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Hitman 2 to Get DirectX 12 Renderer Through a Patch Later Today

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IO Interactive announced that "Hitman 2" will receive a new DirectX 12 renderer through a patch scheduled for later today. The game launched with only DirectX 11 support unlike the 2016 reboot of the franchise that was one of the posterboys of DirectX 12, and let you choose between the two APIs. The DirectX 12 renderer is expected to be better optimized for multi-core CPUs. Hitman 2 is published by WB Games, which likely emphasized on getting all of the base game out instead of the piecemeal episodic approach of the 2016 "Hitman," making IOI focus on content over technical advancements. The DirectX 12 renderer is now being retrofitted through a 1.8-gigabyte patch. Besides DirectX 12, the March 2019 update (v2.20) includes a new location, Hantu Port (Singapore), which will unlock as a DLC, with Sniper Assassin missions. The DirectX 12 renderer can be enabled through the Advanced Settings in the game's launcher.



The change-log follows.

Game Update 2.20: What's New?
  • Hantu Port Location (Expansion Pass): The first major content drop for our Expansion Pass is a brand new Sniper Assassin map in Hantu Port, Singapore.
  • Hantu Port: We've added 7 new trophies/ achievements for the Hantu Port Sniper Assassin map.
  • Hantu Support: We've updated the menu flow for the Game Modes section, including new artwork and backgrounds for single player and multiplayer selection. Hantu Port has also been added to the Career Page.
  • Sniper Career: We've added the Himmelstein and Hantu Port locations to the Career/Statistics menu. The progression of each of the 3 rifles will be displayed (47, Stone and Knight).
Game Update 2.20: What's Changing?
  • Nul Point: We've fixed an issue that could result in a successful playthrough ending with a '0' score.
  • Static Rico: We've fixed an issue that could cause Rico Delgado to suspend his routine after the tattoo was finished.
  • Texture Fix: We've fixed an issue that could cause textures to flicker during the Three-Headed Serpent mission in Santa Fortuna.
  • Backpacker Bug: We've fixed an issue that could fail the 'Backpacker' Mission Story after placing the souvenir.
  • Shashka A33 Audio: We've fixed an issue that could cause the Shashka A33 rifle to have barely audible SFX when used by an NPC.
  • Brief Case: We've fixed an issue where 47 getting frisked with the briefcase could result in an animation where the briefcase clips through 47's legs.
  • Wrench Stash: We've fixed an issue that prevented the Handyman Wrench from being used in a 'Hidden Stash'.
  • Disco Crush: We've fixed an issue that was preventing unconscious NPC's from dying when a disco ball was dropped on them.
  • Environment Sweep: We've fixed multiple minor issues across all locations (including Legacy) relating to Environment Art.
  • Ambient Array: We've fixed various examples of ambient sound either being muted or not changing smoothly.
  • Wrench Hit: We've fixed an issue that was preventing sound effects from triggering when pacifying an NPC with a wrench.
  • Arrived: We've removed the Arrival 'location' from the Statistics page.
PC-Specific Improvements
  • DX 12: We've enabled DX 12 support for all PC players using AMD and Intel DX12 GPUs and on NVIDIA GeForce 900 series or better. This option can be toggled in the Launcher.
  • Motion Blur: We've fixed an issue where the Motion Blur setting was not working as intended.
  • Benchmark Stats: We've fixed an issue that could prevent the results of the Benchmark being generated.
  • Multiple Monitors: We've fixed an issue that could cause out-of-world environments to be visible for players using multiple monitors, or a single ultra-wide monitor.
  • Taser Shot: We've fixed an issue where the ICA Proximity Taser would not react when being shot. Now, it will trigger as expected.
  • Stretched Outfits: We've fixed an issue where outfits could become stretched on certain machines running Windows 8.1 with AMD graphics cards.
  • PiP: We've fixed an issue where the PiP camera would sometimes display shadows erratically when the 'Screenspace Shadows' option is turned on.

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The DirectX 12 renderer is expected to add some eye-candy
?

No it is not. And that is not mentioned in the patch notes either.
 

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Why didn't the launch with it? Should have been functional from Hitman.
 
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D

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Is this really using DX12 as a primary API, or just a DX12 wrapper like the previous version?
 
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The previous game had DX12, the sequel doesn't? Crysis 2 anyone? Same situation, but with DX9 and DX11.
 
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The previous game had DX12, the sequel doesn't? Crysis 2 anyone? Same situation, but with DX9 and DX11.

Not really. Crysis 2 was made more for that generation consoles thus dx9. And Crysis one was pro PC and using dx9/dx10 not dx11. And yeah Crysis 2 DX11 path gave us excess use of tessellation and everybody remembers how well that went...

Anyhow, DX12 should ease cpu bottlenecks, so it's good to see they finally release it.
 

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The previous game had DX12, the sequel doesn't? Crysis 2 anyone? Same situation, but with DX9 and DX11.
If anyone paid attention, IO Interactive had just finished a legal fight to remove themselves from Square Enix and made this happen by in effect buying themselves out of the contract and to retain the Hitman rights.

They publicly said before release of Hitman 2 they needed to pay bills and needed to get a game out. So, since we are told that DX12 implementation is more time and cost intensive, they wanted to concentrate on producing a quality game on DX11, instead of shortchanging quality in order to get DX12 implemented at release.
 
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D3D11 and D3D12 are effectively forks. To do D3D12 right, the D3D11 code is pretty much worthless. The D3D12 implementation in these cases (like The Division) is often underwhelming. I don't know that we've actually seen a pure-bred D3D12 game yet.
 
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I don't understand why are they not going with the Vulcan API. So much better than the crap fest D3D12 is...
 
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Here's my problem with every hitman game and the reason I find them silly - how the hell does he make all those clothes fit perfectly ?
 
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Here's my problem with every hitman game and the reason I find them silly - how the hell does he make all those clothes fit perfectly ?

Because he has near perfect body frame... things just sit well on people like those. Imagine Lewandowski could do the same.
 

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I would say yes but Xbox One takes more after D3D11 than D3D12. Microsoft may have software locked it to Windows 10 rather than completely eliminating the D3D11 code path and focusing on making the D3D12 implementation as good as it can be.
 
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I would say yes but Xbox One takes more after D3D11 than D3D12. Microsoft may have software locked it to Windows 10 rather than completely eliminating the D3D11 code path and focusing on making the D3D12 implementation as good as it can be.

DX12 is an API, not a featureset

You can run DX12 on a 290X which is a older architecture, all features may not be supported and that can be gpu specific like Raytracing.
 
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Because he has near perfect body frame... things just sit well on people like those. Imagine Lewandowski could do the same.
What about a fat short cook he killed ?
 
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What about a fat short cook he killed ?
Lol, if you’re that detailed about why you don’t like Hitman, there must be thousands of games that all have you suspend a little bit of reality, don’t you think? :)
 
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Absymal performance ?
90fps at 2560x1440 ?
great,except there are locations where vega 64 drops below 1070 performance,under 50 fps.





https://www.purepc.pl/karty_graficz..._kart_graficznych_turing_bez_bajerow?page=0,7

http://www.pcgameshardware.de/Hitman-2-Spiel-6334/Specials/PC-Benchmark-Test-Review-Release-1269180/


Lol, if you’re that detailed about why you don’t like Hitman, there must be thousands of games that all have you suspend a little bit of reality, don’t you think? :)
lol I'm joking,I don't like hitman for more reasons than just that.
 
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I've had this is in my backlog for awhile. I am glad I let it bake a little longer. More DLCs and lots of polish.
 
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Is this really using DX12 as a primary API, or just a DX12 wrapper like the previous version?

Pretty sure that wasn't the case, Hitman ran faster on wide variety of hardware on DX12.
 
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Nvidia cash hard at work.

On the plus side, the cracked ver has already been uploaded lol.
the results are very repetitive across all sites,may be the benchmark skews the results in favor in nvidia
watching actual gameplay comparisons on youtube, RVII still is outperformed by 2080 and 1080Ti,but nowehere near what is shown in the benchmark.
this is just sad.should be pulled from the tpu's list in favor of just testing a 10 second gameplay sequence.

@W1zzard what do you say ?
look at this and compare against the benchmark results where 1070 outperforms V64.Here V64 matches 1080!

though the purepc link I posted does not test the in game benchmark yet it shows 1070 beat v64.I just don't know if it represent the actual experience in all locations,probably not.
they're pretty thorough in finding the absolute worst case scanario both for their gpu and cpu testing.however,I don't think this is consistent with tpu's approach.
 
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