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DirectX 11 Windows 7 VRAM limit?

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I've just accidentally noticed something weird.
gta.PNG


Isn't Dx11 game supposed to have access to more than 4GB of VRAM on a card with 8GB?
GTA5 is 64bit game running Dx11. I have 64bit Windows 7 and 8GB card. I know Dx9 is limited to $GB, but WTH is going on _here_?
 

FordGT90Concept

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What program is that showing the GPU usage?
 
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FordGT90Concept

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It never hit 3 GiB for me (R9 390 8 GiB, ultra, 1920x1200):


Remember, it's a console game so they had to make sure the stream engine cached and purged resources effectively. It's GPU limited, not VRAM limited.
 
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Windows and some monitoring software only reports 4GB of VRAM because by default the address space for PCI devices is limited to 32bit as far as I know. I do not believe this has anything to do with DX11.
 
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It might not be GTA5 related after all. I started another game and then another, and when the approximate total VRAM usage went over 4GB, it was purged and started being allocated from zero. I had GPU-Z opened as well and it never went over 3,9GB or so.
 

FordGT90Concept

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Benchmark Scores Faster than the tortoise; slower than the hare.
Shadow of Mordor is notorious for high VRAM usage...
 

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gta usually maxes at about 4GB

there isn't 8Gb worth of textures in the entire game
 
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