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AMD Releases Radeon Software Adrenalin 19.9.1 Drivers

btarunr

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AMD today posted the latest version of Radeon Software Adrenalin 2019 Edition drivers. Version 19.9.1 beta comes with day-one optimization for "Gears 5," with up to 5 percent performance improvement in the DirectX 12 mode. It also expands the Vulkan API feature-set with four new extensions, "VK_AMD_device_coherent_memory," "VK_EXT_calibrated_timestamps," "VK_EXT_line_rasterization," and "VK_EXT_shader_demote_to_helper_invocation." Lastly, the drivers address a bug that causes GIGABYTE RGB Fusion 2.0 software to hang the system on graphics cards based on RX 5700-series GPUs. Grab the drivers from the link below.

DOWNLOAD: AMD Radeon Software Adrenalin 19.9.1 beta



The change-log follows.

Support For
  • Gears 5: Up to 8% performance improvement in Gears of War 5 running DirectX 12 on Radeon Software Adrenalin 2019 Edition version 19.9.1 vs. 19.8.2
Added Vulkan Support
  • VK_AMD_device_coherent_memory: This extension adds device coherent and device uncached memory types. Device coherent and uncached memory are expected to have lower performance for general access than non-device coherent memory but can be useful in certain scenarios particularly so for debugging.
  • VK_EXT_calibrated_timestamps: This extension provides an interface to query calibrated timestamps obtained quasi simultaneously from two time domains such as host and device time domains.
  • VK_EXT_line_rasterization: This extension adds some line rasterization features that are commonly used in CAD applications and that are supported in other APIs like OpenGL. These features include Bresenham-style line rasterization, smooth rectangular lines (coverage to alpha) and stippled lines for all three line rasterization modes.
  • VK_EXT_shader_demote_to_helper_invocation: This extension adds Vulkan support for the SPV_EXT_demote_to_helper_invocation SPIR-V extension. The SPIR-V extension provides a new instruction that allows shaders to "demote" a fragment shader invocation to behave like a helper invocation for its duration. The demoted invocation will have no further side effects and will not output to the framebuffer but remains active and can participate in computing derivatives and in subgroup operations. This is a better match for the "discard" instruction in HLSL.

Fixed Issues
  • Launching RGB Fusion 2.0 may cause a system hang on Radeon RX 5700 series graphics products system configurations.

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Works fine on win 10pro 64bit Ryzen 3800x and radeon VII
 
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Still broken where it matters, after 7 driver releases!

* Enabling Enhanced Sync may cause game, application or system crashes on Radeon RX 5700 series graphics products.
* Stutter may be experienced when Radeon FreeSync is enabled displays above 60hz with Radeon RX 5700 series graphics products.
* Random BSOD (My Favorite :laugh:) with Radeon RX 5700 series graphics products.
* PC lockup when using firefox+ hw accel on any video site with Radeon RX 5700 series graphics products.
 
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* Random BSOD (My Favorite :laugh:) with Radeon RX 5700 series graphics products.
* PC lockup when using firefox+ hw accel on any video site with Radeon RX 5700 series graphics products.

Sounds like you're using a low wattage PSU. A friend was using a 400 watt no-name Chinese PSU that at least luckily did not fry his equipment after it timed out running at max load while playing No Man's Sky.

Back when I got my Radeon 290X I would get all sorts of random crashes, blue screens, etc when I loaded Thief 4. My intuition was that my power supply was insufficient for the task and I was correct. I amy have gone overkill with a 1,300 watt PSU though the problems instantly stopped.
 
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After being an ATI/AMD fan since the 90's, I'm getting incredibly sick of problematic drivers. I've spent more time over the last few months trying to make drivers work properly for my Radeon VII than actually using it.
 
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Sounds like you're using a low wattage PSU. A friend was using a 400 watt no-name Chinese PSU that at least luckily did not fry his equipment after it timed out running at max load while playing No Man's Sky.

Back when I got my Radeon 290X I would get all sorts of random crashes, blue screens, etc when I loaded Thief 4. My intuition was that my power supply was insufficient for the task and I was correct. I amy have gone overkill with a 1,300 watt PSU though the problems instantly stopped.

hmm nope EVGA SuperNOVA P2 850W
 

eidairaman1

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Sounds like you're using a low wattage PSU. A friend was using a 400 watt no-name Chinese PSU that at least luckily did not fry his equipment after it timed out running at max load while playing No Man's Sky.

Back when I got my Radeon 290X I would get all sorts of random crashes, blue screens, etc when I loaded Thief 4. My intuition was that my power supply was insufficient for the task and I was correct. I amy have gone overkill with a 1,300 watt PSU though the problems instantly stopped.

Considering 750 is recommended.

After being an ATI/AMD fan since the 90's, I'm getting incredibly sick of problematic drivers. I've spent more time over the last few months trying to make drivers work properly for my Radeon VII than actually using it.

Hmm i nary a problem with drivers, are you removing them before installing the newest?
 
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Good new Vulkan extensions, more on parity with Nvidia.
 
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After being an ATI/AMD fan since the 90's, I'm getting incredibly sick of problematic drivers. I've spent more time over the last few months trying to make drivers work properly for my Radeon VII than actually using it.

Is the problem related to specific games? I am playing a lot of Division 2 - the problem there is the directx 12 setting in game - but that should be a game issue
 
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Hmm i nary a problem with drivers, are you removing them before installing the newest?

Yep, using the latest DDU every time. Most recently I've done a full fresh install of Windows. I've had nothing but problems with drivers since getting the VII. I have 3 other PC's in my house with AMD cards (570, 590, Vega 56) and they all are fine, but the VII is just stubborn as hell. I think 19.9.1 are actually working though, I spent some time with them last night and had only a few issues.

Is the problem related to specific games? I am playing a lot of Division 2 - the problem there is the directx 12 setting in game - but that should be a game issue

I was actually playing quite a bit of Division 2 last night in DX12 at max settings 2560x1440 and it was working really well. I have my overclock set to 2050/1200 and it was working as it should. I do notice that for some reason in Monster Hunter World and FF XV though, that the GPU clock won't go beyond 1650MHz unless I go back to default 1800MHz on the GPU, then it will sit around 1750-1775MHz, but if I try to overclock the GPU at all in wattman it will go back to 1650MHz in those games.
 
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I was actually playing quite a bit of Division 2 last night in DX12 at max settings 2560x1440 and it was working really well. I have my overclock set to 2050/1200 and it was working as it should. I do notice that for some reason in Monster Hunter World and FF XV though, that the GPU clock won't go beyond 1650MHz unless I go back to default 1800MHz on the GPU, then it will sit around 1750-1775MHz, but if I try to overclock the GPU at all in wattman it will go back to 1650MHz in those games.
Will give that a try. I found that some games has issues that can be fixed by changeing the memory timings - in fact in some games I run with 800mhz mem because it gives higher gpu speeds with the stock cooler
 
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