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OFFICIAL No Man's Sky (Discussion)

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Having some fun flying with these guys!
I was hopping they would lead me to a trading post, but they didn't so.... I shot them both down.

 
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I have no problem to upgrade exosuite and ship its just multi tool will look for upgrade on 2nd planet coz only geks on 1st planet for me.
 
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Patch #3 has just come out Patch notes.

Since No Man’s Sky on PC released last Friday the team has been incredibly busy. We’ve gathered all the support requests to support@hellogames.co.uk, but we’re also tracking posts on Steam, GoG, Reddit and anywhere we can find online.

Right now the team is fully focused on categorising and fixing support issues in order of priority, based on the number of people they are affecting. The information and crash dumps you’ve posted have been indispensable in helping us track down and fix these issues.
We’ve now released 3 patches, and hopefully they really improve the experience for everybody. As you can see it’s been a huge amount of work for a small team. We appreciate your patience and understanding.

Next week expect at least one more major update, which will enter testing on Monday once we finish working on it this weekend. Once all our support requests have been answered then we can begin improving the game with new features :)

See below for notes on all three recent patches!

Patch 1
The focus of patch 1 was to add greater support for more hardware. Either specific hardware configs, or hardware outside our min spec. We want as many people to be able to play as possible, and these were our most reported issues.

AMD Phenom Support
Game is now confirmed working on Phenom CPUs.
Thousands of lines of assembly have been rewritten to support AMD CPUs. The game code no longer relies on anything above SSE 2,
Havok Physics has also now created new libs for us to add Phenom support.

Alt-Tab has improved
Some systems/configs were crashing or not pausing correctly on Alt Tab. This should now be resolved.

Improved Performance
On CPUs with 4 threads or fewer, performance has been improved.
On CPUs with exactly 8 threads, performance has also been significantly improved.

Framerate Stuttering due to Shader Caching
Framerate was initially stuttering due to shaders not being correctly cached by the GPU on some systems. We have replaced the GPU caching system. You may notice some stutter during the Galactic Map intro to the game (the very first time you run), but it should be smoother from then on. This is particularly true on ATI cards.

Max FPS Cap
On some CPU/GPU configurations, setting Max FPS to 60 or 30 was not giving 60 or 30 FPS (causing stuttering). This has been fixed.

Radeon 6xxx
Added support for this GPU, which doesn't support OpenGL 4.5 fully.

Save Corruption
Solution to try to prevent saves getting corrupted no matter what’s going on in background processes (see Patch 3 below, where we also are attempting to recover corrupted saves).

Intel GPU Detection
We do not currently support Intel GPUS. We are working on this for a future patch, to expand our min spec.
In the meantime, the game will now let you know if you are trying to run with an unsupported GPU. This will hopefully flag for some users that their high end GPU has not been selected.

Gsync
Gsync has been disabled by default, which was causing an issue for some users

Mouse Smoothing
Generally this is most helpful for players with sub-30 FPS.
Smoothing on mouse movement has been improved to prevent hitching or stuttering, and is now adjustable through the Options menu in “Mouse Smoothing”.
It defaults to off. If you feel micro stutters in framerate affecting controls, feel free to turn this up. If you feel the framerate is "slow" or "lumpy", please make sure that this is turned off

Patch 2
For patch 2 our focus was on the most reported bugs or crashes. Our aim was to improve stability, and make sure player’s saves are safe in future.

Stuck under the world
It was possible for players to save their game stuck under the terrain, leaving them stuck. This was caused by getting shot down in atmosphere, and their ship reaching ridiculous speeds as it crashed to the planet. This has been resolved.
Whilst it won't happen anymore, if you are currently already stuck under the world, we detect this and do our best to rescue you.

Crash after warping
Occasionally at random the game would lock up after a warp, or return to desktop. This was due to very specific timing in hardware (a threading specific bug) – meaning that unfortunately for some people it was regular, and for others they would never be able to recreate it. This was our most reported crash during gameplay, and has now been resolved.

Game failing to save until you died
If the player died, and then loaded the game ten times without saving, and then died, player progress wouldn’t be saved from then on until you died again. This is fixed now! This was also causing player’s saves to grow in size.

Crash fixes in scanning
Quite a rare crash, but in certain scenarios it was possible to scan from space or on planet and crash the game.

Crash warping inside a freighter
When warping into a battle sometimes the player warped into the inside of a freighter and everything went crazy :(
This is fixed now.

Patch 3
Patch 3 is targeted at our next most common support requests, fixing the next most common crashes, as well as trying to help players who have become stranded or have corrupted their save files.

Stranded in Space Station
If you died in your ship while in atmosphere of a planet with a damaged ship, you could respawn in a space station with your launch thrusters and pulse engine damaged. If you did not have the resources to fix them then you could no longer take off and be stuck there. This will no longer happen.

Loading Corrupted Save Files
Some players have corrupted save files, we’ve been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). This fix has allowed many players to still load their save even if they have become corrupt on PC.

Crash fixes for next three most commonly reported issues:
- As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.
- If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you received a new blueprint. This has been fixed.
- Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).

Overall these fixes should remedy around 70% of our current support requests. We're working on the next 30% right now. If you are still experiencing issues please do mail support@hellogames.co.uk

Thank you,
Hello Games

Also I have now fully upgraded everything! I purposefully haven't added the Environmental upgrades till I need them.





 
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I've think this DI.fm channel goes great with No Man's Sky

http://www.di.fm/melodicprogressive

First planet I stopped at after my first time warping. Sadly I don't think the game remembered that I chose to go Atlas Path. I have yet to have anything come up for it.

 

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I wouldn't worry about I haven't anything Atlas related in awhile either and my last jump was from Vy'Keen space to Gek Space so I am back at "square one" for languages which sucks. I had learned over 150 words in Vy'Keen. But I think Atlas will just "kick in " when you hit the right "thing" (I hope)or else I am screwed too...
 
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I wouldn't worry about I haven't anything Atlas related in awhile either and my last jump was from Vy'Keen space to Gek Space so I am back at "square one" for languages which sucks. I had learned over 150 words in Vy'Keen. But I think Atlas will just "kick in " when you hit the right "thing" (I hope)or else I am screwed too...

Yeah , I hope so. But any way I'm having fun exploring, still trying to understand the galaxy map, I've only warped once.
Wanting to go to the different colored stars.
 

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Yeah , I hope so. But any way I'm having fun exploring, still trying to understand the galaxy map, I've only warped once.
Wanting to go to the different colored stars.

Well I have only jumped twice so far in the 41 or hours I have played so yeah I like to take my time on each planet I visit. I despise the Galaxy Map in it's current form, it's just painful to use but SM tweeted or something somewhere that it was getting some big improvements so hopefully it will be a bit more functional.
 
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Improved Performance
On CPUs with 4 threads or fewer, performance has been improved.
On CPUs with exactly 8 threads, performance has also been significantly improved.

I still get a lot of stuttering. I dont know if this is caused by intel's new turbo 3.0 or if something else is causing it because the game just maxes out one core.

This is what my task manager looks like:



I've only warped once.

You have to warp afew times heading towards the atlas objectives before more of it unlocks.

What do you do now that you have everything maxed out?
 
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I still get a lot of stuttering. I dont know if this is caused by intel's new turbo 3.0 or if something else is causing it because the game just maxes out one core.

This is what my task manager looks like:

SNIP

You have to warp afew times heading towards the atlas objectives before more of it unlocks.

What do you do now that you have everything maxed out?

Hm, hopefully they can get that working, as my cpu doesn't get a whole lot of use.

Right now I'm just flying around, didn't really know much about warping, so I just maxed it all out. Now I guess race to the center and $$for along the way. I'm known for lots of looting :D
 
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Im only at 32 slots on my suit and 25 on my ship. I guess i'll chase down afew more crashed ships and see if I can find a good looking one.
 

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I am at 42 on my suit, maxed out on the Multitool(24) and 26 on my ship. I only really started working on my ship when I found a planet with Albumen Pearls and farmed them for some big money and jumped from my 16 slot to 21 then 25 then 26 in about an hour...Blew 4 million on 2 ships then ended up back to Salvage on the next planet...
 
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According to honest Sean Murray, the game is multi-threaded ...

https://twitter.com/NoMansSky/status/521268822666670080

... but someone should explain him that all those threads mean squat if you have single ultra heavy rendering thread throwing things off balance. Command lists and multi-threaded rendering are must in opengl these days ... ask doom guys at bethsoft/id

Yeah it would be nice if they considered moving it to Vulkan like iD did with Doom, Everybody wins.
 
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Even knowing how much criticism this game receives it still looks like something I would enjoy... Sadly if I'm gonna spend 60 euros on a game I need to know for sure it's worth the money, I'll just wait for now
 
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Everybody wins.
Yeah, but even in the realm of opengl and even considering different levels of feature support between vendors, judging by what is rendered on screen game should run triple digits frame rate IMO. Static objects with small number of variations heavily instanced across tesselated terrain, animated by geometry shader to sway on the wind ... game should fly
it still looks like something I would enjoy
It is very enjoyable between stutters (which can be minimized, but ultimately stay unpredictable and immersion breaking)
 

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Yeah, but even in the realm of opengl and even considering different levels of feature support between vendors, judging by what is rendered on screen game should run triple digits frame rate IMO. Static objects with small number of variations heavily instanced across tesselated terrain, animated by geometry shader to sway on the wind ... game should fly

It is very enjoyable between stutters (which can be minimized, but ultimately stay unpredictable and immersion breaking)

Agreed!
 
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Lads, all 3 of you, why don't you create a private thread where you can cry a river to each other while no one else could see this?
 
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Lads, all 3 of you, why don't you create a private thread where you can cry a river to each other while no one else could see this?

It's too bad we have clowns like this ^ who discourage discussion. Added to the ignore list.
 
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It's too bad we have clowns like this ^ who discourage discussion. Added to the ignore list.
This is rather shit-spilling on devs than a discussion. You 3 sound as if it was first game ever that had issues upon launch day. Developers already managed to resolve ~70% of issues, within a week. Personally i haven't got a single crash and game was running reasonably well since day one.
 
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This is rather shit-spilling on devs than a discussion. You 3 sound as if it was first game ever that had issues upon launch day. Developers already managed to resolve ~70% of issues, within a week. Personally i haven't got a single crash and game was running reasonably well since day one.
Damn, if you could only enjoy this game ... but these few posts here are not allowing you to enjoy it ... because the game is not nearly bad enough to be non enjoyable, if only people were less or equally critical as you ... if only

But seriously, and to be on topic:

NMS is using huge volumetric terrains and the way they are updating distant LOD patches suggests they use oct-tree for their LOD system implementation. That's sub-optimal with huge terrains, and it's better to render continuous iso-surface and have continuous LOD system like in this paper: https://cg.ivd.kit.edu/publications/p2013/LODFRTVTR_Scholz_2013/LODFRTVTR_Scholz_2013.pdf

The difference between algorithms can be seen in this videos:
good:
better:
 
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Where you finding Better multi tools? I'm in game like 10h and havent found any :( walking around with shitty starter tool of 5 slots or whatever :(

Look for the outposts that have a single landing strip attached to them.
 
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Some vista's :)

NMS_2016_08_19_23_45_55_375.jpg NMS_2016_08_20_00_37_20_069.jpg

About the multi tools: talk to people everywhere you go. Conversations can give you multi tool swaps, especially those in space stations.
 
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Cooling Phanteks PH-TC14PE BK 2x T30-120 Fan mod mount
Memory G.Skill TridentZ 3200 MT/s C15 32GB 2x16GB
Video Card(s) Gigabyte Aorus 1080 Ti 11GB OC: Core 2GHz, Mem 5.7GHz
Storage WD SN770 250GB / 3x WD SN850X 2TB / Toshiba X300 4TB / 2x RAID1 Toshiba P300 3TB
Display(s) Samsung 49" Odyssey OLED G95SC 240Hz 5120 x 1440
Case "THE CUBE" Custom built, pure Red Alder wood
Audio Device(s) Beyerdynamic DT 880
Power Supply Corsair RM1000X
Mouse Logitech G700
Keyboard Logitech G910
Software Windows 11 Pro
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Processor i7 8700k 4.6Ghz @ 1.24V
Motherboard AsRock Fatal1ty K6 Z370
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Display(s) Gigabyte G34QWC (3440x1440)
Case Fractal Design Define R5
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Power Supply EVGA Supernova G2 750W
Mouse XTRFY M42
Keyboard Lenovo Thinkpad Trackpoint II
Software W10 x64
Looks beautiful! What mods?

None? Just 1080p max detail, nothing special.

This is after the recent patches, they improved internal render resolution. Even in the distance it's smooth 1080p and not some reduced junk. Took about 5 fps hit on average, so the game is running flawlessly on an 'ancient' 780ti. 60-90 fps.
 
Joined
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System Name THE CUBE 2.0
Processor Intel i5 13600k
Motherboard MSI MPG Z690 EDGE DDR4
Cooling Phanteks PH-TC14PE BK 2x T30-120 Fan mod mount
Memory G.Skill TridentZ 3200 MT/s C15 32GB 2x16GB
Video Card(s) Gigabyte Aorus 1080 Ti 11GB OC: Core 2GHz, Mem 5.7GHz
Storage WD SN770 250GB / 3x WD SN850X 2TB / Toshiba X300 4TB / 2x RAID1 Toshiba P300 3TB
Display(s) Samsung 49" Odyssey OLED G95SC 240Hz 5120 x 1440
Case "THE CUBE" Custom built, pure Red Alder wood
Audio Device(s) Beyerdynamic DT 880
Power Supply Corsair RM1000X
Mouse Logitech G700
Keyboard Logitech G910
Software Windows 11 Pro
Well it looks great, I figured with no hud you had something else.
 
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