission, 3 out of 4 side mission type can be done without gadget but some do require you to take down enemies. There's one side mission type where you pretty much have to use gadgets, because it's an enemies-coming in-waves type of mission, unless you're INCREDIBLY good to not use any gadgets.

The one thing you might not like is each mission/level is separated into smaller sections and being spotted in one section won't give carry over to the next section. While the game definitely gives you more freedom than SC:Conviction, the section stuff makes the whole game somewhat easier when you've played it multiple times. I get what the developers are trying to do because it makes level design easier and style scores are also easily calculable but it's not realistic and less challenging. This is one of the things I would really like for Ubisoft to be more creative with and realistic with.

If you're looking to play as a Ghost (stealth), I recommend you play at Perfectionist difficulty. If you want even more challenge, I recommend not using gadgets, equipping the least stealthy suit/equipments and turning off radar in the HUD settings.

P.S. I initially planned on doing a SC:Blacklist giveaway on TPU but the game can only be redeemed in certain countries so I canceled that plan and gave it to a close friend. :(
 
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Dead Space

Just finished on Hard mode. It's my second DS game. The first one is Dead Space: Extraction (prequel).

Gameplay is smooth, some rare minor glitches with ragdoll effects and collision but it's not critical. Graphics is reaaaaally good for a 2008 game, shame it doesn't have anisotropic filtering in the options. Looooooooots of scientific inaccuracies/inconsistencies made me smile. Sound in vacuum, not all objects floated freely in microgravity, hydrazine flamethrower didn't work in vacuum and entire concept of planet cracking. And how in the Universe did flesh flies get to an abandoned space station in the middle of the outer space? Loooooooooool.

Playability is really good. With scarce ammo and healing items DS makes player think hard and plan each step. Ammo conservation was more crucial in Resident Evil but here it's well done too, thumbs up! Level design is awesome, devs managed to capture the atmosphere of the interstellar ship.

Weapons are pretty awesome. I used Line Gun and Plasma Cutter all the time. Didn't want to waste credits on other weapons when these two did the job. I don't like aiming in this game, it's pain in the butt really. In DS: Extraction aiming was extremely precise, you could literally shoot monsters in the eyes. Here you can hardly shoot some fat ugly monster in the belly! And what's with Isaac's stance? Like he's got some sever neck pain lol.

DS suffers from predictability and linearity, whenever you see a vent shaft you're 100% sure that necromorph will jump out of there and all doors will lock until you kill 'em all. You do it over and over again, it's a chore.

Puzzles are simple but some of them are really good, like the one with gravitationally tethered asteroid. It's pretty original, I've never seen anything like that in any other video game. Once again thumbs up!

Monsters are scary but not too much. They are monotonous and you fight the same darn monsters entire game. It looks like monster designers were really lazy that day. It also looks like they borrowed lots of stuff from Quake, Doom, Resident Evil, Stalker and The Thing.

Little bit disappointing because it wasn't scary at all and it was too linear. But it's ok, it's the first game in the series. DS: Extraction was really badass with better physics, harder bosses and smarter enemy AI. Shame, Eurocom don't exist anymore. They were awesome devs. In DS: Extraction they fixed everything that was wrong with original DS.

Weighing all positive and negative points I conclude that DS (2008) is a good game.

If DS: Extraction is 5/5 then this one is 4/5. I'm gonna replay DS: Extraction on Impossible mode and after that I'll replay DS on Impossible now wearing Military Suit.




.... and yeah Nicole is dead and Warren lies
 

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Finished Dreamfall: Chapters. It was better than I expected.
 

Ahhzz

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I backed that one for Her, got to get her out of Rift long enough to try it :)
 
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Finished Witcher 3 hearts of stone. This is what you call an expansion and really cheap too, still have some stuffs to do in the world (and maybe alter other decisions) before i jump into Blood and Wine. Im gonna New Game+ soon after blood and wine, need to experience it in Full Ultra this time on my new card.

Hope i can finish it before Dark SOuls 3 DLC
 
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Tomb Raider Underworld (Wii version)

I totally forgot that TRU was completely rewritten for Wii. :eek: Exclusive levels and puzzles are everywhere, the game is much harder, I even got stuck 5 or 6 times.
Wii version got no levers/switches at all, each door is opening via some crazy puzzles. For example this Croft Manor area is Wii exclusive:





Of course graphics on PC is much better but I dislike PC version because it didn't have puzzles, just lots of climbing and traversing. Wii version on the contrary is puzzle based game. No more popups or hints, just old school gameplay. Some gameplay elements are reduced because of Wii technical limitations, for example Lara turns flashlight on in dark places automatically and turns it off when she's outdoors. You no longer need to worry about healing items and ammo because they regenerate, which is a bad thing but then again combat was swapped with puzzles and acrobatics.

Another exclusive area in Thailand:



I've changed my mind about TRU, it's awesome. I'm halfway through and like everything about it. Just like Dead Space TRU is a 2008 game and aged well.

If TRU had Wii puzzles and PC graphics it'd have been even better but you can't have it all.
 
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Just finished The Talos Principle. It's a head spinner.
 

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*maniacal laughter intensifies*
 
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Finally finished Age of Empires III: Asian Dynasties. The whole game probably took me more than 40 hours spanning 3 weeks. I hope Microsoft plans on bringing more Age of Empires games.
 
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Finally finished Age of Empires III: Asian Dynasties. The whole game probably took me more than 40 hours spanning 3 weeks. I hope Microsoft plans on bringing more Age of Empires games.
AoE games are addictive. I remember countless hours that took me to complete all AoE II campaigns on hardest difficulty. Neverending enemy waves from each direction :laugh:
 
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Just finished Prince of Persia the forgotten sands on PSP.

RANT!!!!

That shit is fucked, seriously. I was complaining that the sands of time (on PC) was difficult. Ahahahaha! The easiest level of TFS is 100x harder than the hardest level in the sands of time. The platforming is nearly impossible. It was the hardest PoP (or any other game) I've ever played. I don't even remember how many times I fucked up. Timing and spacing is pain in the ass, you have to calculate every step you take and god forbid if you're 1 Planck time late: you just die and restart from the checkpoint which was .... 10 light years away. The final boss battle was extremely easy, I guess it's the only easy thing in this game.

/rant



Happily started Sonic 4, after that PoP nightmare it's just a walk in the park lol


Yes, best pop is warrior within that I suggest you to play
 
Joined
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System Name it needs a name?
Processor Xeon E3-1241 v3 @3.5GHz- standard clock
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Still playing Project Cars. Cutting it a bit fine round the concrete bollard here :eek:

 
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