• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

EPIC Games Shows off Homonymous Raytracing Proof of Concept Videos

Raevenlord

News Editor
Joined
Aug 12, 2016
Messages
3,755 (1.34/day)
Location
Portugal
System Name The Ryzening
Processor AMD Ryzen 9 5900X
Motherboard MSI X570 MAG TOMAHAWK
Cooling Lian Li Galahad 360mm AIO
Memory 32 GB G.Skill Trident Z F4-3733 (4x 8 GB)
Video Card(s) Gigabyte RTX 3070 Ti
Storage Boot: Transcend MTE220S 2TB, Kintson A2000 1TB, Seagate Firewolf Pro 14 TB
Display(s) Acer Nitro VG270UP (1440p 144 Hz IPS)
Case Lian Li O11DX Dynamic White
Audio Device(s) iFi Audio Zen DAC
Power Supply Seasonic Focus+ 750 W
Mouse Cooler Master Masterkeys Lite L
Keyboard Cooler Master Masterkeys Lite L
Software Windows 10 x64
EPIC delivered their "The State of Unreal" presentation at the Game Developers Conference in San Francisco this week (which had a great deal much time devoted to raytracing technologies). EPIC Games has been at the forefront of graphics development for some years now. Their engines (alongside a few other key players in the industry) routinely push the boundaries of graphical fidelity. And naturally, something would be amiss if they weren't jumping on the raytracing bandwagon as well with some of the most impressive proof of concept videos I've ever seen in real-time generated graphics. The company took their time, then, to unveil their artistic interpretations of real-time ray tracing, motion capture and real-time facial animation mapping. Cue many videos, after the break.






The first video is one readers of TechPowerUp may have already seen - it's a real-time, fully raytraced rendition of the Star Wars character Phasma. The shading and reflections are top notch - as is the elevator music, really (winks). This one video was done to showcase EPIC's partnership and usage of NVIDIA's RTX technology, and if you don't believe that can be rendered in real time, you should (it's really only a matter of how much processing power one can throw at any scene, isn't it?) Another video explains what is going on, and really focuses on the Depth of Field improvements this technology brings to the table.


Another proof of concept video that was brought to life to show the state of cutting edge 3D modeling and motion capture is the Siren video, which was developed by EPIC games in partnership with Tencent, Cubic Motion and 3Lateral. Motion capture is something we've seen brought to incredible levels of detail before already, though; just think of last year's Hellblade: Senua's Sacrifice, which really added it in an extremely impressive, detailed, and expressive fashion.


Here's a behind the scenes video of Siren, as well. Don't you just love that accent?


And finally, my personal favorite out of all of these. I have a special admiration for Andy Serkis' performance - he's truly the best motion capture actor of our days. When you look at the following video, a collaboration between 3Lateral and EPIC games and developed on the Unreal Engine, try and remember that this is only based on motion capture - you can actually recognize that quite clearly with the angle of the camera lens. If you ever wanted to see a rendition of Macbeth delivered by Andy Serkis while in the skin of an alien (and who hasn't?), well, you can thank me.


It's a braver new world out there, folks. Could you imagine, when you picked up your first Master System videogame, that this is where we'd be going to? Now consider this really isn't the best we can ever achieve. It's mind-boggling.

View at TechPowerUp Main Site
 
Joined
Oct 2, 2004
Messages
13,791 (1.93/day)
I must say this Raytracing thing is going to be as big revolution as introduction of pixel shaders was over decade and a half ago. If programmable pixel shaders pushed the graphics to whole new levels, this is that equivalent. Given this was running in actual real-time tells me general application isn't that far away. Which is pretty cool. Finally something major in the graphics segment after many years of tiny evolutionary improvements.

As for that virtual woman, while it's impressive, the smile is still a dead giveaway it's not a real person no matter how realistic the rest is. They just can't seem to nail emotions perfectly no matter what. A character smiling has been animator's nemesis for decades. Doesn't look like much has changed even in 2018. :p
 
Joined
Feb 11, 2009
Messages
5,393 (0.97/day)
System Name Cyberline
Processor Intel Core i7 2600k -> 12600k
Motherboard Asus P8P67 LE Rev 3.0 -> Gigabyte Z690 Auros Elite DDR4
Cooling Tuniq Tower 120 -> Custom Watercoolingloop
Memory Corsair (4x2) 8gb 1600mhz -> Crucial (8x2) 16gb 3600mhz
Video Card(s) AMD RX480 -> ... nope still the same :'(
Storage Samsung 750 Evo 250gb SSD + WD 1tb x 2 + WD 2tb -> 2tb MVMe SSD
Display(s) Philips 32inch LPF5605H (television) -> Dell S3220DGF
Case antec 600 -> Thermaltake Tenor HTCP case
Audio Device(s) Focusrite 2i4 (USB)
Power Supply Seasonic 620watt 80+ Platinum
Mouse Elecom EX-G
Keyboard Rapoo V700
Software Windows 10 Pro 64bit
The star wars demo looked good and was funny as well.
But the Alien and the Woman just looked weird and off
 
Joined
Apr 30, 2012
Messages
3,881 (0.89/day)
It took 4 NVLinked Tesla V100's to run that Star Wars demo at 1080p24:

Gets yours now for only $49,900.


Before they change their minds.
 
Joined
Apr 16, 2010
Messages
3,456 (0.68/day)
Location
Portugal
System Name LenovoⓇ ThinkPad™ T430
Processor IntelⓇ Core™ i5-3210M processor (2 cores, 2.50GHz, 3MB cache), Intel Turbo Boost™ 2.0 (3.10GHz), HT™
Motherboard Lenovo 2344 (Mobile Intel QM77 Express Chipset)
Cooling Single-pipe heatsink + Delta fan
Memory 2x 8GB KingstonⓇ HyperX™ Impact 2133MHz DDR3L SO-DIMM
Video Card(s) Intel HD Graphics™ 4000 (GPU clk: 1100MHz, vRAM clk: 1066MHz)
Storage SamsungⓇ 860 EVO mSATA (250GB) + 850 EVO (500GB) SATA
Display(s) 14.0" (355mm) HD (1366x768) color, anti-glare, LED backlight, 200 nits, 16:9 aspect ratio, 300:1 co
Case ThinkPad Roll Cage (one-piece magnesium frame)
Audio Device(s) HD Audio, RealtekⓇ ALC3202 codec, DolbyⓇ Advanced Audio™ v2 / stereo speakers, 1W x 2
Power Supply ThinkPad 65W AC Adapter + ThinkPad Battery 70++ (9-cell)
Mouse TrackPointⓇ pointing device + UltraNav™, wide touchpad below keyboard + ThinkLight™
Keyboard 6-row, 84-key, ThinkVantage button, spill-resistant, multimedia Fn keys, LED backlight (PT Layout)
Software MicrosoftⓇ WindowsⓇ 10 x86-64 (22H2)
As for that virtual woman, while it's impressive, the smile is still a dead giveaway it's not a real person no matter how realistic the rest is. They just can't seem to nail emotions perfectly no matter what. A character smiling has been animator's nemesis for decades. Doesn't look like much has changed even in 2018. :p
Going over the uncanny valley requires all the mining power in the world. And it will only be able to render at 720p. :p
 

bug

Joined
May 22, 2015
Messages
13,210 (4.06/day)
Processor Intel i5-12600k
Motherboard Asus H670 TUF
Cooling Arctic Freezer 34
Memory 2x16GB DDR4 3600 G.Skill Ripjaws V
Video Card(s) EVGA GTX 1060 SC
Storage 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 2TB Crucial MX500
Display(s) Dell U3219Q + HP ZR24w
Case Raijintek Thetis
Audio Device(s) Audioquest Dragonfly Red :D
Power Supply Seasonic 620W M12
Mouse Logitech G502 Proteus Core
Keyboard G.Skill KM780R
Software Arch Linux + Win10
It took 4 NVLinked Tesla V100's to run that Star Wars demo at 1080p24:

I've said from the beginning that current cards probably don't cut it. But now ray tracing is no longer decades away, it's merely years. Still great news considering what we're looking at.
 
Joined
May 6, 2012
Messages
184 (0.04/day)
Location
Estonia
System Name Steamy
Processor Ryzen 7 2700X
Motherboard Asrock AB350M-Pro4
Cooling Wraith Prism
Memory 2x8GB HX429C15PB3AK2/16
Video Card(s) R9 290X WC
Storage 960Evo 500GB nvme
Case Fractal Design Define Mini C
Power Supply Seasonic SS-660XP2
Software Windows 10 Pro
Benchmark Scores http://hwbot.org/user/kinski/ http://valid.x86.fr/qfxqhj https://goo.gl/uWkw7n
So, in historical perspective similar increase in computing power required for desktop usage as 4XG80 (8800GTX) -> 1xGF100(GTX480) or 4xGF100 -> 1xGK110(GTX780Ti) or 4xGK110 -> 1xGV100.

Soon (y)
 
Last edited:

iO

Joined
Jul 18, 2012
Messages
526 (0.12/day)
Location
Germany
Processor R7 5700x
Motherboard MSI B450i Gaming
Cooling Accelero Mono CPU Edition
Memory 16 GB VLP
Video Card(s) AMD RX 6700 XT
Storage P34A80 512GB
Display(s) LG 27UM67 UHD
Case none
Power Supply SS G-650
I must say this Raytracing thing is going to be as big revolution as introduction of pixel shaders was over decade and a half ago. If programmable pixel shaders pushed the graphics to whole new levels, this is that equivalent. Given this was running in actual real-time tells me general application isn't that far away. Which is pretty cool. Finally something major in the graphics segment after many years of tiny evolutionary improvements.
Dont get too excited. Game devs already struggle with the implementation of DX12 and adding RT wont make it any easier.
It probably will end up in just a few games and then just getting sprinkled on top of it for some better AO or global illumination..
 

bug

Joined
May 22, 2015
Messages
13,210 (4.06/day)
Processor Intel i5-12600k
Motherboard Asus H670 TUF
Cooling Arctic Freezer 34
Memory 2x16GB DDR4 3600 G.Skill Ripjaws V
Video Card(s) EVGA GTX 1060 SC
Storage 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 2TB Crucial MX500
Display(s) Dell U3219Q + HP ZR24w
Case Raijintek Thetis
Audio Device(s) Audioquest Dragonfly Red :D
Power Supply Seasonic 620W M12
Mouse Logitech G502 Proteus Core
Keyboard G.Skill KM780R
Software Arch Linux + Win10
Dont get too excited. Game devs already struggle with the implementation of DX12 and adding RT wont make it any easier.
It probably will end up in just a few games and then just getting sprinkled on top of it for some better AO or global illumination..
If it gets into the Unreal engine, it will get into a lot of games.
I don't think developers struggle with DX12 (or Vulkan), it's just that DX12 (and Vulkan) take way more work with very little to show for. I.e. run a title in DX11 side by side with DX12 mode and you can barely spot the differences. Ray tracing is not like that.
I'm not saying it will be easy to do or that the devs will feel right at home with it. But the reward is there, I believe someone will do the legwork.
 

iO

Joined
Jul 18, 2012
Messages
526 (0.12/day)
Location
Germany
Processor R7 5700x
Motherboard MSI B450i Gaming
Cooling Accelero Mono CPU Edition
Memory 16 GB VLP
Video Card(s) AMD RX 6700 XT
Storage P34A80 512GB
Display(s) LG 27UM67 UHD
Case none
Power Supply SS G-650
If it gets into the Unreal engine, it will get into a lot of games.
I don't think developers struggle with DX12 (or Vulkan), it's just that DX12 (and Vulkan) take way more work with very little to show for. I.e. run a title in DX11 side by side with DX12 mode and you can barely spot the differences. Ray tracing is not like that.
I'm not saying it will be easy to do or that the devs will feel right at home with it. But the reward is there, I believe someone will do the legwork.
Every major engine supports stuff like displacement mapping, tesselation, AO, HiRez textures and so on, which can drastically improve the visuals of a game, yet it doesnt mean that it gets automatically used by developers just because its supported.
I'm just sceptic that it will end up as another buzzword like some other "game changing" technologies...
 
Joined
Oct 2, 2004
Messages
13,791 (1.93/day)
Ray Tracing is a game changer. Till now, almost everything was faked to mimic how things look in reality. Ray Tracing mimics how light interacts with physical objects. There is no faking in it (which is why it's expensive to use). We're all aware it's not just gonna happen over night, but having a glimpse of it running in a real-time sequence is amazing achievement. Till now, Ray Tracing was an offline process that took several seconds or minutes to render single frame. Pixel shaders also didn't happen over night, first they basically only used them for water and reflections in mirrors (remember how basic TES:Morrowind looked but then there was hyper real water waves and flow thx to pixel shaders?, but today, pixel shaders are integral part of basically every effect on the screen.

The Star Wars troopers scene looked jaw dropping and the fact it ran real-time on 4x Tesla cards it means we'll have this in actual games within 4-5 years. It's far away, but not that far away...
 
Joined
Dec 22, 2011
Messages
3,890 (0.86/day)
Processor AMD Ryzen 7 3700X
Motherboard MSI MAG B550 TOMAHAWK
Cooling AMD Wraith Prism
Memory Team Group Dark Pro 8Pack Edition 3600Mhz CL16
Video Card(s) NVIDIA GeForce RTX 3080 FE
Storage Kingston A2000 1TB + Seagate HDD workhorse
Display(s) Samsung 50" QN94A Neo QLED
Case Antec 1200
Power Supply Seasonic Focus GX-850
Mouse Razer Deathadder Chroma
Keyboard Logitech UltraX
Software Windows 11
Yeah I certainly don't expect the latest triple A titles to suddenly look like the latest and greatest Star Wars film, but it certainly shows what we can all look forward to in the coming years.
 
Joined
May 6, 2012
Messages
184 (0.04/day)
Location
Estonia
System Name Steamy
Processor Ryzen 7 2700X
Motherboard Asrock AB350M-Pro4
Cooling Wraith Prism
Memory 2x8GB HX429C15PB3AK2/16
Video Card(s) R9 290X WC
Storage 960Evo 500GB nvme
Case Fractal Design Define Mini C
Power Supply Seasonic SS-660XP2
Software Windows 10 Pro
Benchmark Scores http://hwbot.org/user/kinski/ http://valid.x86.fr/qfxqhj https://goo.gl/uWkw7n
Two generations past Volta we'll hopefully have enough power in top tier GPU to run the Star Wars troopers scene on one gpu in real time :)

(based on speed bumps between generations in the past)
 

bug

Joined
May 22, 2015
Messages
13,210 (4.06/day)
Processor Intel i5-12600k
Motherboard Asus H670 TUF
Cooling Arctic Freezer 34
Memory 2x16GB DDR4 3600 G.Skill Ripjaws V
Video Card(s) EVGA GTX 1060 SC
Storage 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 2TB Crucial MX500
Display(s) Dell U3219Q + HP ZR24w
Case Raijintek Thetis
Audio Device(s) Audioquest Dragonfly Red :D
Power Supply Seasonic 620W M12
Mouse Logitech G502 Proteus Core
Keyboard G.Skill KM780R
Software Arch Linux + Win10
Every major engine supports stuff like displacement mapping, tesselation, AO, HiRez textures and so on, which can drastically improve the visuals of a game, yet it doesnt mean that it gets automatically used by developers just because its supported.
I'm just sceptic that it will end up as another buzzword like some other "game changing" technologies...
And that is in spite of the fact that you see what ray tracing can do every time you go see a SciFi movie. It's your opinion and I can respect that.
 
Joined
Apr 15, 2009
Messages
1,011 (0.18/day)
Processor Ryzen 9 5900X
Motherboard Gigabyte X570 Aorus Master
Cooling ARCTIC Liquid Freezer II 360 A-RGB
Memory 32 GB Ballistix Elite DDR4-3600 CL16
Video Card(s) XFX 6800 XT Speedster Merc 319 Black
Storage Sabrent Rocket NVMe 4.0 1TB
Display(s) LG 27GL850B x 2 / ASUS MG278Q
Case be quiet! Silent Base 802
Audio Device(s) Sound Blaster AE-7 / Sennheiser HD 660S
Power Supply Seasonic Prime 750W Titanium
Software Windows 11 Pro 64
And that is in spite of the fact that you see what ray tracing can do every time you go see a SciFi movie.
True, but they aren't rendering those frames in real time. It's something to look forward to definitely.
 
Joined
Nov 4, 2005
Messages
11,681 (1.73/day)
System Name Compy 386
Processor 7800X3D
Motherboard Asus
Cooling Air for now.....
Memory 64 GB DDR5 6400Mhz
Video Card(s) 7900XTX 310 Merc
Storage Samsung 990 2TB, 2 SP 2TB SSDs and over 10TB spinning
Display(s) 56" Samsung 4K HDR
Audio Device(s) ATI HDMI
Mouse Logitech MX518
Keyboard Razer
Software A lot.
Benchmark Scores Its fast. Enough.
Will we reach the time when smaller process allows huge silicon chips with 4 times the processing power to do this in one chip? Yep.

But it is years down the road, and I would wager the application specific math hardware will be out first, much like tessellation was in old ATI cards but unused.

Still an interesting demo.
 

Easy Rhino

Linux Advocate
Staff member
Joined
Nov 13, 2006
Messages
15,444 (2.43/day)
Location
Mid-Atlantic
System Name Desktop
Processor i5 13600KF
Motherboard AsRock B760M Steel Legend Wifi
Cooling Noctua NH-U9S
Memory 4x 16 Gb Gskill S5 DDR5 @6000
Video Card(s) Gigabyte Gaming OC 6750 XT 12GB
Storage WD_BLACK 4TB SN850x
Display(s) Gigabye M32U
Case Corsair Carbide 400C
Audio Device(s) On Board
Power Supply EVGA Supernova 650 P2
Mouse MX Master 3s
Keyboard Logitech G915 Wireless Clicky
Software The Matrix
Wow, I havn't heard the name Ray Tracing in 10 years. They are still hyping it?
 
Joined
Jun 10, 2014
Messages
2,900 (0.81/day)
Processor AMD Ryzen 9 5900X ||| Intel Core i7-3930K
Motherboard ASUS ProArt B550-CREATOR ||| Asus P9X79 WS
Cooling Noctua NH-U14S ||| Be Quiet Pure Rock
Memory Crucial 2 x 16 GB 3200 MHz ||| Corsair 8 x 8 GB 1333 MHz
Video Card(s) MSI GTX 1060 3GB ||| MSI GTX 680 4GB
Storage Samsung 970 PRO 512 GB + 1 TB ||| Intel 545s 512 GB + 256 GB
Display(s) Asus ROG Swift PG278QR 27" ||| Eizo EV2416W 24"
Case Fractal Design Define 7 XL x 2
Audio Device(s) Cambridge Audio DacMagic Plus
Power Supply Seasonic Focus PX-850 x 2
Mouse Razer Abyssus
Keyboard CM Storm QuickFire XT
Software Ubuntu
Don't expect fully raytraced games anytime soon, but it still can be used on voxels to create desent shadows and glare.

I'm not that excited about the Unreal engine though…
 

bug

Joined
May 22, 2015
Messages
13,210 (4.06/day)
Processor Intel i5-12600k
Motherboard Asus H670 TUF
Cooling Arctic Freezer 34
Memory 2x16GB DDR4 3600 G.Skill Ripjaws V
Video Card(s) EVGA GTX 1060 SC
Storage 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 2TB Crucial MX500
Display(s) Dell U3219Q + HP ZR24w
Case Raijintek Thetis
Audio Device(s) Audioquest Dragonfly Red :D
Power Supply Seasonic 620W M12
Mouse Logitech G502 Proteus Core
Keyboard G.Skill KM780R
Software Arch Linux + Win10
Wow, I havn't heard the name Ray Tracing in 10 years. They are still hyping it?
If by "hyping" you mean, "got it working in real time on almost consumer grade hardware", then yes, they are ;)
This time it's got proper DX API support. True, tessellation got that years ago and it still doesn't run well on most video cards. But it's getting there.
 
Joined
Sep 11, 2015
Messages
624 (0.20/day)
I like how they are demonstrating the Star Wars demo on a tablet...

Just by the time this comes out, most games will probably be streamed to us with a subscription from some cloud based platform somewhere. We live in interesting times.
 
Joined
Dec 22, 2011
Messages
3,890 (0.86/day)
Processor AMD Ryzen 7 3700X
Motherboard MSI MAG B550 TOMAHAWK
Cooling AMD Wraith Prism
Memory Team Group Dark Pro 8Pack Edition 3600Mhz CL16
Video Card(s) NVIDIA GeForce RTX 3080 FE
Storage Kingston A2000 1TB + Seagate HDD workhorse
Display(s) Samsung 50" QN94A Neo QLED
Case Antec 1200
Power Supply Seasonic Focus GX-850
Mouse Razer Deathadder Chroma
Keyboard Logitech UltraX
Software Windows 11
  • Like
Reactions: bug
Joined
Sep 7, 2017
Messages
3,244 (1.34/day)
System Name Grunt
Processor Ryzen 5800x
Motherboard Gigabyte x570 Gaming X
Cooling Noctua NH-U12A
Memory Corsair LPX 3600 4x8GB
Video Card(s) Gigabyte 6800 XT (reference)
Storage Samsung 980 Pro 2TB
Display(s) Samsung CFG70, Samsung NU8000 TV
Case Corsair C70
Power Supply Corsair HX750
Software Win 10 Pro
This was the kind of demo I was hoping to see (that Metro thing Nvidia had was underwhelming).

I like how they are demonstrating the Star Wars demo on a tablet...

Just by the time this comes out, most games will probably be streamed to us with a subscription from some cloud based platform somewhere. We live in interesting times.

If that was the case, Nvidia will be out of business. I'm pretty sure they don't want that. :p
 
Joined
Apr 30, 2012
Messages
3,881 (0.89/day)
It didn't really.


So the argument goes from looks great but OMG four Volta DGX, expensive FU Nvidia... to:

OMG it didn't really need expensive DGX Volta monster... FU Nvidia.

Reflection demo vs PICA PICA demo


The tweet = "We don't need a $50,000 station just $12,000 worth of GPUs"

Even Nvidia during the GeForce RTX presentation showed it



Kind of hard to dispell it when they run the demo and few months later Nvidia CEO shows a slide saying such. Even if Turing was used you'll notice 45ms is still under 30fps.
 
Last edited:
Top