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NVIDIA Ceases Support for 3DVision, Mobile Kepler

Raevenlord

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NVIDIA via a customer help post has announced that their 3DVision work will be ceasing come April 2019. Release 418 of NVIDIA's GeForce Game Ready Drivers, and all other driver packages, will cease to provide support and improvements to 3DVision across the titles that are already covered by the technology. Users who want to keep 3DVision support will have to stay with the 418 release. Extended support for issues already present in the latest 3DVision release will still be granted support by NVIDIA until April 2020.

Like 3D TVs, mobile and desktop computers with 3D-capable screens have dwindled to almost zero in recent years, with the technology proving to be more of a novelty than an actual addition to users' computing experience. The NVIDIA support post also states that driver support for their Kepler-based graphics cards will cease as of April 2019. Desktop Kepler is still supported.



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Well never had 3D Vision capable monitor but i am curious how good it was?
 
YES!!!! The most useless feature in their drives and one thing I always have to un-tick when installing the drivers.
 
Well never had 3D Vision capable monitor but i am curious how good it was?

It wasn't too bad for the games that it gave a AAA ratiing to in drivers made for 3DVision. I remember playing Black Ops 1 or 2 with 3D Vision and it was an interesting experience... but I mean VR headsets do it better now, so there is really no point.
 
YES!!!! The most useless feature in their drives and one thing I always have to un-tick when installing the drivers.
It doesn't help much, I still have to go the custom install route to untick GFE :D
 
I played some games with good old red/blue glasses and 3D was.... cool. :)
 
Less bloated drivers yay.
 
Well never had 3D Vision capable monitor but i am curious how good it was?
Its just their proprietary version of 120HZ before it was mainstream.

My laptop (Alienware) has it, but due to me upgrading it's GPU 3Dvision no longer works (thank god)
 
Didn't this come out with the Geforce 3? Mine came with glasses, but it was blurry, so inevitably useless.

But boy was that a nice card along with OCing the snot out of ti4600.
 
Didn't this come out with the Geforce 3? Mine came with glasses, but it was blurry, so inevitably useless.

But boy was that a nice card along with OCing the snot out of ti4600.
Hehe, that was back in the days where overclocking actually yielded results you didn't need benchmarks to detect.
 
I remember seeing a 3D Vision monitor in some store a couple weeks ago, surprised that there was even one.
 
Well never had 3D Vision capable monitor but i am curious how good it was?

Those shutter 3D glasses were doomed since beginning of VR headsets. But there's one very good feature designed for them on monitors: lightboost, or now-a-days ULMB or similar.
 
Didn't this come out with the Geforce 3? Mine came with glasses, but it was blurry, so inevitably useless.

But boy was that a nice card along with OCing the snot out of ti4600.
I also had stutter glasses (Gainward) with GF 4 Ti 4200 back in the day... NFS Underground looked cool :)
 
Well never had 3D Vision capable monitor but i am curious how good it was?

I tried it years back when I had my Asus VG248QE display. It was more of a novelty than anything. Game support seemed to be hit and miss. I was playing Skyrim at the time at it was really cool! But it was working my GPUs like mad (I think I had GTX680's in SLI at the time?). I ended up returning the kit in the end...seemed to be too much hassle. The emitter had issues being detected and it seemed like such a hack to make the game work (doubts about the future with it). :/
 
Impressed they supported it for this long frankly.
 
Well never had 3D Vision capable monitor but i am curious how good it was?

At one point I had a 3D surround setup with 3 Acer 27" monitors, it was awesome being able to play Crysis 2 and TES: Skyrim in such an immersive environment.

Too bad the technology never caught up, the main issue was having to wear the 3D glasses, wish there was research into making 3D that doesn't require glasses, Nintendo got it right with their "new 3DS"

Edit: I knew I uploaded pictures of that set up somewhere, this is from March 2012.
20190311_105827.jpg


RIP 3DVision :rockout:
 
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I tried it back in the gtx2xx days, it could be good or awful depending on the game, 3d on WoW could even be considered as a cheat since you could see things better in cramped bosses with lots of spells and particles. As always the reason it didn't took of was the need of glasses.
 
A step to make the driver package smaller.
 
It was a bit too 3D for my taste in the beginning ... gave me motion sickness in the Batman titles, tho it eased after of few tries.
 
At one point I had a 3D surround setup with 3 Acer 27" monitors, it was awesome being able to play Crysis 2 and TES: Skyrim in such an immersive environment.

Too bad the technology never caught up, the main issue was having to wear the 3D glasses, wish there was research into making 3D that doesn't require glasses, Nintendo got it right with their "new 3DS"

Edit: I knew I uploaded pictures of that set up somewhere, this is from March 2012.
View attachment 118520

RIP 3DVision :rockout:
Glassless 3D required you to sit right in front of the screen. Look at the screen at an angle and the effect was gone. With handheld, it's rather hard to look at the screen any other way, but that obviously didn't work for larger screens.
Oh well, just give it about two decades and 3D screens will make their already customary comeback.
 
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