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Civilization VI: Performance Analysis

W1zzard

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Civilization 6, the latest installment in the Civilization series, offers new and improved fidelity and tons of graphics settings that now also focus on VRAM usage. We took a closer look at the game's performance using a wide spectrum of graphics cards and also tested its video memory usage.

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Sorry Firaxis, your games are brilliant but your optimizations are pure junk. This game shouldn't even be benchmarked yet.
 

Frick

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Aye this game has no bussiness being so GPU heavy.

You should do CPU tests as well (2C, 2C/4T, 4C, 4C/8T). ;)
 
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By the time I get time to play it, it will be DX12 ready :))))

Btw, the mention of stacking units. Shouldn't it be saying it was re-introduced? I mean, all until Civ IV or V units always stacked
 

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By the time I get time to play it, it will be DX12 ready :))))

Btw, the mention of stacking units. Shouldn't it be saying it was re-introduced? I mean, all until Civ IV or V units always stacked

iirc they did away with Death Stacks in Civ IV. Never played Civ V so I don't know if they were re-introduced then.
 
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AMD still not giving DX11 any love I see.
 
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Where are the Battlefield 1 benchmarks?
 

W1zzard

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Where are the Battlefield 1 benchmarks?
GF is here for the weekend, and I have to work on reviews for an upcoming graphics card launch. So probably mid-to-end of next week

You said there is a Temporal Anti-Aliasing setting? Where is it?
Sorry, copy and paste leftover, this has been removed from the article now. Thanks for the heads up!
 
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Benchmark Scores Its fast. Enough.
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I don't understand why they made cartoony graphics. This game style is likely target adult.
 
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Uhhh, SLI support...?

I'm gonna have to agree with Frick on this one too, CPU tests are critical for this game.
 
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wait. this is GE titles right? Fury X only performing on GTX1060 level? Fury X should at least match 980ti performance in DX11 while being much more faster in DX12. or did AMD simply ignore DX11 optimization altogether?
 
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does game like this really need very high frame rates? at 1440p even cards like 1060 able to hit 60fps
Considering I'm on 980Ti range at 4k which only yielded 56FPS, I'd like to not dip below when doing crazy things on monster maps. It matters, yes.
 
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Aye this game has no bussiness being so GPU heavy.
Funny you should say that and there's a setting for 4 pass reflections in the graphics options :laugh: ... at this point I'm expecting to drive a chariot in my newly settled city GTA5 style
 
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does game like this really need very high frame rates? at 1440p even cards like 1060 able to hit 60fps

Yeah, 120 fps is very nice when scrolling across a map in ANY isometric game. Allows you to read and actually see stuff passing you by.

In fact, 120 fps is always quite nice.

Regardless, Civ V was also relatively heavy if you saw what was actually going on.
 
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Sorry Firaxis, your games are brilliant but your optimizations are pure junk. This game shouldn't even be benchmarked yet.
These games should NEVER be benchmarked, lol.....
Aye this game has no bussiness being so GPU heavy.

You should do CPU tests as well (2C, 2C/4T, 4C, 4C/8T). ;)
I agree.
 
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A 1060 beating a fury X at 1440p wow
 
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Let's wait for DX12 before judging, but no miracles are expected. I really want to finally see some RTS or MMORPG games using DX12/Vulkan properly, because this is where those APIs would shine the most, because those games are horribly CPU bottlenecked, but for now all you get is something like this... Total War Warhammer wasn't better even with DX12. I am not a big fan of RTS games, and for MMOs only a bit, but this is perfect environment to show off new APIs capabilities.
 
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This is just another example of where Nv have already done the hard work of reducing CPU overhead in their DX11 drivers, moving to DX12 unsurprisingly shows minimal gains or even a reduction in performance as the dev in question can never optimise as well as Nv can.

In turn AMD show big gains bringing them up to where Nv already was in DX11 and everyone pops champagne bottles and claim AMD and DX12 are the future.
 
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