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Xbox One X Hardware Specs Give Gaming Desktops a Run for their Money

I was multiplying to get a common denominator. If a 2 core cpu running at 4 ghz has the same multi core performance of a 4 core cpu running at 2 ghz, wouldn't they have the same IPC?

Do they are the same core architecture?
 
If you think you don't need AA in 4K, then you need to get your eyesight checked.
AF at 4X is going to give you terribly blurred textures in certain angles. Not even a Titan Xp can pull the heaviest current games in 4K at 60 Hz at the highest detail level, so a gaming console with a fraction of the performance is certainly not going to do that.

We have had angle independent anisotropic filtering for quite a long time, and its usually dedicated hardware so in most new GPU's 4-8X come at no measurable performance cost.

Its also highly possible that a custom Anti-Aliasing filter is applied in hardware and left up to the developer to make sure the code is utilizing the hardware for the differing edges and surfaces. AA usually is used at the expense of memory bandwidth, and where GDDR5 and on die caches are used along side hardware specific constraints I could easily see it rendering 4K 60FPS at 4XAF and 2 or 4XAA with minimal performance degradation as the bigger the texture size the less after effects magic massaging needs done since they are aiming this at a specific 4K screen size and not varying screen sizes.
 
4K is more GPU limited than CPU limited. They didn't change the CPU much because developers weren't asking for it.

Microsoft figured out how to get rendering a frame down to 16 CPU instructions so the CPU is mostly free to take care of other stuff.
 
If you think you don't need AA in 4K, then you need to get your eyesight checked.
Do you know how Anti-aliasing works and why it's needed for gaming? Seems clear that you don't, but hey you keep thinking that. And I'll keep enjoying my games at 120fps.
AF at 4X is going to give you terribly blurred textures in certain angles.
Seems clear you don't understand how Anisotropic Filtering works either. Hmm.
Not even a Titan Xp can pull the heaviest current games in 4K at 60 Hz at the highest detail level...
Oh, that's just wrong. You really need to stop.
, so a gaming console with a fraction of the performance is certainly not going to do that.
Did I mention consoles in the statement you're responding to? No, I didn't. I was responding to a comment about a 1080ti, not a console. Do YOU need your eyesight checked? Thinking you might..
 
Damn Lex, can you be any more snarky? Do you talk to people face to face like that?

Working hard to get promoted to Grand Wizzard in the PC Master Race, huh?
 
Damn Lex, can you be any more snarky?
You don't know me. I'm holding back. And really with that? After making comments like "Lots of BS here as well" and "you need to get your eyesight checked" you think that I'm being "snarky"?
Do you talk to people face to face like that?
Absolutely. Especially when people come off the way you did. You made a technically incorrect statement which was quickly followed up with an insult. How do you not see your error?
Working hard to get promoted to Grand Wizzard in the PC Master Race, huh?
So instead of disseminating correct and valid information, this about ego for you then? Ok, gotcha.
 
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That's 100% BS.
As mentioned, there is nothing making the consoles perform better per theoretical performance.

Yeah. Almost nothing. As it is hardly a typical desktop PC configuration, Blizzard had optimized Overwatch for 6 threads just for lolz.

Depositphotos_53529435_m-e1481985779948.jpg


It's the same type of hardware running the same APIs.
The same API, right.


Targeting on consoles is about fine-tuning the load to hit a certain frame rate, making the rendered image look different from desktop, not about better performing hardware.
Ah, targeting 6 cores of JAGUAR CPU is called fine tuning. I see.

That's 100% BS.
Hard to disagree.
 
I was multiplying to get a common denominator. If a 2 core cpu running at 4 ghz has the same multi core performance of a 4 core cpu running at 2 ghz, wouldn't they have the same IPC?
if it was the same core... clockspeeds have nothing to do with IPC dude. You have the same IPC in a given clock cycle at 4ghz as you do at 1mhz. Its just that you are running more cycles per second...but IPC does not change.

Remember, its Instructions PER Clock.
 
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