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What is your REAL gaming resolution?

What is your REAL gaming resolution?

  • < 1080P

    Votes: 6 6.3%
  • 1080P

    Votes: 26 27.4%
  • 1080P + higher resolution scale

    Votes: 7 7.4%
  • 1440p

    Votes: 33 34.7%
  • 1440p + higher resolution scale

    Votes: 2 2.1%
  • 4K

    Votes: 9 9.5%
  • Other resolution

    Votes: 12 12.6%

  • Total voters
    95
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Many websites including steam hardware survey conclude that 1080p is still the norm. Those statistics do not mention on wich resolutionscale the players are playing.
Many modern games allow high-res rendering with downscaling to 1080p wich improves the visual quality a lot. This allows 1080p screen owners to enjoy more details and in some engines greater draw distances ( including frostbite and unreal engine ).

So my question is. On wich setting do you play most games that allow resolusionscaling?
I for example play PUBG on 1080p at 120% and BF1 at 1080p and 140%. So I will answer "1080p + higher resolution scale".
 

qubit

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Downscaling a higher resolution to 1080p doesn't give you any more detail than 1080p - that's impossible. What it does do, is to apply smoothing (AA) to the picture, but frankly, performance tends to be better just running at 1080p with AA.

I like NVIDIA's DSR since it allows me to benchmark the performance of my card at 4K resolution even though I've only got a 2K monitor.
 
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I try for 4k for the most part, but anything under 50fps will get 2K or 1080p.
 
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2560x1440 i use it since 2013 iirc, got a U2713HM then upgraded to a MG279Q and now i bought this https://eu.aoc.com/en/products/q3279vwfd8 for about 225$ it is a superb monitor for the price(32" IPS 1440p 75Hz with Freesync). Got it after seeing this review, basicly everything he said is true, at least on mine :) no calibration needed used Warm preset and medium Overdrive, lowerd brightness to 35% good to go.
 

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Many websites including steam hardware survey conclude that 1080p is still the norm. Those statistics do not mention on wich resolutionscale the players are playing.
Many modern games allow high-res rendering with downscaling to 1080p wich improves the visual quality a lot. This allows 1080p screen owners to enjoy more details and in some engines greater draw distances ( including frostbite and unreal engine ).

So my question is. On wich setting do you play most games that allow resolusionscaling?
I for example play PUBG on 1080p at 120% and BF1 at 1080p and 140%. So I will answer "1080p + higher resolution scale".
Well, Steam doesn’t differentiate because 1080p is still 1080p. Downscaling won’t create more pixels in the architecture.

Steam survey is correct: 1080p is the norm. Here, on this website, I predict it will be 1440p, but still closely followed by 1080p.
 
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4k most of the time but like StrayKat if the frames per second are not high enough I will run at 2k.
 
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I play in 4k for the most part but the lowest I go is 1440P for the new Total War games. There is almost no difference I can discern in that game. Plus I have a 49' monitor so 1080P does not look good from 3 feet away after you go to 4K.
 
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I've been running 2560*1600 on my 30" monitor (which is a primary monitor) for several years now
 

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24" 1440p 165hz, perfect gaming monitor. For internets i prefer my 27" 1440p.
 

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RIP your eyes.
lol yeah.

I remember a couple of years ago, my local Costco had a 90" 1080p TV on display. This thing was so large, that you could clearly see the spacing between the pixels and if you jammed your nose up against it, you could just about resolve the individual RGB (even with my eyesight) so that the colour illusion began to break down. Total nerd stuff. Loved it. :cool:
 
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1920x1200 only if the game reaches good preformance when downscalling, if not, native 1440x900.
 
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Downscaling a higher resolution to 1080p doesn't give you any more detail than 1080p - that's impossible. What it does do, is to apply smoothing (AA) to the picture, but frankly, performance tends to be better just running at 1080p with AA.

This statement is 100% false. At least 3 games I own gain:
- Draw distance of objects
- More detailled textures at a distance ( most likely because of increase in drawdistance )
- More detailled tessalation

In Start Wars Battlefront 2, the difference in texture drawdistance is HUGE. At 100% you see every texture drawing while you walk. At 200% you can see the textures much sooner.

First screenshot at 200%, second at 100%. To actually see the difference in tessalation, you'll have to download them and swap between them. You will see mud and other details in de ground rise in volume.

And the 4rd screenshot is part of the 3rd one. In the 3rd screenshot you see 1080p left, and 1080p with 150% resolution scale at the right. I took these for the PUBG forums to clearly show the advantage of a higher resolution scale at a distance.

ScreenshotWin32_Final_005.png
ScreenshotWin32_Final_006.png

2d8ezia.jpg

nwyptv.png
 
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For me the real resolution is 1920x1200. But thanks to dsr i can go higher. But until 4k g-sync comes down to a price i will pay or my current monitor dies, that is how it will be.
 

qubit

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This statement is 100% false. At least 3 games I own gain:
- Draw distance of objects
- More detailled textures at a distance ( most likely because of increase in drawdistance )
- More detailled tessalation

In Start Wars Battlefront 2, the difference in texture drawdistance is HUGE. At 100% you see every texture drawing while you walk. At 200% you can see the textures much sooner.

First screenshot at 200%, second at 100%. To actually see the difference in tessalation, you'll have to download them and swap between them. You will see mud and other details in de ground rise in volume.

And the 4rd screenshot is part of the 3rd one. In the 3rd screenshot you see 1080p left, and 1080p with 150% resolution scale at the right. I took these for the PUBG forums to clearly show the advantage of a higher resolution scale at a distance.

View attachment 108528View attachment 108529
View attachment 108531
View attachment 108530
Sorry, you 100% misunderstand and hence are wrong, because you're conflating two different things.

Your games might well look better with the picture scaled down, but that's not showing more detail than what 1080p can do, it's simply the rendering engine choosing to render at a better quality, eg further draw distance. If the engine chose to do that at the native 1080p, the picture would be even better, because you wouldn't have the fuzziness that the downscaling process inevitably produces. On my NVIDIA card, I can adjust the filter percentage, to trade off between softness and sharpness, which you might have on AMD too. The default is 33% for NVIDIA and that looks best in my opinion.

So, once again, you're not seeing any more detail than what a 1080p display can show, otherwise you could just buy a 1080p monitor and enjoy 4K glory on it. Can't happen. You just like the look given by the anti aliasing and the game engines and that's fine.

I just wanna double check: you're using the AMD equivalent of NVIDIA's DSR, Virtual Super Resolution? If not, then we're talking about two different things and we're at cross purposes.
 
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Sorry, you 100% misunderstand and hence are wrong, because you're conflating two different things.

Your games might well look better with the picture scaled down, but that's not showing more detail than what 1080p can do, it's simply the rendering engine choosing to render at a better quality, eg further draw distance. If the engine chose to do that at the native 1080p, the picture would be even better, because you wouldn't have the fuzziness that the downscaling process inevitably produces. On my NVIDIA card, I can adjust the filter percentage, to trade off between softness and sharpness, which you might have on AMD too. The default is 33% for NVIDIA and that looks best in my opinion.

So, once again, you're not seeing any more detail than what a 1080p display can show, otherwise you could just buy a 1080p monitor and enjoy 4K glory on it. Can't happen. You just like the look given by the anti aliasing and the game engines and that's fine.

I just wanna double check: you're using the AMD equivalent of NVIDIA's DSR, Virtual Super Resolution? If not, then we're talking about two different things and we're at cross purposes.

Nahhhh not entirely in agreement here. An internal upscale is essentially a higher render resolution = a higher quality level quite similar to having a higher resolution panel.

Why? Because there is another factor to viewing images and that is view distance. Many of those '4K' pixels are essentially lost due to not sitting close enough and that effect is amplified for moving images due to 'motion resolution' which is directly tied to refresh rate and G2G response. Both of which vary and are not particularly great in a 4K panel. Let alone the FPS.

There is also more detail, because more detail is rendered, then blown up, and then sized down and adjusted for the target resolution. The extra detail is sized along with it.

Therefore, motion clarity - which is really the ability to view a higher amount of pixels accurately while they move - is directly tied to FPS/hz/G2G neither of which are bound to any sort of monitor resolution. For that reason, TSSAA is popular in games now and it is a *vast* improvement over any 1080p with SMAA or even SSAA on top. It is in no way comparable to the jaggy/blurry juggle that we call DSR/VSR.

Got it? :) In the end its about the overall experience, not about pixel count. Its just a number we use to represent something, it does not directly imply higher quality.
 
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5760x1080 (actually 6000x1080 with bezel correction). For any game that doesn't have proper support for that ultra-wide resolution, basic 1920x1080.
 

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Why no option for triple monitors

I ran 4K but to taxing so I run 5760x1080
 
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IT was triple screen 1600P but it still hurts to talk about why I had to give it up :( :( :( :( (7680 x 1600P or 8064 x 1600P)
 
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For the last 18 months or so, have be gaming at 1080p ... before that w/ 1 screen (1920 x 1000) w/ 80 pixels at the bottom for browser, utility, other application access. Now that stuff is on 2nd screen. Both screens are 144 hz TN used with strobelighting for MBR

However, when kids are out, I'll play at 1440p, on the 165 Hz, IPS (AuOptronics Panel) Screen using ULMB
 

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Joined
Jan 28, 2012
Messages
13,147 (2.94/day)
Location
Concord, NH, USA
System Name Apollo
Processor Intel Core i9 9880H
Motherboard Some proprietary Apple thing.
Memory 64GB DDR4-2667
Video Card(s) AMD Radeon Pro 5600M, 8GB HBM2
Storage 1TB Apple NVMe, 4TB External
Display(s) Laptop @ 3072x1920 + 2x LG 5k Ultrafine TB3 displays
Case MacBook Pro (16", 2019)
Audio Device(s) AirPods Pro, Sennheiser HD 380s w/ FIIO Alpen 2, or Logitech 2.1 Speakers
Power Supply 96w Power Adapter
Mouse Logitech MX Master 3
Keyboard Logitech G915, GL Clicky
Software MacOS 12.1
4k for just about everything as I don't play that many graphically intense games. There are only a handful that I will drop to 1080p.
 
Joined
Feb 18, 2006
Messages
5,147 (0.78/day)
Location
AZ
System Name Thought I'd be done with this by now
Processor i7 11700k 8/16
Motherboard MSI Z590 Pro Wifi
Cooling Be Quiet Dark Rock Pro 4, 9x aigo AR12
Memory 32GB GSkill TridentZ Neo DDR4-4000 CL18-22-22-42
Video Card(s) MSI Ventus 2x Geforce RTX 3070
Storage 1TB MX300 M.2 OS + Games, + cloud mostly
Display(s) Samsung 40" 4k (TV)
Case Lian Li PC-011 Dynamic EVO Black
Audio Device(s) onboard HD -> Yamaha 5.1
Power Supply EVGA 850 GQ
Mouse Logitech wireless
Keyboard same
VR HMD nah
Software Windows 10
Benchmark Scores no one cares anymore lols
this site is going to skew higher just by default. 1080p is still the norm
 
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