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LG Electronics Announces the World's Largest UltraWide Gaming Monitors

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LG Electronics (LG), the industry leader in wide 21:9 aspect monitors for three consecutive years, is prepared to unveil two new 21:9 UltraWide monitors at IFA 2016 in Berlin. The 38-inch UltraWide curved monitor (model 38UC99) and 144Hz IPS 21:9 Curved UltraWide gaming monitor (34UC79G) represent significant advances in display innovation. Both monitors boast classic features that LG's 21:9 UltraWide monitors have become famous for, such as wide field of view, vivid color rendering as well as ease of usability.

Offering unrivaled screen real-estate, model 38UC99 is ideal for tasks that require attention to details. In addition to its roomy design, this monitor's advanced IPS UltraWide QHD+ (3840 x 1600) resolution and wide color gamut covering 99 percent of the sRGB color space make the 38UC99 a natural choice for anyone who takes visual performance seriously. The monitor boasts crystal clear immersive picture quality alongside a number of convenience enhancing features, creating an unparalleled user experience. These factors make the 38UC99 the perfect workstation monitor for visual content creators, data crunchers and other multitasking professionals.



As the first UltraWide monitor to feature a USB Type-CTM port, the 38UC99 offers a peek at the future of connectivity. The advanced port allows users to transmit content and data as well as charge another device such as a smartphone or laptop at the same time, all with single code helping eliminate clutter. The monitor also includes capabilities to customize display options with just a few clicks of the mouse and store customized color settings with the easy-to-use Onscreen Control software and My Display Preset.

And the 38UC99 is just as suitable for entertainment as it is for workplace efficiency. With two 10W built-in Bluetooth compatible speakers, the 38UC99 offers Rich Bass audio output in the 85Hz bass range. This impressive audio system improves the entire user experience with its deep, rich sound. The one millisecond Motion Blur Reduction feature streamlines gameplay by minimizing afterimages that often occur in fast-paced games.

As the world's first 144Hz IPS 21:9 Curved UltraWide gaming monitor, the 34UC79G combines a blindingly fast refresh rate with advanced one millisecond Motion Blur Reduction. The monitor boasts seamless image transitions without annoying afterimages and the IPS display delivers accurate color expression from any angle without distortion. With features such as Black Stabilizer and Dynamic Action Sync, the 34UC79G is specifically designed to meet the needs of today's gamers. Black Stabilizer provides extra clear contrast, allowing viewers to detect darker objects hidden in hard to see areas. Dynamic Action Sync reduces input lag so that users can enjoy fast-paced gameplay without any delays. What's more, the inclusion of AMD FreeSyncTM offers smooth gameplay without any stuttering or screen tearing.

The monitor also offers a crosshair option which adds a fixed target to the center of the screen to increase accuracy during FPS games and a mouse line hook to prevent drag resistance caused by the mouse's cable. With the monitor's curved shape and immersive 21:9 aspect ratio, the 34UC79G presents a world-class gaming experience for fans of FPS, RTS or MMORPG.

34UC79G also includes a number of practical design features fit well into gaming station setup without hindering gaming such as tilting, adjusting the height and the mouse line hook which minimizes tangled cords.

"With tablets and smartphones at their disposal, consumers today don't feel shackled to their desks anymore so it's more important than ever that their monitors offer additional user benefits and conveniences," said Brian Kwon, president of LG Home Entertainment Company. "LG is the number one brand in the 21:9 monitor space because we were first to recognize that consumers are adopting a new way of working and playing that put them ahead of the competition whether that's working or playing."

Visitors to the LG booth (Hall 18) at IFA 2016 will be able to experience LG's new 21:9 UltraWideTM monitors for themselves from September 2-7.

View at TechPowerUp Main Site
 
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Nice, the 38UC99 looks like a decent bridge between the current 3440x1440 21:9 screens and the future 4K 21:9 screens that will eventually turn up, the 34UC79G looks... well curved so ruined but it's good to see 144Hz and 21:9 finally being mated :)
 
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Nice, the 38UC99 looks like a decent bridge between the current 3440x1440 21:9 screens and the future 4K 21:9 screens that will eventually turn up,
What bridge? The 38 incher is already a 4K native monitor. I mean, all the cinematic movies are in an ~21:9 aspect so the resolution is identical of the 4K Blurays already, ;)
 
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What bridge? The 38 incher is already a 4K native monitor

Nah, 21:9 monitors don't work the same as 16:9 ones, I can see why you would think that (because 4K is named after it's horizontal res not it's vertical res) but the problem is that horizontal res is something that is changed by being ultrawide so you still have to go off the vertical res. I.E ultrawide 1080p is 2560x1080, ultrawide 1440p is 3440x1440, ultrawide 4k would be 5120x2160 (which shady marketing companies will probably try and hype as 5K ultrawide >.>).

This is an important difference because the gaps between 1080/1440/4k are noticeable as is the gap between ultrawide 1080/1440. But the gap between ultrawide 1440/1600 won't be as noticeable as it's not ultrawide 4k, it's a stop gap resolution.
 
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Still no gsync. Stupid. Either buy amd and be too underpowerd to use the technology, or buy nvidia and have no options. Catch 22?
 
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Nice, the 38UC99 looks like a decent bridge between the current 3440x1440 21:9 screens and the future 4K 21:9 screens that will eventually turn up, the 34UC79G looks... well curved so ruined but it's good to see 144Hz and 21:9 finally being mated :)

Curving makes sense on large 21:9 aspect ratio screens, the middle is much closer to your eyes then the edges, unless you want to lean over to see things clearly on the sides....curving makes sense.

Pricing irc is 600, 700, and 1500.
Still no gsync. Stupid. Either buy amd and be too underpowerd to use the technology, or buy nvidia and have no options. Catch 22?

Oh idk about that, bit of crossfire, bit of Fury X or that Pro Duo, should be good.
 

iO

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Might be worth noting it only supports 2560x1080 @ 144Hz...

Curving makes sense on large 21:9 aspect ratio screens, the middle is much closer to your eyes then the edges, unless you want to lean over to see things clearly on the sides....curving makes sense.

But only for gaming.
Its an absolute no go for content creation as you cant see a single straight line on a curved panel..
 
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Might be worth noting it only supports 2560x1080 @ 144Hz...



But only for gaming.
Its an absolute no go for content creation as you cant see a single straight line on a curved panel..


ermm how can you not? the curve is aimed at you so yeah...a straight line is still a straight line
 

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ermm how can you not? the curve is aimed at you so yeah...a straight line is still a straight line

Of course it is still straight but it doesnt look straight when its displayed on a curved panel..
Maybe its just me or you just need to get used to it but I think it is super annoying that everything apears to be slightly bend especially in the top and bottom parts of the screen.
 
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That we are clear ! 4K resolution ultra wide 21: 9 is 5120 × 2160 ! Please, do not throw sand in my eyes!
that the resolution has grown and it's good, but I wanted silently the full 4 K ultra wide resolution :cry:. of course, eagerly waiting for review :rolleyes:
 
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Nah, 21:9 monitors don't work the same as 16:9 ones, I can see why you would think that (because 4K is named after it's horizontal res not it's vertical res) but the problem is that horizontal res is something that is changed by being ultrawide so you still have to go off the vertical res. I.E ultrawide 1080p is 2560x1080, ultrawide 1440p is 3440x1440, ultrawide 4k would be 5120x2160 (which shady marketing companies will probably try and hype as 5K ultrawide >.>).

This is an important difference because the gaps between 1080/1440/4k are noticeable as is the gap between ultrawide 1080/1440. But the gap between ultrawide 1440/1600 won't be as noticeable as it's not ultrawide 4k, it's a stop gap resolution.
Think about it. A 4K TV will display 3840 x 2160 pixels. If you were to watch a movie in CinemaScope (~ 21:9) the 16:9 4K panel would have no way of magically extending its physical pixels on the x-axis, hence it would simply show less pixels (cropped) on the y-axis (3840/2.39 is ~1607). This cropped theoretical resultion of 3840 x 1607 is basically identical to 3840 x 1600 and that's why 4K Blu-rays will actually display cinemascope content in 3840 x 1600 pixels - the same resolution said LG monitor is using. Believe it or not...

FYI: DCI 4K CinemaScope is 4096 × 1716 (cropped DCI 4K).
That we are clear ! 4K resolution ultra wide 21: 9 is 5120 × 2160 ! Please, do not throw sand in my eyes!
Wrong. 5120 x 2160 is Ultra-wide-Television, and not 21:9 (Ultra-wide) 4K.


Edit: Wikipedia - 4K resolution

The Digital Cinema Initiatives consortium established a standard resolution of 4096 pixels × 2160 lines (8.8 megapixels, aspect ratio 256:135) for 4K movie projection. This is the native resolution for DCI-compliant 4K digital projectors and monitors; pixels are cropped from the top or sides depending on the aspect ratio of the content being projected.

formats.png
 
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Wrong. 5120 x 2160 is Ultra-wide-Television, and not 21:9 (Ultra-wide) 4K.

No he's quite correct, you're just quoting something some random has added to Wikipedia. There is no "official" ultra-wide 4K standard (proberbly because 4K predates 21:9), ultrawide is derived from 16:9 using the vertical aspect (9) as the anchoring factor, similar to how 16:9 was derived from 16:10 using the horizontal aspect (16) as the anchoring factor, the results are so:



It should have been obvious that 3840x1600 cannot possibly be ultrawide 4K as it contains less total pixels than 16:9 4K, and a 21:9 resolution cannot possibly have less pixels than it's 16:9 counterpart. They have basically taken a 16:9 4K screen and just cut the top off instead of extending it out, if they try and market this as ultrawide 4K when it isn't even regular 4K then they will be a laughing stock.
 
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No he's quite correct, you're just quoting something some random has added to Wikipedia. There is no "official" ultra-wide 4K standard (proberbly because 4K predates 21:9), ultrawide is derived from 16:9 using the vertical aspect (9) as the anchoring factor, similar to how 16:9 was derived from 16:10 using the horizontal aspect (16) as the anchoring factor, the results are so:

First of all, it would be 5120/3840 x 2160 and not 2060. Secondly, the term 4K stems from the amount of pixels the display uses on its x-axis and has nothing to do with how many pixels there are on the y-axis. That's why 3840 x 1600 would also fall under the 4K label, whereas 5120 x 2160 wouldn't. Thirdly, I never said there was an official Ultra-wide 4K standard, did I? Whereas DCI 4K CinemaScope is an actual industry standard.
 
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144 Hz at 3440x1440 resolution on an IPS panel? Time to return the Asus PG348Q and hold out for this one. Here's my money LG!
 
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Screw it... How large it really is? What are the panel dimenstions. The 35incher is way too thin for my taste.
 
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That is not correct.
The 3840 x 1600 is the new 38 inch and does not run at 144hz
The new 34 will run at 144hz at 2560 x 1080, but will run at a unknown refresh at 3440 x 1440 (might be listed on LG website)
 
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