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HTC Vive Announces Price of Vive Pro HMD at $799 and Reduces Vive Price to $499

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HTC Vive today announced that the HTC Vive Pro Head Mounted Display (HMD) will be available for $799 with global pre-orders starting now. The company also announced a $100 price reduction for the current Vive full kit, bringing it down to $499 across the globe. All Vive Pro HMDs purchased by June 3rd, which will begin shipping on April 5th, will come with a free six-month trial to Viveport Subscription, where consumers can choose up to 5 titles per month from the more than 400 titles available.

"With the Vive Pro we are delivering the best quality display and visual experience to the most discerning VR enthusiasts. Our goal has always been to offer the most premium VR platform available and to drive adoption for VR," said Daniel O'Brien, HTC Vive General Manager, US. "By lowering the price of the current Vive, we are making VR more accessible while expanding the potential market for developers. Whether you're a VR enthusiast or new to the platform, there's never been a better time to join the most complete VR platform available."


Vive Pro HMD pre-orders begin today on Vive.com and other Vive retailers with units shipping globally on April 5th. Current Vive owners can upgrade their headset to Vive Pro for the best display, audio, and comfort in the industry. The Vive Pro comes with dual-OLED displays, making for a crisper image resolution of 2880 x 1600 combined, a 78% increase in resolution over the current Vive HMD. In addition to visuals, Vive Pro also features integrated, high-performance headphones with a built-in amplifier that creates a heightened sense of presence and sound through noise cancellation capabilities. These improved graphics and audio allow for users to experience VR with enhanced clarity, making it the most realistic and immersive VR experience on the market today.

In addition, the Vive Pro has been rebuilt to maximize comfort for the most demanding VR users. The Vive Pro features a redesigned head-strap that balances the weight of the headset more evenly and features easy simple adjustment buttons for Vive users with glasses.

The Vive Pro works with both SteamVR Tracking 1.0 and 2.0, meaning existing Vive customers can upgrade the headset only and continue to use current generation controllers and base stations.

With more than 3,000 titles available, Vive continues to be the platform of choice for developers and consumers alike. Operating in over 60 countries, HTC's content platform Viveport brings premium experiences in entertainment, education, arcade, arts & culture, and enterprise to a global audience. In addition, Viveport Subscription allows consumers to choose from over 400 pieces of content from a highly-curated offering, giving consumers the opportunity to discover the best VR content available.

Vive Pro purchases made before June 3rd come with a free six-month trial of Viveport Subscription where owners will get the chance to play 30 titles with their new HMD. Pro purchases made after the first 60 days of orders will come with a free two-month trial. The price of Viveport Subscription will increase to $8.99 on March 22nd. Current Subscribers and those who sign up before the increase takes effect, will be locked in at the $6.99 price point through at least the end of the year.

Consumers who buy the current Vive full kit at the new price of $499, will continue to receive a free two-month Viveport Subscription, as well as a redemption code for the most popular VR title, Fallout 4 VR, a $59.99 value.

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Don't need the pro but now since the normal version is cheaper I'm going to pick me one up very soon
 
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The Oculus rift has been on sale for $399 with controllers and 7 games and 2 sensors...
Sure would be nice to see the Vive competing in price since it has the same specs...
 
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I want to play fallout 4 vr I think that's only on Vive Skyrim VR is on rift and Vive
 
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So why is there still so low resolution ?
4k per eye should have been standard for pro model.
 
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So why is there still so low resolution ?
4k per eye should have been standard for pro model.


Not enough GPU power to power dual 4K screen over a constant 90FPS
 
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I thought GPU has to deal with only one (4k) output since 10xx series VR optimization?
 
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it is not, and my 1080TI Can't play all games at 60Hz @ UHD res sooooo.. and i maxed out my old 1080 HOF in some VR titles (RawData was one of them)
 
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So was that a false marketing or did i dream about Nvidia claim that second output suppose to have like ~10% performance impact?
I mean it sounds logical, since it is after all the same scene rendering at slightly different angle.

EDIT:
Ok so i did a little googling and VR optimization that i was talking about is "simultaneous multi-projection "
Had this yet not come to life, like hard implementation or what?
 
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I would love to upgrade from my Oculus but for some reason a Asus 1080ti costs 1500 bucks...... This may not be the best time to release a high end VR set. Maybe bundle it with a card for 1500.
 
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For a true 4K VR HMD with wide FOV and eye tracking we would need twice as much GPU power as the TitanXp. That is assuming VR developers don’t up the game detail even more. VR is some of the most demanding application for GPU
 
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I'll wait until they release a version with underwear....
 
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