• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Microsoft Trademarks Direct Physics - HAVOK Rebranded?

Raevenlord

News Editor
Joined
Aug 12, 2016
Messages
3,755 (1.34/day)
Location
Portugal
System Name The Ryzening
Processor AMD Ryzen 9 5900X
Motherboard MSI X570 MAG TOMAHAWK
Cooling Lian Li Galahad 360mm AIO
Memory 32 GB G.Skill Trident Z F4-3733 (4x 8 GB)
Video Card(s) Gigabyte RTX 3070 Ti
Storage Boot: Transcend MTE220S 2TB, Kintson A2000 1TB, Seagate Firewolf Pro 14 TB
Display(s) Acer Nitro VG270UP (1440p 144 Hz IPS)
Case Lian Li O11DX Dynamic White
Audio Device(s) iFi Audio Zen DAC
Power Supply Seasonic Focus+ 750 W
Mouse Cooler Master Masterkeys Lite L
Keyboard Cooler Master Masterkeys Lite L
Software Windows 10 x64
As you might recall, Microsoft bought HAVOK from Intel back in 2015, promising to "add Havok's IP to its existing tools and platforms, including DirectX 12, Visual Studio, and Azure." Well, it would seem we are seeing the fruits of that particular seeding, with Microsoft having trademarked "Direct Physics".

With Microsoft having previously talked about integrating HAVOK with its DX12 API, that is probably the most probable scenario for this trademark. A tighter, in-DX12 integration could possibly allow for the physics workflow to have increased performance under the API, which is something we can all get behind of. However, this also begs the question as to what exactly happens to HAVOK licensing in the process. I myself wouldn't expect Microsoft to put its HAVOK tools and libraries behind a DX12 implementation wall - the number of companies who license those libraries aren't few in number. So my guess is that Microsoft is simply rebranding the HAVOK middleware for integration under its DX12 API, which could mean opening up its libraries to any game that makes use of DX12.





This is where things get interesting, because this would allow would-be licensees of HAVOK to take one of two paths for acquiring the tool-kits and workflows on the physics middleware: either license it, or get it for free by developing their games under DX12. If so, and I would wager this is the scenario playing out at Microsoft, the company can still monetize its HAVOK IP to anyone who doesn't want to implement DX12, while at the same time, increase the likelihood of developers adopting DX 12 as their development API of choice. This would naturally help Microsoft in gaining the upper hand against Vulkan - arguably the better choice from a developer's perspective due to its greater cross-platform flexibility. At the same time, Microsoft could ensure more games are developed under its poster-child and ecosystem-foundation (both in consoles and PCs) DX12.

As a reminder, many high-profile games make use of the HAVOK libraries and workflows, such as 343 Industries' Halo 5: Guardians, Bungie's Destiny, and more recently, Nintendo's The Legend of Zelda: Breath of the Wild, just to name a few.



View at TechPowerUp Main Site
 
Last edited:
Joined
Dec 6, 2016
Messages
748 (0.28/day)
I hope it will run great on all hardware, regardless of manufacturer.

Remember Half-Life 2? It was one of the first notable games using Havok and the physics kicked ass:

 

Raevenlord

News Editor
Joined
Aug 12, 2016
Messages
3,755 (1.34/day)
Location
Portugal
System Name The Ryzening
Processor AMD Ryzen 9 5900X
Motherboard MSI X570 MAG TOMAHAWK
Cooling Lian Li Galahad 360mm AIO
Memory 32 GB G.Skill Trident Z F4-3733 (4x 8 GB)
Video Card(s) Gigabyte RTX 3070 Ti
Storage Boot: Transcend MTE220S 2TB, Kintson A2000 1TB, Seagate Firewolf Pro 14 TB
Display(s) Acer Nitro VG270UP (1440p 144 Hz IPS)
Case Lian Li O11DX Dynamic White
Audio Device(s) iFi Audio Zen DAC
Power Supply Seasonic Focus+ 750 W
Mouse Cooler Master Masterkeys Lite L
Keyboard Cooler Master Masterkeys Lite L
Software Windows 10 x64
I hope it will run great on all hardware, regardless of manufacturer.

Remember Half-Life 2? It was one of the first notable games using Havok and the physics kicked ass:


Yeah, I loved the physics on that game. Really made the world come to life. That gravity gun and the slicing disks of doom...
 
Joined
Jun 14, 2010
Messages
622 (0.12/day)
Location
City 217
Processor AMD Phenom II X4 925
Motherboard Asus M4A78LT-M
Cooling Ice Hammer IH-4***
Memory 2x4GB DDR3 Corsair
Video Card(s) Asus HD7870 2GB
Storage 500GB SATAII Samsung | 500GB SATAII Seagate
Display(s) 23" LG 23EA63V-P
Case Thermaltake V3 Black Edition
Audio Device(s) VIA VT1708S
Power Supply Corsair TX650W
Software Windows 10 x64
That's a real kicker in Nvidia's PhysX nuts.
 
Joined
Jun 22, 2016
Messages
191 (0.07/day)
System Name cryohellinc PC
Processor i7-4770k @4.5ghz
Motherboard MSI Z87 MPOWER
Cooling Corsair Hydro Series™ H115i
Memory Corsair Vengeance 16gb @1600mhz
Video Card(s) MSI Sea Hawk GTX 1080 2100mhz
Storage 3ssd - 64gb (software) ;128 (software + operational system); 256gb - Games + 1TB HDD
Display(s) PG348Q
Case Obsidian Series® 750D Full Tower ATX Case
Audio Device(s) Creative Sound Blaster ZxR + Beyerdynamic DT 990 Pro 250Ω
Power Supply Antec High Current Pro HCP-1200 1200W
Mouse SteelSeries Sensei
Keyboard SteelSeries 6gv2 + custom O-Rings. Using Via PS2 connector
Software Windows 10 Pro x64
About time.
 
Joined
Oct 2, 2004
Messages
13,791 (1.93/day)
Well freaking FINALLY. Took them a freaking decade. This is what I've been waiting for since release of Half-Life 2 which showed how much physics can impact gameplay and immersion. Even if it was just for gimmicky manipulation of objects and puzzles, it felt amazing.

You can't incorporate HW accelerated physics into gameplay if not all users can utilize it, which is why PhysX remained at "gimmick" level of integration with desperate gimping of CPU physics to make it look better and more meaningful. But with standardization, we can see that in near future.

Now I'm waiting again for the return of damn DirectSound 3D again... Audio has been gimped and neglected for WAY TOO LONG. This generic flat sounding software audio is making me vomit...
 

FordGT90Concept

"I go fast!1!11!1!"
Joined
Oct 13, 2008
Messages
26,259 (4.63/day)
Location
IA, USA
System Name BY-2021
Processor AMD Ryzen 7 5800X (65w eco profile)
Motherboard MSI B550 Gaming Plus
Cooling Scythe Mugen (rev 5)
Memory 2 x Kingston HyperX DDR4-3200 32 GiB
Video Card(s) AMD Radeon RX 7900 XT
Storage Samsung 980 Pro, Seagate Exos X20 TB 7200 RPM
Display(s) Nixeus NX-EDG274K (3840x2160@144 DP) + Samsung SyncMaster 906BW (1440x900@60 HDMI-DVI)
Case Coolermaster HAF 932 w/ USB 3.0 5.25" bay + USB 3.2 (A+C) 3.5" bay
Audio Device(s) Realtek ALC1150, Micca OriGen+
Power Supply Enermax Platimax 850w
Mouse Nixeus REVEL-X
Keyboard Tesoro Excalibur
Software Windows 10 Home 64-bit
Benchmark Scores Faster than the tortoise; slower than the hare.
Microsoft should have bought Havok instead of Intel but Intel wanted Havok more. Hopefully this will lead to a big transition to more physics-based games. It sucks that there's really no open source equivalent which means Windows is going to solidify it's position as the gaming platform for a long time because of this.


Edit: Just looked at when Havok's last stable release was: September 14, 2011. *insert Intel hate here*


Red Faction Guerilla was the best example of what Havok could do.
 
Last edited:
Joined
Oct 2, 2004
Messages
13,791 (1.93/day)
Microsoft should have bought Havok instead of Intel but Intel wanted Havok more. Hopefully this will lead to a big transition to more physics-based games. It sucks that there's really no open source equivalent which means Windows is going to solidify it's position as the gaming platform for a long time because of this.

Well, OpenCL exists so one could make OpenPhysics based of that. Maybe one day. Still, this is a good start. It's so annoying everything has evolved, but physics are still stuck at ragdolls and gimmicky non essential effects.
 

FordGT90Concept

"I go fast!1!11!1!"
Joined
Oct 13, 2008
Messages
26,259 (4.63/day)
Location
IA, USA
System Name BY-2021
Processor AMD Ryzen 7 5800X (65w eco profile)
Motherboard MSI B550 Gaming Plus
Cooling Scythe Mugen (rev 5)
Memory 2 x Kingston HyperX DDR4-3200 32 GiB
Video Card(s) AMD Radeon RX 7900 XT
Storage Samsung 980 Pro, Seagate Exos X20 TB 7200 RPM
Display(s) Nixeus NX-EDG274K (3840x2160@144 DP) + Samsung SyncMaster 906BW (1440x900@60 HDMI-DVI)
Case Coolermaster HAF 932 w/ USB 3.0 5.25" bay + USB 3.2 (A+C) 3.5" bay
Audio Device(s) Realtek ALC1150, Micca OriGen+
Power Supply Enermax Platimax 850w
Mouse Nixeus REVEL-X
Keyboard Tesoro Excalibur
Software Windows 10 Home 64-bit
Benchmark Scores Faster than the tortoise; slower than the hare.
Last edited:
Joined
Oct 2, 2004
Messages
13,791 (1.93/day)
Problem with Bullet is that literally NO ONE is using it. AMD made huge fuss about it for HW acceleration and then nothing happened from that. So lame.
 
Joined
Sep 15, 2011
Messages
6,467 (1.41/day)
Processor Intel® Core™ i7-13700K
Motherboard Gigabyte Z790 Aorus Elite AX
Cooling Noctua NH-D15
Memory 32GB(2x16) DDR5@6600MHz G-Skill Trident Z5
Video Card(s) ZOTAC GAMING GeForce RTX 3080 AMP Holo
Storage 2TB SK Platinum P41 SSD + 4TB SanDisk Ultra SSD + 500GB Samsung 840 EVO SSD
Display(s) Acer Predator X34 3440x1440@100Hz G-Sync
Case NZXT PHANTOM410-BK
Audio Device(s) Creative X-Fi Titanium PCIe
Power Supply Corsair 850W
Mouse Logitech Hero G502 SE
Software Windows 11 Pro - 64bit
Benchmark Scores 30FPS in NFS:Rivals
I hope it will run great on all hardware, regardless of manufacturer.

Remember Half-Life 2? It was one of the first notable games using Havok and the physics kicked ass:

This 14 years old engine had 100x better animations than the latest Frostbite engine running ME:Andromeda. Amazing.
 
Joined
Mar 16, 2017
Messages
1,664 (0.64/day)
Location
Tanagra
System Name Budget Box
Processor Xeon E5-2667v2
Motherboard ASUS P9X79 Pro
Cooling Some cheap tower cooler, I dunno
Memory 32GB 1866-DDR3 ECC
Video Card(s) XFX RX 5600XT
Storage WD NVME 1GB
Display(s) ASUS Pro Art 27"
Case Antec P7 Neo
I hope it will run great on all hardware, regardless of manufacturer.

Remember Half-Life 2? It was one of the first notable games using Havok and the physics kicked ass:


This makes me simultaneously proud of Valve for making such an awesome game engine, yet entirely annoyed because they can't finish the story line they worked so hard to create.
 
Joined
Feb 23, 2008
Messages
1,064 (0.18/day)
Location
Montreal
System Name Aryzen / Sairikiki / Tesseract
Processor 5800x / i7 920@3.73 / 5800x
Motherboard Steel Legend B450M / GB EX58-UDP4 / Steel Legend B550M
Cooling Mugen 5 / Pure Rock / Glacier One 240
Memory Corsair Something 16 / Corsair Something 12 / G.Skill 32
Video Card(s) AMD 6800XT / AMD 6750XT / Sapphire 7800XT
Storage Way too many drives...
Display(s) LG 332GP850-B / Sony w800b / Sony X90J
Case EVOLV X / Carbide 540 / Carbide 280x
Audio Device(s) SB ZxR + GSP 500 / board / Denon X1700h + ELAC Uni-Fi 2 + Senn 6XX
Power Supply Seasonic PRIME GX-750 / Corsair HX750 / Seasonic Focus PX-650
Mouse G700 / none / G602
Keyboard G910
Software w11 64
Benchmark Scores I don't play benchmarks...
Anything that moved the needle further away from PhysX can only be a good thing.
 
Joined
Mar 24, 2012
Messages
528 (0.12/day)
Well, OpenCL exists so one could make OpenPhysics based of that. Maybe one day. Still, this is a good start. It's so annoying everything has evolved, but physics are still stuck at ragdolls and gimmicky non essential effects.

that solution exist since 2010.
 
Joined
Mar 24, 2012
Messages
528 (0.12/day)
Problem with Bullet is that literally NO ONE is using it. AMD made huge fuss about it for HW acceleration and then nothing happened from that. So lame.

the are several games using the engine. some of them is even big triple A tittles like GTA V. but none of them actually use the GPU accelerated feature. AMD partnered with Bullet to make vendor neutral solution but they did not help Bullet in "promoting" game developer to use the gpu accelerated features in their games. they announced their partnership in the beginning and then nothing. AMD just hope that game developer will automatically choose Bullet over nvidia PhysX like it is a natural thing to do.
 
Joined
Mar 24, 2012
Messages
528 (0.12/day)
Anything that moved the needle further away from PhysX can only be a good thing.

it is annoying to many people that gpu PhysX is exclusive to nvidia only but outside that PhysX has been providing a very good alternative to many game developer over havok . one thing that make PhysX quite popular in the past is they were much cheaper to license than havok (probably still is). and right now CPU based PhysX is more open than Havok.
 
Joined
Mar 23, 2016
Messages
4,839 (1.64/day)
Processor Ryzen 9 5900X
Motherboard MSI B450 Tomahawk ATX
Cooling Cooler Master Hyper 212 Black Edition
Memory VENGEANCE LPX 2 x 16GB DDR4-3600 C18 OCed 3800
Video Card(s) XFX Speedster SWFT309 AMD Radeon RX 6700 XT CORE Gaming
Storage 970 EVO NVMe M.2 500 GB, 870 QVO 1 TB
Display(s) Samsung 28” 4K monitor
Case Phantek Eclipse P400S (PH-EC416PS)
Audio Device(s) EVGA NU Audio
Power Supply EVGA 850 BQ
Mouse SteelSeries Rival 310
Keyboard Logitech G G413 Silver
Software Windows 10 Professional 64-bit v22H2
Bullet is really the only open-source option:
https://en.wikipedia.org/wiki/Bullet_(software)
There is other open source physic engines available besides Bullet.

Here's a list:
Newton Game Dynamics is an open source physics engine for realistically simulating rigid bodies in games and other real-time applications.

Box2D is a free open source 2-dimensional physics simulator engine written in C++.

Open Dynamics Engine (ODE) is a physics engine written in C/C++. Its two main components are a rigid body dynamics simulation engine and a collision detection engine. It is free software licensed both under the BSD license and the LGPL.

Tokamak Game Physics SDK is an open-source physics engine. At its beginnings, Tokamak was free for non commercial uses only. Since May 2007, it has become open sourced under a BSD License. Now it can be used under BSD or Zlib license.

There's even a open source physics abstraction layer available that allows switching through the above physics engine including Bullet. https://en.wikipedia.org/wiki/Physics_Abstraction_Layer

Edit: Click on the physics engines I listed above to find out which commercial games used a open source physic engine btw.
 
Last edited:

FordGT90Concept

"I go fast!1!11!1!"
Joined
Oct 13, 2008
Messages
26,259 (4.63/day)
Location
IA, USA
System Name BY-2021
Processor AMD Ryzen 7 5800X (65w eco profile)
Motherboard MSI B550 Gaming Plus
Cooling Scythe Mugen (rev 5)
Memory 2 x Kingston HyperX DDR4-3200 32 GiB
Video Card(s) AMD Radeon RX 7900 XT
Storage Samsung 980 Pro, Seagate Exos X20 TB 7200 RPM
Display(s) Nixeus NX-EDG274K (3840x2160@144 DP) + Samsung SyncMaster 906BW (1440x900@60 HDMI-DVI)
Case Coolermaster HAF 932 w/ USB 3.0 5.25" bay + USB 3.2 (A+C) 3.5" bay
Audio Device(s) Realtek ALC1150, Micca OriGen+
Power Supply Enermax Platimax 850w
Mouse Nixeus REVEL-X
Keyboard Tesoro Excalibur
Software Windows 10 Home 64-bit
Benchmark Scores Faster than the tortoise; slower than the hare.
None of them are popular though which was my point. Also, they're not actively supported (Bullet is):
Newton: 2015
Box2D: 2014
ODE: 2015
Tokamak: 2008

I think by Direct Physics simply existing, the open source community will coalesce around a standard for developers to target on Android, Windows, OSX, and *nix platforms. Bullet looks like it would probably be the best starting point for that because it is already OpenCL accelerated. I think if Khronos Group and SIGRAPH pushed Bullet (or some other OpenCL physics API), it would take off.
 
Joined
Mar 23, 2016
Messages
4,839 (1.64/day)
Processor Ryzen 9 5900X
Motherboard MSI B450 Tomahawk ATX
Cooling Cooler Master Hyper 212 Black Edition
Memory VENGEANCE LPX 2 x 16GB DDR4-3600 C18 OCed 3800
Video Card(s) XFX Speedster SWFT309 AMD Radeon RX 6700 XT CORE Gaming
Storage 970 EVO NVMe M.2 500 GB, 870 QVO 1 TB
Display(s) Samsung 28” 4K monitor
Case Phantek Eclipse P400S (PH-EC416PS)
Audio Device(s) EVGA NU Audio
Power Supply EVGA 850 BQ
Mouse SteelSeries Rival 310
Keyboard Logitech G G413 Silver
Software Windows 10 Professional 64-bit v22H2
Checking Github shows activity for Newton. https://github.com/MADEAPPS/newton-dynamics

Same for ODE on Bitbucket. https://bitbucket.org/odedevs/ode/

Found a couple more going by the names SPlisHSPlasH, and PositionBasedDynamics.
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids. The simulation in this library is based on the Smoothed Particle Hydrodynamics (SPH) method which is a popular meshless Lagrangian approach to simulate complex fluid effects.

PositionBasedDynamics is a C++ library for the physically-based simulation with position-based constraints.
http://www.interactive-graphics.de/
 

FordGT90Concept

"I go fast!1!11!1!"
Joined
Oct 13, 2008
Messages
26,259 (4.63/day)
Location
IA, USA
System Name BY-2021
Processor AMD Ryzen 7 5800X (65w eco profile)
Motherboard MSI B550 Gaming Plus
Cooling Scythe Mugen (rev 5)
Memory 2 x Kingston HyperX DDR4-3200 32 GiB
Video Card(s) AMD Radeon RX 7900 XT
Storage Samsung 980 Pro, Seagate Exos X20 TB 7200 RPM
Display(s) Nixeus NX-EDG274K (3840x2160@144 DP) + Samsung SyncMaster 906BW (1440x900@60 HDMI-DVI)
Case Coolermaster HAF 932 w/ USB 3.0 5.25" bay + USB 3.2 (A+C) 3.5" bay
Audio Device(s) Realtek ALC1150, Micca OriGen+
Power Supply Enermax Platimax 850w
Mouse Nixeus REVEL-X
Keyboard Tesoro Excalibur
Software Windows 10 Home 64-bit
Benchmark Scores Faster than the tortoise; slower than the hare.
Just a fluid library isn't enough. They need an all inclusive physics library for better quality control and uniformity.

Like I said, I think Direct Physics will be the spark to make it happen. PhysX has always been too niche for open source developers to get organized.
 

INSTG8R

Vanguard Beta Tester
Joined
Nov 26, 2004
Messages
7,966 (1.12/day)
Location
Canuck in Norway
System Name Hellbox 5.1(same case new guts)
Processor Ryzen 7 5800X3D
Motherboard MSI X570S MAG Torpedo Max
Cooling TT Kandalf L.C.S.(Water/Air)EK Velocity CPU Block/Noctua EK Quantum DDC Pump/Res
Memory 2x16GB Gskill Trident Neo Z 3600 CL16
Video Card(s) Powercolor Hellhound 7900XTX
Storage 970 Evo Plus 500GB 2xSamsung 850 Evo 500GB RAID 0 1TB WD Blue Corsair MP600 Core 2TB
Display(s) Alienware QD-OLED 34” 3440x1440 144hz 10Bit VESA HDR 400
Case TT Kandalf L.C.S.
Audio Device(s) Soundblaster ZX/Logitech Z906 5.1
Power Supply Seasonic TX~’850 Platinum
Mouse G502 Hero
Keyboard G19s
VR HMD Oculus Quest 2
Software Win 10 Pro x64
This makes me simultaneously proud of Valve for making such an awesome game engine, yet entirely annoyed because they can't finish the story line they worked so hard to create.
Just want to give you props your user name :rockout:Oh and you're not alone with wanting that ending
 
Joined
Mar 16, 2017
Messages
1,664 (0.64/day)
Location
Tanagra
System Name Budget Box
Processor Xeon E5-2667v2
Motherboard ASUS P9X79 Pro
Cooling Some cheap tower cooler, I dunno
Memory 32GB 1866-DDR3 ECC
Video Card(s) XFX RX 5600XT
Storage WD NVME 1GB
Display(s) ASUS Pro Art 27"
Case Antec P7 Neo
Joined
Oct 2, 2004
Messages
13,791 (1.93/day)
it is annoying to many people that gpu PhysX is exclusive to nvidia only but outside that PhysX has been providing a very good alternative to many game developer over havok . one thing that make PhysX quite popular in the past is they were much cheaper to license than havok (probably still is). and right now CPU based PhysX is more open than Havok.

The shift to PhysX happened when Intel bought Havok and basically took it off market. The fact Unreal uses it by default means any game running Unreal will use PhysX as well. Havok is gonna have a tough time returning, especially if NVIDIA would finally open it up for hardware acceleration for other vendors (making it Direct Compute based instead of CUDA). That could again make it a tough competition for Havok. I frankly don't care if it's Havok or PhysX, for as long as both, AMD and NVIDIA gamers can experience the same level of physics details. When that happens, the interactivity in games will explode beyond anything we've imagined so far. Physical manipulation of the worlds will become an integral part of gameplay, meaning we'll be able to finally see some proper game puzzles and ways to defeat enemies using environment and objects in it. Imagine Deus Ex that already offers loads of ways to finish a task, adding a physics layer to that. Or in Hitman games where we'll finally truly be able to make executions in most creative ways. It's gonna be maaaaad when that happens. Soon I hope...
 
Joined
Sep 6, 2013
Messages
2,976 (0.77/day)
Location
Athens, Greece
System Name 3 desktop systems: Gaming / Internet / HTPC
Processor Ryzen 5 5500 / Ryzen 5 4600G / FX 6300 (12 years latter got to see how bad Bulldozer is)
Motherboard MSI X470 Gaming Plus Max (1) / MSI X470 Gaming Plus Max (2) / Gigabyte GA-990XA-UD3
Cooling Νoctua U12S / Segotep T4 / Snowman M-T6
Memory 16GB G.Skill RIPJAWS 3600 / 16GB G.Skill Aegis 3200 / 16GB Kingston 2400MHz (DDR3)
Video Card(s) ASRock RX 6600 + GT 710 (PhysX)/ Vega 7 integrated / Radeon RX 580
Storage NVMes, NVMes everywhere / NVMes, more NVMes / Various storage, SATA SSD mostly
Display(s) Philips 43PUS8857/12 UHD TV (120Hz, HDR, FreeSync Premium) ---- 19'' HP monitor + BlitzWolf BW-V5
Case Sharkoon Rebel 12 / Sharkoon Rebel 9 / Xigmatek Midguard
Audio Device(s) onboard
Power Supply Chieftec 850W / Silver Power 400W / Sharkoon 650W
Mouse CoolerMaster Devastator III Plus / Coolermaster Devastator / Logitech
Keyboard CoolerMaster Devastator III Plus / Coolermaster Devastator / Logitech
Software Windows 10 / Windows 10 / Windows 7
This could really help. It will either kill PhysX, or force Nvidia to unlock PhysX. PhysX was promising great physics in modern games. It ended as a limiting factor for physics in systems that didn't have an Nvidia GPU.

Problem with Bullet is that literally NO ONE is using it. AMD made huge fuss about it for HW acceleration and then nothing happened from that. So lame.
The reason why I was opening champagnes when Nvidia was buying Ageia. I knew that if AMD had bought it, it would just disappear. But Nvidia chose to use Ageia's physics in such a way that I am cursing them in every post.

This 14 years old engine had 100x better animations than the latest Frostbite engine running ME:Andromeda. Amazing.
It looks more amazing if you consider the hardware used in that presentation.
 
Last edited:
Top