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AMD Announces Radeon RX 5700 Based on Navi: RDNA, 7nm, PCIe Gen4, GDDR6

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It was announced in January, too late to put into Navi. Arcturus might have it.


I want to know how many transistors it has.

Then why do the LG 2019 C9 TV's have HDMI 2.1. How did they manage to get that done for an already released product? They even announced 2.1 support 6 months ago.
 
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It might come in a future update.
 

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Then why do the LG 2019 C9 TV's have HDMI 2.1. How did they manage to get that done for an already released product? They even announced 2.1 support 6 months ago.
New GPU architectures take about 5 years to go from design to commercial product. HDMI 2.1 has a lot of significant changes in it that were too much to accommodate too late in development. The most important features (like VRR) AMD already does over HDMI 2 to displays that support it.

The decoder chips in TVs are vastly more simple than GPUs.


Edit: If this is the TV you're talking about it looks like the only HDMI 2.1 feature they added was eARC...which is simple.
 
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I dont see HDMI 2.1? Why?
I don't think it really matters as long as the HDTV is a half-way decent HDTV with HDR,etc..most of these 2018/2019 4K HDTV's that are mid range and up do HDR and true 120hz, what people want and like is 4K resolution at 120Hz, and maintains your 4:4:4 subsampling and is still plenty smooth.... If that is the case..You'll be able to get all those important benefits of HDMI 2.1 using the current HDMI 2.0 . You can get these important "gaming features" through current HDMI 2.0, again, as long as the 4K HDTV is decent. The only reason a gamer should care about having a GPU with HDMI 2.1 is if they are wanting to run their games at 8K at 60fpz/120fps and thats a pipe dream right now lol.

So if a gamer wants to have their PC connected to their 4K HDTV and run their PC games at 4K rez at a maximum of 120Hz, and maintains your 4:4:4 subsampling and is still silky smooth, this can be done with HDMI 2.0, as long as the 4k HDTV is decent, that has a 120hz true processor inside and can do that while keeping the 4 4 4 subsamp, HDR,etc,etc, Some of these 4k Sets claim it can do 120hz but honestly its not true 120hz, its 60hz but most mid-range 4k sets, that have come out in the last few years or for sure this year..can do this.
 
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Navi 5700 will be 10%-15% faster than Rtx 2070

Navi 5800 will be 10%-15% faster than Rtx 2080

Navi 5900 will be 10%-15% faster than Rtx 2080ti and the 5900 series will have (7nm+ Arcturus hardware accelerated Ray Tracing) features, and that specific Gpu will launch mid 2020


Navi 5700 will be their entry level Navi mid range Gpu which will beat a 2070 launching this July, and then in 2020 we'll get the 5800 & 5900 Gpu's which will beat the 2080 & 2080ti respectively


The 5700 & 5800 based Pc parts will be standard off the shelf Gpu's without any specific hardware accelerated Ray Tracing features baked in, however the next Gen consoles will get fully custom Navi based Gpu's with the 5900 hardware accelerated 7nm+ Arcturus Ray Tracing features built into the silicon as these next Gen console's will be the real deal Holyfield people.


Xbox Anaconda will use the full custom 5900 Gpu with advanced Ray Tracing Arcturus features....


Ps5 will use a custom 5800 Gpu with advanced Ray Tracing Arcturus Features....


Xbox Lockhart will use a custom 5700 Gpu with advanced Ray Tracing Arcturus Features....


These consoles will perform far higher than the +10% figures of the Pc parts above due to the way consoles work with deep console level optimization, and closed loop ultra low level to the Metal console Api's......


These console versions of Navi will be custom parts which are far more advanced than the Pc parts........


Next Gen console's Xbox Anaconda & Ps5 will absolutely murder the performance of an Rtx 2070 level Pc as Anaconda will be faster than an Rtx 2080ti, and ps5 will be faster than an Rtx 2080, and Xbox Lockhart will be faster than an Rtx 2070
 
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I'm no fan either of large GPU die percentages dedicated to just RT performance
That percentage is surprisingly small.
The real question is what the market will accept in terms of visual gain versus additional cost / performance hit. And that is an answer nobody has, but Turing so far isn't going like hotcakes, which is a sign. In that sense, if we can see in-game, live footage of that Crytek implementation adding to visual quality at minimal performance cost, that is the real game changer.
As I noted above, what Vega56 does in Neon Noir, GTX1080 can do in Battlefield V. This is the level of performance expected today from RT running on shaders.
I think the more interesting development with hardware solutions for RT is how well it can be utilized for other tasks. That will make RT adoption easier. Nvidia tried something with DLSS, but that takes too much effort.
DLSS is not RT at all. Nvidia tried denoising on Tensor cores which is similar but different from DLSS and they have been suspiciously quiet on whether actual games are using it this far.
DXR works with different structures, Crytek is voxel based, DXR is not.
So there goes the "could be used" aspect of it, because, wait for it, "specialized hardware" is not known for being flexible.
BHV traversal can be run on RT cores for voxels. Intersection would probably need meshing of the voxels.
We can have all those visuals today, with helluva shader work, the main point of RT gimmick (and it's nothing beyond it, for F sake, most of RT-ing is denoising at this point) is to achieve reflections/illumination/shade with smaller effort.
I think you underestimate how much smaller this effort is.
For game developers to do it, one simply needs to have large enough "RT user base". And this is why Crytek's take on the problem is so much better than NVDA's.
You do realize that "Nvidia's approach" will give a considerable speed boost to "Crytek's take"? The truth of the matter is that there are no different approaches as such. This is all ray tracing.
I don't think it really matters as long as the HDTV is a half-way decent HDTV with HDR,etc..most of these 2018/2019 4K HDTV's that are mid range and up do HDR and true 120hz, what people want and like is 4K resolution at 120Hz, and maintains your 4:4:4 subsampling and is still plenty smooth.... If that is the case..You'll be able to get all those important benefits of HDMI 2.1 using the current HDMI 2.0 . You can get these important "gaming features" through current HDMI 2.0, again, as long as the 4K HDTV is decent. The only reason a gamer should care about having a GPU with HDMI 2.1 is if they are wanting to run their games at 8K at 60fpz/120fps and thats a pipe dream right now lol.
HDMI 2.0 cannot do 4k@120Hz, much less at 4:4:4 and VRR.
 
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It's a mid-range chip. It was never intended to be top dog. Radeon VII remains AMD's top product until Arcturus debuts.

I suspect Navi only has 8-10 billion transistors compared to 18.5 billion in RTX 2080 Ti and 13.5 billion in Radeon VII. The fact it is knocking on Radeon VII's door with GDDR6 and much fewer transistors is a testament to RDNA's design.
 
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Navi 5700 will be 10%-15% faster than Rtx 2070

Navi 5800 will be 10%-15% faster than Rtx 2080

Navi 5900 will be 10%-15% faster than Rtx 2080ti and the 5900 series will have (7nm+ Arcturus hardware accelerated Ray Tracing) features, and that specific Gpu will launch mid 2020


Navi 5700 will be their entry level Navi mid range Gpu which will beat a 2070 launching this July, and then in 2020 we'll get the 5800 & 5900 Gpu's which will beat the 2080 & 2080ti respectively


The 5700 & 5800 based Pc parts will be standard off the shelf Gpu's without any specific hardware accelerated Ray Tracing features baked in, however the next Gen consoles will get fully custom Navi based Gpu's with the 5900 hardware accelerated 7nm+ Arcturus Ray Tracing features built into the silicon as these next Gen console's will be the real deal Holyfield people.


Xbox Anaconda will use the full custom 5900 Gpu with advanced Ray Tracing Arcturus features....


Ps5 will use a custom 5800 Gpu with advanced Ray Tracing Arcturus Features....


Xbox Lockhart will use a custom 5700 Gpu with advanced Ray Tracing Arcturus Features....


These consoles will perform far higher than the +10% figures of the Pc parts above due to the way consoles work with deep console level optimization, and closed loop ultra low level to the Metal console Api's......


These console versions of Navi will be custom parts which are far more advanced than the Pc parts........


Next Gen console's Xbox Anaconda & Ps5 will absolutely murder the performance of an Rtx 2070 level Pc as Anaconda will be faster than an Rtx 2080ti, and ps5 will be faster than an Rtx 2080, and Xbox Lockhart will be faster than an Rtx 2070
Gotta love it when brand-new accounts come in and spew heaps of incredibly optimistic and entirely unsourced speculation. The most trustworthy information there is.

I'm hopeful for Navi, but this is just silly.
 
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Navi 5700 will be 10%-15% faster than Rtx 2070

Navi 5800 will be 10%-15% faster than Rtx 2080

Navi 5900 will be 10%-15% faster than Rtx 2080ti and the 5900 series will have (7nm+ Arcturus hardware accelerated Ray Tracing) features, and that specific Gpu will launch mid 2020


Navi 5700 will be their entry level Navi mid range Gpu which will beat a 2070 launching this July, and then in 2020 we'll get the 5800 & 5900 Gpu's which will beat the 2080 & 2080ti respectively


The 5700 & 5800 based Pc parts will be standard off the shelf Gpu's without any specific hardware accelerated Ray Tracing features baked in, however the next Gen consoles will get fully custom Navi based Gpu's with the 5900 hardware accelerated 7nm+ Arcturus Ray Tracing features built into the silicon as these next Gen console's will be the real deal Holyfield people.


Xbox Anaconda will use the full custom 5900 Gpu with advanced Ray Tracing Arcturus features....


Ps5 will use a custom 5800 Gpu with advanced Ray Tracing Arcturus Features....


Xbox Lockhart will use a custom 5700 Gpu with advanced Ray Tracing Arcturus Features....


These consoles will perform far higher than the +10% figures of the Pc parts above due to the way consoles work with deep console level optimization, and closed loop ultra low level to the Metal console Api's......


These console versions of Navi will be custom parts which are far more advanced than the Pc parts........


Next Gen console's Xbox Anaconda & Ps5 will absolutely murder the performance of an Rtx 2070 level Pc as Anaconda will be faster than an Rtx 2080ti, and ps5 will be faster than an Rtx 2080, and Xbox Lockhart will be faster than an Rtx 2070

The Lord has spoken! :roll:
 
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Navi 5700 will be 10%-15% faster than Rtx 2070

Navi 5800 will be 10%-15% faster than Rtx 2080

Navi 5900 will be 10%-15% faster than Rtx 2080ti and the 5900 series will have (7nm+ Arcturus hardware accelerated Ray Tracing) features, and that specific Gpu will launch mid 2020


Navi 5700 will be their entry level Navi mid range Gpu which will beat a 2070 launching this July, and then in 2020 we'll get the 5800 & 5900 Gpu's which will beat the 2080 & 2080ti respectively


The 5700 & 5800 based Pc parts will be standard off the shelf Gpu's without any specific hardware accelerated Ray Tracing features baked in, however the next Gen consoles will get fully custom Navi based Gpu's with the 5900 hardware accelerated 7nm+ Arcturus Ray Tracing features built into the silicon as these next Gen console's will be the real deal Holyfield people.


Xbox Anaconda will use the full custom 5900 Gpu with advanced Ray Tracing Arcturus features....


Ps5 will use a custom 5800 Gpu with advanced Ray Tracing Arcturus Features....


Xbox Lockhart will use a custom 5700 Gpu with advanced Ray Tracing Arcturus Features....


These consoles will perform far higher than the +10% figures of the Pc parts above due to the way consoles work with deep console level optimization, and closed loop ultra low level to the Metal console Api's......


These console versions of Navi will be custom parts which are far more advanced than the Pc parts........


Next Gen console's Xbox Anaconda & Ps5 will absolutely murder the performance of an Rtx 2070 level Pc as Anaconda will be faster than an Rtx 2080ti, and ps5 will be faster than an Rtx 2080, and Xbox Lockhart will be faster than an Rtx 2070
No, it won't be happening. Sapphire leaks Navi's price (5700 and 5800). AMD uses Radeon VII which is top GPU. Navi 5700 is %10 faster than RTX 2070 in Strange Brigade. Already, Radeon VII is %20-25 faster than RTX 2080 in Strange Brigade but RTX 2080 is faster than Radeon VII in other games like Witcher 3, AC Odyssey and Rainbow Six Siege.
My Expections
RX 5700= RTX 2060+%7
RX 5800= RTX 2070
RX 5900= RTX 2070+%10
RX 5900 XT= RTX 2080
 
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You do realize that "Nvidia's approach" will give a considerable speed boost to "Crytek's take"?

I need to see the receipts.

I suppose you know better than what sources have shown thus far.
I suppose you have sources that others don't, don't hesitate to show them.

PS
And why always so outraged?
 

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The Lord hath spoken.

Can't have inaccuracies on the forums, jeez.

This really depends on if you're quoting the Bible or Händel.

Anyway. Is this brand new or not? I see many conflicting arguments. Me I'm cautiously optimistic, in this context defined as "might perform almost as good as they say in a best case scenario".
 
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I suppose you have sources that others don't, don't hesitate to show them.

Sure thing.


"However, RTX will allow the effects to run at a higher resolution. At the moment on GTX 1080, we usually compute reflections and refractions at half-screen resolution. RTX will probably allow full-screen 4k resolution. It will also help us to have more dynamic elements in the scene, whereas currently, we have some limitations. Broadly speaking, RTX will not allow new features in CRYENGINE, but it will enable better performance and more details. "

As for 'being outraged'... I think that's more up to your misguided interpretation of the world around you than anything else. The fact you're not aware of the above source speaks volumes. There is no outrage here.
 
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when crysis doing refleractions in half resolution, you know the game is over
 
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"However, RTX will allow the effects to run at a higher resolution. At the moment on GTX 1080, we usually compute reflections and refractions at half-screen resolution. RTX will probably allow full-screen 4k resolution. It will also help us to have more dynamic elements in the scene, whereas currently, we have some limitations. Broadly speaking, RTX will not allow new features in CRYENGINE, but it will enable better performance and more details. "

Nice (emphasis mine).


As for 'being mad'... I think that's more up to your misguided interpretation of the world around you than anything else. There is no "being mad" here.

when crysis doing refleractions in half resolution, you know the game is over
Because RTX gimmick is... cough.


RTX shadows are actually way crappier than what is shown above. That's why heavy denoising is an inherent part of it.
 
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Nice (emphasis mine).

Indeed
123924


There is no "being mad" here.

Indeed

123925


If you're not mad, stop swearing. Beyond that, its clear you're just looking for things to disagree on, have fun with that.
 
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If you're not mad, stop swearing
The post to which you replied with stinky "mad" comment doesn't contain a single uncensored word, besides one could be using them without "being mad".
Why did yo react like that? BH? Sigh.

And for the other part, perhaps RTX cores are not as "specialized" as someone wants us to believe.
 
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The post to which you replied with stinky "mad" comment doesn't contain a single uncensored word, besides one could be using them without "being mad".
Why did yo react like that? BH? Sigh.

And for the other part, perhaps RTX cores are not as "specialized" as someone wants us to believe.

Scroll through your general tone of voice on this forum and maybe the answer will reveal itself to you. Nice way to deflect the core of your incorrect statements of the last few pages though. I'm done with you.
 
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Benchmark Scores 3050 scores good 15-20% lower than average, despite ASUS's claims that it has uber cooling.
Scroll through your general tone of voice on this forum and maybe the answer will reveal itself to you
You complained about "mad" comment, and "swearing" in the context of a post that had neither nor.
It is your misguided interpretation of the world around you multiplied by some tribalism more than anything.

I don't have any feelings (in either direction) about anyone posting on this forum.

I'm done with you.
I don't think I care enough to remember you tomorrow. So, uh, well, just don't reply.
 
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And for the other part, perhaps RTX cores are not as "specialized" as someone wants us to believe.
RT Cores do BVH Traversal and intersection testing. Specialized in what they do but what they do are operations useful to practically all raytracing implementations.
 
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I'm really liking the look of this Taichi prototype (minus the RGB)

taichi.jpg
 

bug

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RT Cores do BVH Traversal and intersection testing. Specialized in what they do but what they do are operations useful to practically all raytracing implementations.
Let him be. He's grasping at straws, in denial that AMD is missing on yet another GFX advancement.
 
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I'm really liking the look of this Taichi prototype (minus the RGB)

View attachment 123927

Spinning ring of fire, or is my eyes deceiving me? Tad long card though, that size of cooling could be on Radeon VII class TDP product.

Are they finally doing their own design though, their RX 500 -series and Vegas were mostly subpar products.
 
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