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NVIDIA Releases GeForce 369.00 Beta with Latest OpenGL Extensions

btarunr

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NVIDIA released the GeForce 369.00 Beta drivers featuring three new OpenGL extensions released by its architecture review board (ARB), and NVIDIA in 2016. These include the "ARB_gl_spirv," which works on NVIDIA "Kepler" architecture and above; the "EXT_window_rectangles," extension, which requires NVIDIA "Fermi" architecture and above; and the homebrew "NVX_blend_equation_advanced_multi_draw_buffers," which requires NVIDIA "Pascal" architecture. These updates to OpenGL are also shipped for the Linux platform via the 367.36.02 drivers. Grab the drivers from the links below.



DOWNLOAD: NVIDIA GeForce 369.00 Beta

Image Credit: DigitalTrends

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Doom is the bar to beat at the moment it seems with Vulkan performance gains being "real".
 
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aren't these developer drivers?
 
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OpenGL is absolete. Vulkan performs better than DX12 on Nvidia's cards. Here's a video comparison of the 1060 vs 480 vs 970 in Doom under Vulkan.

 
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The new OpenGL version is not out yet and Nvidia already has a compatible driver...
 
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People with Pascal want to stay on the 368.95 HotFix Driver, because this BETA Driver does NOT contain the DPC Latency Fix.
 
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no other updates for this driver?
 
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The new OpenGL version is not out yet and Nvidia already has a compatible driver...

Vulkan (formally called OpenGL NexT) IS the new OpenGL. There isn't going to be a version after 4.5 AFAIK, these are just end of the line additional extensions that Nvidia have made to add functionality.
 

bug

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OpenGL is absolete. Vulkan performs better than DX12 on Nvidia's cards. Here's a video comparison of the 1060 vs 480 vs 970 in Doom under Vulkan.

OpenGL is most certainly not obsolete. Anyone not needing bleeding edge performance or not having resources to invest in lower level programming will continue to be served by OpenGL just fine.
Vulkan may be fine and everything, but since it requires programming more closely to the hardware, it also opens the door for smaller developer to only optimize properly for whatever manufacturer happens to throw money their way.
I would not give a verdict just yet about OpenGL vs Vulkan. Vulkan seems to have the upper hand, but I'll just wait to see how it pans out.
 
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LOL. People are still not realising that Vulkan is just the OpenGL 5.0 under a different name. Vulkan is made by the EXACT people that did all the previous OpenGL incarnations.
 
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Open GL is dying a slow painful death and Nvidia has it on life support to extend it's life to keep it's cards relevant.
 
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LOL. People are still not realising that Vulkan is just the OpenGL 5.0 under a different name. Vulkan is made by the EXACT people that did all the previous OpenGL incarnations.

They'd call it OpenGL 5.0 if that was true.

Neither is dying (though one may see less support) and neither is replacing the other. The command structure of Vulkan is nothing like OpenGL and has more in common with Mantle. OpenGL will remain for programmers unskilled in low level GPU programming, I may even be one such programmer who will use it for that sort of thing.
 
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They'd call it OpenGL 5.0 if that was true.

Well, probably because AMD owned more than 80% of the code, so they got the rights to rename it as they pleased...
 

bug

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They'd call it OpenGL 5.0 if that was true.

Neither is dying (though one may see less support) and neither is replacing the other. The command structure of Vulkan is nothing like OpenGL and has more in common with Mantle. OpenGL will remain for programmers unskilled in low level GPU programming, I may even be one such programmer who will use it for that sort of thing.

The low-level version of OpenGL is Vulkan, the low-level version of DX11 is DX12. So yeah, it could have been called OpenGL 5.0. But since OpenGL is expected to live on, a different name was chosen.
 

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i get 90 min 120 avg 150 max ingame on doom with a 38x34x 4670k on 1.1v, and a 970 bios modded to 375 w tdp, 1.275 v, 1535 //7600 daily oc on doom, also if by recording while playing with nvenc, obs studio or other stuffs, i have any possible graphic detail enabled on my game, and nvidia panel is all also maxed over max quality possi (i can daily 1544//8000 by not lowering a lot the nvidia panel//doom details, if i want to).
My 970 was not the best buy, january february, all new video cards under development and i buy a 970, yet i want it so much not mainly for benchmarks ( i yet beat most 390x in bench and some 980) , but in game this card, if it gets touched in right way it pulls off =)... i have to see a 480 going in games+bench better to my gpu for statement, before trusting it would really goes...
yet 1060 imho is not a nice buy for now.
Nvidia is going to split during time the new technology power, like she should do to earn, and like she always clearly did.
 

Kapportal

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ah forgetting the point, both vulkan and dx goes by far very well on my doom , on my pc, i can't really see performance difference between the 2 (i tried over 20 games each possibility over doom MP games)
i can say vulkan seem smoother, a bit, and it gets an awful super low command input lag.
Yet Vulkan, does Blow off my rivatuner some reason =), if somebody know if i can fix somehow, blocking remote server block, seems to not work in that case.
 
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Why so many people think Vulkan replaces OpenGL? They are completely different in concept, expected use, and execution.
For games Vulkan is here to stay, but for any other use OpenGL is the better choice. If you need a simple or more widespread 3D app (you can't run Vulkan on old harware) you would not do all the chore of programming in a low level API, then optimizing for all vendors. This is twice true in a scientific or professional environment, Vulkan doesn't have the precision needed for that kind of work.

Microsoft can replace DirecX 11 with 12 (force us is a better term) because they are a monopoly, and it still offers compatibility with the older APIs (level 11, 10, 9_3, 9_2, etc).
 
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People with Pascal want to stay on the 368.95 HotFix Driver, because this BETA Driver does NOT contain the DPC Latency Fix.

That is good to know, thank you. As I unfortunately; still suffer from this issue. :/ 1200-4000ms... :S
 
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LOL. People are still not realising that Vulkan is just the OpenGL 5.0 under a different name. Vulkan is made by the EXACT people that did all the previous OpenGL incarnations.
i really dont get why people create a "fight" situation even for something this obvious..
 
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I remember reading an article long ago that Vulkan is supposed to run alongside OpenGL and not replace it?
 
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