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Crytek Reveals New CRYENGINE Royalty-Based User Model

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Crytek has announced a new 5% royalty-based model for CRYENGINE, alongside a range of improvements, enhancements, new learning offerings, and full access to the editor source code. Developers around the world now have complete, uninhibited, and easy access to the power of CRYENGINE, and the opportunity to have their expertise with the engine recognized.

Creators who release games using CRYENGINE V will find development faster and easier than ever before and incur costs only after $5,000 is raised in revenue. An enterprise tier will also be introduced for custom support packages and royalty buyouts. Developers currently developing on CRYENGINE 5.0-5.4 can apply for a royalty exemption if they wish to stay on the current version and not take advantage of access to the editor source code. For more information, consult the CRYENGINE FAQ pages.


Following the release of CRYENGINE 5.5, featuring over 260 improvements, fixes, and enhancements, an exciting new addition to the CRYENGINE ecosystem is the arrival of a new CRYENGINE Certification Program. The program will consist of three verticals representing core development disciplines. A Technical Artist Certification will recognize proficiency in the digital visual arts, a Designer Certification rewards expertise in using the editor, and the Programmer Certification tests core development knowledge on both the engine and editor codebases. Alongside the CRYENGINE Certification Program, Crytek has introduced a new documentation structure and walkthroughs to onboard users to CRYENGINE even faster than ever.

CRYENGINE's Product Manager, Collin Bishop, said, "CRYENGINE 5.5 represents our focus on usability and onboarding with the editor toolset and engine codebase. The arrival of the CRYENGINE Certification Program, revamped documentation, and new editor source code allows for developers worldwide to work uninhibited with the CRYENGINE toolset, within a model that provides a price point for all sizes of teams. We have also created a new onboarding project named Flappy Boid that quickly teaches developers how to create a full game in CRYENGINE from scratch, with no prior engine knowledge, as part of our drive to open up the power of CRYENGINE to all."

Additionally, CRYENGINE 5.5 provides integrations for both the Steam and PSN networks, alongside a new cURL integration for HTTPS.

CRYENGINE 5.5 highlights:
  • Getting Started Course: Our new beginner's course shows users with no experience in game development how to create a full game in CRYENGINE in just 10 chapters.
  • SVOGI Improvements: SVOGI can now run on consoles. We have enabled developers to cache SVOGI on the disk and calculate GI completely offline. This means users can make the most realistic scenes yet.
  • Terrain System Improvements: New features and enhancements vastly improve the terrain system, including the ability to weight and blend multiple materials, more detailed height maps, and more.
  • Updated Entity Components: New and legacy components are integrated in the new entity system, including rain and water ripple entities. A new VR Camera and interaction component makes getting up and running with VR even easier.
  • C# Upgrades: We have expanded how users can create C# assets directly inside the Asset Browser, with Visual Studio instances, debugging through the IDE, and more.
  • Game Platform Plugins: A brand-new Game Platform plugin allows for easy access to common distribution platforms and data transfer protocols. This includes Steamworks and PSN API functions like matchmaking, leaderboards, and achievements.


CRYENGINE 5.5 can be downloaded now at www.cryengine.com.

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If a developer begins game development with CryEngine 5.5 and then decides to switch to a better more supported and stable engine open to tweaks, will they subsequently get sued?

Asking for a friend.
 
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If a developer begins game development with CryEngine 5.5 and then decides to switch to a better more supported and stable engine open to tweaks, will they subsequently get sued?

Asking for a friend.
In the following cases only, no royalties apply:
  • On the first USD 5,000.00 of gross receipts per year and per game;
  • Pure service and work-for-hire compensation without any share in gross receipts;
  • Gross receipts you make on Crytek’s CRYENGINE Marketplace;
  • Gross receipts from game derived merchandise which does not use CRYENGINE;
  • Awards (from third parties which are not publishers of the game) granted for the game;
  • Donations that are not used for developing the game;
  • If royalties from your publisher are set off against advances/minimum guarantees, or if you have already paid royalties on such advances/minimum guarantees. In other words: you do not have to pay twice.
As long as it doesn't use anything CryEngine, it's fine.
 
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Just start on UE, b/c you're gonna end up there anyway unless you want to wait 5 yrs for simple updates to make your game work.
 

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Lol i love how theres so much love for Unreal Engine over Cry engine but both are kinda shit for different reasons.
 
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This month, in "Crytek is using other's business model to survive"

Stay tuned next month, Crytek adopts Unity's business model! Followed by selling all assets to EA and our in depth coverage of swimsuits in gaming!
 
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If a developer begins game development with CryEngine 5.5 and then decides to switch to a better more supported and stable engine open to tweaks, will they subsequently get sued?

Asking for a friend.


Haha star citizen already did this and got sued because they took all cryteks updates from the newer cryengine and dumped them in lumberyard.
 
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Haha star citizen already did this and got sued because they took all cryteks updates from the newer cryengine and dumped them in lumberyard.
The issue was that Lumberyard is based on CryEngine 3 itself.
 
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The issue was that Lumberyard is based on CryEngine 3 itself.

No Lumberyard is based on CryEngine 1, Crytek sold the engine because there poor.
 
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