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AMD Releases Radeon Software Adrenalin 20.3.1 Drivers for DOOM Eternal

btarunr

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AMD released the Radeon Software Adrenalin 2020 Edition drivers just in time for Asia and ANZ regions to begin "razing hell" with DOOM Eternal. Version 20.3.1 adds day-one optimization for DOOM Eternal, including an up to 5 percent performance improvement with "Ultra Nightmare" graphics settings. Optimization is also added for "Half Life: Alyx" and the Vulkan API mode of "Ghost Recon: Breakpoint." The drivers also add a few Vulkan extensions: VK_EXT_post_depth_coverage (only supported on RDNA or later graphics architectures); VK_KHR_shader_non_semantic_info, VK_EXT_texel_buffer_alignment, and VK_EXT_pipeline_creation_cache_control. Grab the drivers from the link below and raze hell!

DOWNLOAD: AMD Radeon Software Adrenalin 20.3.1 Beta



The change log follows.

Support For
  • DOOM Eternal
  • Achieve up to 5% better performance playing Doom Eternal (Ultra Nightmare settings) at 1920x1080p on the Radeon RX 5700XT with Radeon Software Adrenalin 2020 Edition 20.3.1, versus Radeon Software Adrenalin 2020 Edition 20.2.2. RS-333
  • Half-Life : Alyx
  • Ghost Recon Breakpoint: Vulkan API
Added to Vulkan:
  • VK_EXT_post_depth_coverage: This extension indicates support for shader modules that use the SPV_KHR_post_depth_coverage extension. Fragment shaders using the SPV extension can control whether the SampleMask built-in input variable reflects the coverage after the depth and stencil tests are applied. This extension is only supported on AMD RDNA hardware.
  • VK_KHR_shader_non_semantic_info: This extension indicates support for shader modules that use the SPV_KHR_non_semantic_info extension. Shader modules using the SPV extension can include non-semantic instructions that can be safely removed from the module.
  • VK_EXT_texel_buffer_alignment: This extension provides a mechanism to query alignment requirements for uniform and storage texel buffers that cannot be well communicated via minTexelBufferOffsetAlignment.
  • VK_EXT_pipeline_creation_cache_control: This extension provides flags that can be used by an application to inquire about potential high cost that could be incurred during pipeline creation. The information can be obtained prior to carrying out the create operation, which would allow the application to adjust its behavior accordingly.
Fixed Issues
  • Frame skipping or choppy audio may be experienced in videos captured using Radeon ReLive.
  • Some games may experience stutter while using Instant Replay or third-party applications that stream or perform screen capture.
  • Hotkeys may fail to apply to scenes in ReLive scene editor when the scene has a custom name.
  • Webcam elements may fail to appear on screen when a custom location is set during ReLive recording.
  • AMD A-Series/E-Series APU Processors will reflect older Radeon Software Adrenalin 2019 Edition Settings user interface.
  • Zero RPM toggle may fail to reset or appear when disabling advanced fan tuning options in Performance Tuning.
  • Radeon Software may automatically close when a live stream is started or stopped.
  • Desktop cursor may intermittently remain visible after toggling Radeon Software's overlay in some games.
  • Red Dead Redemption 2 may experience a blank screen when launched using the Vulkan API.
  • Radeon Software may experience an application crash, or a system TDR may occur, when VRAM reaches 8GB or more with HBCC enabled on Radeon RX Vega series graphics products.
  • DOOM may experience an intermittent system hang or application crash during gameplay.
  • Space Engineers may experience an application or hang during gameplay when Grass Density is turned on.
  • A system hang or black screen may occur when exiting SteamVR with multi display system configurations.
  • Monster Hunter World : Iceborne may have lower than expected performance in some areas of the game on Radeon RX 5700 series graphics products.
  • Video playback may exhibit corruption on Interlaced content in Movies and TV on Ryzen 3000 with Radeon Graphics Processors.
  • PassMark may experience an application hang on some Ryzen with Radeon Graphics Processors.
  • On Radeon RX Vega and older discrete GPUs and on APUs, enabling integer display scaling could result in a reduction of frame rate.
  • Integer display scaling may not show up as available in Radeon Software on some GCN-based GPUs.
Known Issues
  • Enhanced Sync may cause a black screen to occur when enabled on some games and system configurations. Any users who may be experiencing issues with Enhanced Sync enabled should disable it as a temporary workaround.
  • Performance Metrics Overlay and Radeon WattMan incorrectly report higher than expected idle clock speeds on Radeon RX 5700 series graphics products. Performance and power consumption are not impacted by this incorrect reporting.
  • Radeon Software may open with an inconsistent window size or may not keep its previously set size when opened.
  • Modifying the HDMI Scaling slider may cause FPS to become locked to 30.
  • Some games may exhibit stutter intermittently during gameplay on Radeon RX 5000 series graphics products.
  • Desktop or In-game corruption may occur intermittently when HDR is enabled.
  • Radeon RX Vega series graphics products may experience a system crash or TDR when playing games with Instant Replay enabled. A workaround for users experiencing these issues is to disable Instant Replay.
  • A system crash or hang may be experienced when using Edge browser to play Netflix content.
  • Some users may still experience black screen or system hang issues during extended periods of gameplay. AMD will continue to monitor and investigate reports of these issues closely.

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Downloading now.....
 

Cheeseball

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I wonder if a new Radeon Pro driver would be out soon as well. It's currently at 20.Q1.1 (2/21/2020), but it is stable for my use case.

EDIT: Just tried the RX 5700 XT with Doom Eternal and its doing a nice 165 FPS Ultra Nightmare @ 1080p on the latest Radeon Pro drivers.
 
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I wonder if a new Radeon Pro driver would be out soon as well. It's currently at 20.Q1.1 (2/21/2020), but it is stable for my use case.

EDIT: Just tried the RX 5700 XT with Doom Eternal and its doing a nice 165 FPS Ultra Nightmare @ 1080p on the latest Radeon Pro drivers.

Radeon Pros are typically a quarterly release thing, unless there is a critical bug. Not that it's a bad thing if they "just work."
 
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They seem to release more bugfixes lately.
 

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I wonder if a new Radeon Pro driver would be out soon as well. It's currently at 20.Q1.1 (2/21/2020), but it is stable for my use case.

EDIT: Just tried the RX 5700 XT with Doom Eternal and its doing a nice 165 FPS Ultra Nightmare @ 1080p on the latest Radeon Pro drivers.


Did your high refresh Freesync enabled issue ever get fixed? I remember something about a 120hz cap on 144hz monitor. What about game crashes, no more issues like that? I really want to roll AMD with Navi 2. Just need to make sure they are having solid progress.
 

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Did your high refresh Freesync enabled issue ever get fixed? I remember something about a 120hz cap on 144hz monitor. What about game crashes, no more issues like that? I really want to roll AMD with Navi 2. Just need to make sure they are having solid progress.

I switched over to the Radeon Pro driver because I use the 5700 XT mostly for work now, but I can tell you that I'm not running into any issues with Doom Eternal and other games at the moment.

The 120 Hz/144 Hz thing was because my previous monitor had an "overclocking" feature to get the maximum refresh rate and it also had not-so-compatible EDID reporting so the VRAM ran at max clocks at 144 Hz. CRU can fix that, but it runs just fine on an NVIDIA card.

Multi-monitor might still be a problem though, but I'm not experiencing that because I have separate monitors for each of the cards in my system, so it doesn't really look like "multi"-monitor with the 5700 XT.
 
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I switched over to the Radeon Pro driver because I use the 5700 XT mostly for work now, but I can tell you that I'm not running into any issues with Doom Eternal and other games at the moment.

The 120 Hz/144 Hz thing was because my previous monitor had an "overclocking" feature to get the maximum refresh rate and it also had not-so-compatible EDID reporting so the VRAM ran at max clocks at 144 Hz. CRU can fix that, but it runs just fine on an NVIDIA card.

Multi-monitor might still be a problem though, but I'm not experiencing that because I have separate monitors for each of the cards in my system, so it doesn't really look like "multi"-monitor with the 5700 XT.

I see, yeah I use toastyx CRU myself all the time and have for years. Nice to hear you got it all figured out though, cheers
 
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