- Joined
- Nov 3, 2013
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Processor | Ryzen 5600 |
---|---|
Motherboard | X570 I Aorus Pro |
Cooling | Deepcool AG400 |
Memory | HyperX Fury 2 x 8GB 3200 CL16 |
Video Card(s) | RX 6700 10GB SWFT 309 |
Storage | SX8200 Pro 512 / NV2 512 |
Display(s) | 24G2U |
Case | NR200P |
Power Supply | Ion SFX 650 |
Mouse | G703 (TTC Gold 60M) |
Keyboard | Keychron V1 (Akko Matcha Green) / Apex m500 (Gateron milky yellow) |
Software | W10 |
Exclusive: A Deeper Look at the PlayStation 5
Now that the name is official, we've got more details about Sony's next-gen console—from the haptics-packed controller to UI improvements.
www.wired.com
The exact quote:
Before they do, Cerny wants to clarify something. When we last discussed the forthcoming console, he spoke about its ability to support ray-tracing, a technique that can enable complex lighting and sound effects in 3D environments. Given the many questions he’s received since, he fears he may have been ambiguous about how the PS5 would accomplish this—and confirms that it’s not a software-level fix, which some had feared. “There is ray-tracing acceleration in the GPU hardware,” he says, “which I believe is the statement that people were looking for.” (A belief born out by my own Twitter mentions, which for a couple of weeks in April made a graphics-rendering technique seem like the only thing the internet had ever cared about.)
So the Navi part in the PS5 will have (some sort of) RT hardware on it. I'm guessing Rdna2 cards will have it as well.
Also the new controller looks promising