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NVIDIA Releases the GeForce 378.49 Game-Ready Drivers

Raevenlord

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NVIDIA today released the 378.49 version of their Game-Ready GeForce drivers. Highlights include the optimal gaming experience for Resident Evil 7 Biohazard, Conan Exiles early access, and the For Honor closed beta, as well as the VR-enabled version of Obduction.



You can download these from NVIDIA's own website, right here.

View at TechPowerUp Main Site
 
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Well something is up...

Guru3D - Resident Evil 7 : PC graphics performance benchmark review


@1440p 390X beats the 1080 & 1070 gets beat by 470



Guru3D said:
** Update: Nvidia released a new driver which massively impacts performance. The results have been updated but we'd not be surprized to see something similar happening with AMD drivers. hence the results today remain subjective. The game is incredible hard to measure objectively.
 
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the54thvoid

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the54thvoid

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Check the 1440p and 4k results.

RX 470 4GB beating 1070 in both

Well, it's Guru3D.... Got some smokes in his rig.
 

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Updated to these as i was still running the 368.39 Beta drivers for the longest time.
 
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Nvidia's lack of true "HDR" coming back to haunt them?
 

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Game doesn't run really well on Nvidia hardware, seems to be one of the first games where console leadership of AMD could pay off, or it's just one of those rare games where AMD is simply better (aside from Titan X). Fury X / Fury still needs 1440/4K to run well in this game, is heavily bottlenecked in 1080p and the 390X alongside Polaris is the big winner in this game all around.
 
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Game doesn't run really well on Nvidia hardware, seems to be one of the first games where console leadership of AMD could pay off, or it's just one of those rare games where AMD is simply better (aside from Titan X). Fury X / Fury still needs 1440/4K to run well in this game, is heavily bottlenecked in 1080p and the 390X alongside Polaris is the big winner in this game all around.

It might be true that RE Engine might have been console first in-mind but Nvidia did sponsor/invest in the game.

Nvidia GameWorks said:
The newest Resident Evil game shifts to an FPS perspective with a revamped survival-horror theme, and offers PC and NVIDIA-exclusive effects, such as HBAO+, HDR10, and more.

This would be the first game that performs like a DirectX 11 12 for them
 
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Is the image quality the same across cards?
 

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Is the image quality the same across cards?
I saw a few videos and it was the same.

It might be true that RE Engine might have been console first in-mind but Nvidia did sponsor/invest in the game.



This would be the first game that performs like a DirectX 11 12 for them
Well, atm it surely doesn't look like it. If you would've asked me if this is a Nvidia title... well look at my first post here. Generally AMD is catching up each day, and if Vega is such a advancement compared to Polaris, as they're saying it will be, it'll be a properly utilized high end GPU, unlike the fail Fiji was and still is on lower resolutions than 1440p/4k.
 
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Well, atm it surely doesn't look like it. If you would've asked me if this is a Nvidia title... well look at my first post here. Generally AMD is catching up each day, and if Vega is such a advancement compared to Polaris, as they're saying it will be, it'll be a properly utilized high end GPU, unlike the fail Fiji was and still is on lower resolutions than 1440p/4k.

Well I wouldn't call it catching up based on a single game with bizarre results.
 

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Well I wouldn't call it catching up based on a single game with bizarre results.
I'm not talking about a single game, rather general improvements since they introduced "Radeon Software Crimson Ed".
 
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I saw a few videos and it was the same.


Well, atm it surely doesn't look like it. If you would've asked me if this is a Nvidia title... well look at my first post here. Generally AMD is catching up each day, and if Vega is such a advancement compared to Polaris, as they're saying it will be, it'll be a properly utilized high end GPU, unlike the fail Fiji was and still is on lower resolutions than 1440p/4k.

there are many new feature with Vega but AMD (via Scott Wasson) mention that the new feature need to be implemented by game developer and meaning AMD have to convince developer to use it. some of the feature are not even accessible with DX11 or DX12 API which means aside from convincing game developer AMD also need to convince microsoft to accept the new feature into upcoming DX spec so they can properly use them. that is a big gamble. what if they end up repeating what happen with tessellation on HD4k series?
 

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there are many new feature with Vega but AMD (via Scott Wasson) mention that the new feature need to be implemented by game developer and meaning AMD have to convince developer to use it. some of the feature are not even accessible with DX11 or DX12 API which means aside from convincing game developer AMD also need to convince microsoft to accept the new feature into upcoming DX spec so they can properly use them. that is a big gamble. what if they end up repeating what happen with tessellation on HD4k series?
I wouldn't know that. However, Vega should have way better utilization (than Fiji) anyway, even without that tech being used. I don't think AMD will be producing a GPU that needs 10 "ifs" to function properly, they simply can't afford it. I tend to compare the new tech in Vega with Asynchronous Compute (as seen in Fiji): if it's used, it boosts the GPU greatly, if not, it's still very fast.
 
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there are many new feature with Vega but AMD (via Scott Wasson) mention that the new feature need to be implemented by game developer and meaning AMD have to convince developer to use it. some of the feature are not even accessible with DX11 or DX12 API which means aside from convincing game developer AMD also need to convince microsoft to accept the new feature into upcoming DX spec so they can properly use them. that is a big gamble. what if they end up repeating what happen with tessellation on HD4k series?

They already convinced Microsoft with Vega being in X-Box "Scorpio". Game developers will eventually optimize for it, if they want to up one another. Those optimizations will eventually make their way to PC overtime thru ports.
 

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They already convinced Microsoft with Vega being in X-Box "Scorpio". Game developers will eventually optimize for it, if they want to up one another. Those optimizations will eventually make their way to PC overtime thru ports.

Thought it was Polaris?
 
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upload_2017-1-25_11-1-13.png


Love seeing my 980 ti cranking out 14fps -_-
 

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bug

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:ohwell: I'm not playing Resident Evil 7 anyway.....
 
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Yeah this new driver fcked up RE7, funny how they made it gameready lol

376.33 was ok

here is old benchmark


http://forums.guru3d.com/showpost.php?p=5384652&postcount=26



Also there is a new feature for Maxwell gpus - compute optimization (probably some async workaround), but so far its bad too, crashes any dx12 benchmark, while by others there is 9-10fps drop.. Only very rare game that doesn't use "Sparse texture" should run "faster"..
 
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I've been move from hotfix to hotfix. Seriously, the hotfix drivers have been the best for a while.
 
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