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Sony Pulls Cyberpunk 2077 from the PlayStation Store

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Nah, it's pretty bad.

So far 20hrs in I haven't faced a major bug other than 2 crashes and the occasional T-posing of NPCs. My friends have been playing as well and it's been pretty ok for them as well. Guess i'm one of the lucky few that's been enjoying the game so far, w/c kinda sucks because its an "ok" game but not realy worth the hype
 
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even PS5 ?

There is no PS5 version.

The only way to play this on PS5 is the PS4 version via backwards compatibility.

Proper next generation CP 2077 releases on PS5 & XSX sometime next year.
 
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So far 20hrs in I haven't faced a major bug other than 2 crashes and the occasional T-posing of NPCs. My friends have been playing as well and it's been pretty ok for them as well. Guess i'm one of the lucky few that's been enjoying the game so far, w/c kinda sucks because its an "ok" game but not realy worth the hype

Maybe you aren't, but many many people are. Myself included and I got about 20hrs as well.

I see reddit posts, youtube videos and alike of plenty of people who are having issues.

The hype was the fault of gamers I believe.
 
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They had a huge credit of trust among community and they threw it all away with bad executive decisions.
 
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They had a huge credit of trust among community and they threw it all away with bad executive decisions.

Well, the community didn't understand that the only thing a company can do when they have their trust is profit from it.
 
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Wonder how people feel of all the CP2077 licensing accessories that were sold after being soured on the game.
 
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I don't really get it, the X1 versions is even worse (not that it matters much). So why is this one being taken down ?
Sony's decision is probably related to the amount of refund requests they're getting.
 
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I'd really love to know wtf these idiots were coding on? How the hell is it possible for these idiots to end up in a situation as this?

Nah, it's pretty bad.

Let me disagree :) It runs quite fine on PC.
 
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Stock opening today - drop by 20%.
 
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They touted a dynamic weather system including acid rain and sandstorms. Nope, you get rain and a single scripted sandstorm.
There's actually two scripted sandstorms. Once during the Panam quest, the second during a race with Claire.
 
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So far 20hrs in I haven't faced a major bug other than 2 crashes and the occasional T-posing of NPCs. My friends have been playing as well and it's been pretty ok for them as well. Guess i'm one of the lucky few that's been enjoying the game so far, w/c kinda sucks because its an "ok" game but not realy worth the hype

I’ve got somewhere shy of 30hrs logged on the PC version, no major bugs or issues of any kind. I’ve seen a few janky animations and that’s about it - no glitched objects, T-posed characters, crazy physics, random clothes disappearing, nothing like that. Honestly feels like some of the glitch videos are from a different game altogether- I just haven’t seen these sort of issues at all.

My biggest complaint is that some of the AI needs reworked - police in particular and NPC interactions need attention. Outside of that I think vehicles need more attention and items, particularly consumables, need more differentiated status effects to make them useful.

In the current state, Cyberpunk (on PC) is good with some rough edges. Definitely potential to be great with some adjustments - I say that because I have not had a big open-world game hold my attention like this since Skyrim or GTAV.
 
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I’ve got somewhere shy of 30hrs logged on the PC version, no major bugs or issues of any kind. I’ve seen a few janky animations and that’s about it - no glitched objects, T-posed characters, crazy physics, random clothes disappearing, nothing like that. Honestly feels like some of the glitch videos are from a different game altogether- I just haven’t seen these sort of issues at all.

My biggest complaint is that some of the AI needs reworked - police in particular and NPC interactions need attention. Outside of that I think vehicles need more attention and items, particularly consumables, need more differentiated status effects to make them useful.

In the current state, Cyberpunk (on PC) is good with some rough edges. Definitely potential to be great with some adjustments - I say that because I have not had a big open-world game hold my attention like this since Skyrim or GTAV.


I fully agree. It's been a while since an open world game has really captured me. It really sucks that the other platforms got the short end of the stick. Hopefully it'll be like witcher 3 where patch 1.05/1.06 made the game shine again.
 
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Game looks great and works great on PC but i got bored at some point and uninstalled.
It's a GTA V clone but I'm much older now and that kind of game bores me so quick.
This must be the most hyped up game of all time, that's why many of us bought into it but the story and gameplay just isn't there to be that mind-blowing.
I'll probably revisit this game when i get an RTX but i don't know if i have the patience to actually finish the game.
 
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Lemme break it down for all those people wondering the obvious.

1) CDPR pre-sold millions of copies on 8th generation consoles and PC.

2) Somewhere during development CDPR decided to shift focus from 8th gen console and use backwards compatibility of 9th gen consoles and hoped to brute force it.
2a) Delay was for that imo. Their official excuse that to polish on 8th gen consoles​
2b) AND hope that 9th gen consoles become proliferated.​
2c) sadly both targets fail.​

3) Pandemic supply meant that there's not enough 9th gen consoles. 8th gen is still primary console for almost all household.

4) CDPR blocks review on 8th gen consoles. Release reviews were either 9th gen consoles or PC.

5) Prime time! Slowly but surely issues on 8th gen consoles come out.

6) CDPR issues apology and promises patches and magnanimously announces refund.

7) Surprise! Japanese (apology for my french) scheiße-stains of two companies Sony and Nintendo don't believe in refunds of digital media.

8) Fortunately (for Nintendo) Switch won't get Cyberpunk anyway so Sony does what it does best and delists Cyberpunk from PSN. No refund for nobody.

TL;DR CDPR screwed Sony over with sudden refunds. Sony neither has the refund system in place (like all other western storefronts) nor the manpower during holidays to handle the sudden influx of refunds from 8th gen console owners.
Sony is pissed and delists the game from PSN. NO. REFUNDS.

Now the ball is in CDPR's court.

Edit: I was wrong. Sony is honoring refunds but irrefutably pissed af.
 
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Finally the console players get to experience how a bad port looks like...something which is common in the PC world.
 
D

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:laugh: Merry Xmas CDPR

Open world game my ass, it is near enough a single city.
 
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I'd really love to know wtf these idiots were coding on? How the hell is it possible for these idiots to end up in a situation as this?




Nah, it's pretty bad.

PC first game, simple, just like TW3.

Its just that this one stacks way too much logic for weaker machines.

Seems like mgmt was too keen on getting max sales and the devs had to suck it up. This is the result. Its not pretty but at the same time... I couldnt care less. Its worth considering that usually this works the other way around and we get a weak console port, or design decisions aimed at console play.

If anything this is a plus for PC gaming. Game runs best on that and probably will moving forward.

BTW... console opportunism much? I dont recall Sony removing No Mans Sky and that game was potentially even less delivery on promises at launch... and priced at the same sixty bucks.


Seriously, Ive stopped taking anything console seriously. Its clear thats wolves leading sheep and wont ever be different.
 
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1608287779328.png


77 hours and counting. I've enjoyed every minute of it.
 
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So far for me, on PC, after tons of hours, I had:

- many levitating / air stuck objects (Jackie chopsticks at the beginning was the sign of what was to come)

- spawning issues with objects and npc's... like a car parked vertically at 90º; in one mission the quest needed bartender was spawned outside of the club (when initiated the dialogue the game insta-teleported me inside, to a sitting on a bar stool animation, but he didn't, sounded faded/far away... well, he was); in another mission the quest related car I was supposed to enter/use was spawned well below the map, with only the marking with a down arrow showing, making me scratch my head thinking that maybe there was an underground park somewhere, or I maybe was supposed to use mine... had to reload two times before it fixed itself and the car finally spawned correctly on the correct sidewalk spot); couple of insta-car traffic spawning situations while driving

- collision detection epilepsies from crashed cars and other objects

- un-lootable bodies, boxes, etc... either because they were semi- buried in the map or were at level but was stupid hard to try position myself so the interaction dialogue could appear; also in the Delamain quest some of the killed flying drones would not fall to the ground after being killed... making it impossible to get their orange loot, others would fall but into the map itself making them also unreachable

- NPCs stuck... fast moving cyberpsycho got simply stuck in place on a dead body on the ground (making it easy to kill); other was stuck in place but with the rushed running animations still going (this one was bit harder to hit); several npc's on a side job were stuck in a stiff crucified position

- fell through the map once or twice

- at some point it seems the "skip dialogue" option stopped being shown for me (still not sure if bug itself, or just related to where the convos are taking place)

- sound inconsistencies (while on the phone in a conversation, the npc voice swapped between a normal tone and a "voice through the phone" tone) (other time it sounded like the npc voice was far away); also after a certain underwater mission, the underwater ambient sound/bubbling would continue to play in the background while I was already on the surface and doing other missions (save/reload solved it)

- while mounting on a bike, my head and neck simply disappeared

- minimap duplicated icons floating around (when exiting the dialogue of a ripperdoc then moving away, for example)

- AI is dumb as an army boot. On the rare occasion of someone chasing me on a certain quest step on the desert, after the start of the chase it took not more than 5 seconds for them to crash by themselves into a rock or something, immediately knocking themselves out, making the supposed dangerous gun blasting "chase" into a normal smooth cruise to the destination.

- ...

And that's just the bugs. There's tons of quality of life issues that clearly denote either a lack of time to tune them, lack of play testing (proved by their recent investors meeting notes), or they simply lack the experience in these type of "modern city setting with fast cars and guns".
Some are as simple as it gets in this type of game: the minimap/compass doesn't zoom out so when you are cruising around using the GPS to get somewhere and you notice the minimap showing a 90º turn ahead, it's already too late, you hammer the brakes but you overshoot the turn by a mile because you can't see it and react in time to make the turn, and sometimes neither the minimap seems to be that well synced to where you are on the road. Any play testing would tell them that this is a simple issue that ruins the driving experience... specially when the cars in this game also have crap braking distances and laggish steering.
 
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Oh noes, who would have known that a game which bogs a 1080ti+9700k machine to a crawl would not work well on older consoles with their potato-based hardware.
Jokes aside, I really think CDPR made a mistake selling this game for old consoles - it's a heavy game and prevoius-gen consoles just don't have the hardware to run it. They seemingly really wanted to get the game out before christmas shopping frenzy, and again rushing the product to market backfired horribly.

Personally, after around 40h, I only had one bug I noticed, a quest which was impossible to be completed because of vanishing dialogue. Reloading a previous save fixed it. No T-posing, palm tree weirdness, just good old low framerate. Not even a hard crash.
 
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The game has been in active development since 2015 and was scheduled for release in 2019 before PS5/XBSX released. No one made CDPR advertise and release a PS4/XB1 version, it was a decision they made, likely because they needed the huge PS4/XB1 market (over 150 million units) to make the game economically viable. Furthermore, the XBSX and PS5 versions are just the PS4 Pro and XB1X versions running in compatibility mode, so if they cut the base console versions they would only have the PC version left for 2020 release.

This is mismanagement by CPDR pure and simple. They've let themselves move the performance target beyond what the base models can support without a clear plan of how they would resolve that before release. Development 101 is that it is much easier to target the lowest performance baseline and add graphical upgrades for those platforms that can support, than it is to target the higher performance baselines and cut down graphical demand for lower performing platforms. Yet it seems CDPR got fixated on PC even though from day one it was planned to be a PS4/XB1/PC release. Nothing about the game is impossible on the base models, games like Ghost of Tsushima on PS4 show what the base consoles can do.

Mismanagement isnt new to CDPR - every Witcher was cause for devs going public about how bad it was.

The hype was the fault of gamers I believe.

Yep. Game launches in sorry state...what is new? Even on PC there are lots of things to be done. Its playable but far from optimal. I dunno but isnt this the norm for awhile now?

View attachment 180006

77 hours and counting. I've enjoyed every minute of it.

Wow.. Im at 35 hours now but pretty burned out. Got sides left to do but progression and story wise its over. But truth be told, main story is absolutely top notch even if rather short.
 
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Finally the console players get to experience how a bad port looks like...something which is common in the PC world.

Hehe soo true.

But then you also have to be a sucker for punishment to want to play Cyberpunk 2077 on a PS4/XB1.
 
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Oh noes, who would have known that a game which bogs a 1080ti+9700k machine to a crawl would not work well on older consoles with their potato-based hardware.
Jokes aside, I really think CDPR made a mistake selling this game for old consoles - it's a heavy game and prevoius-gen consoles just don't have the hardware to run it. They seemingly really wanted to get the game out before christmas shopping frenzy, and again rushing the product to market backfired horribly.

Personally, after around 40h, I only had one bug I noticed, a quest which was impossible to be completed because of vanishing dialogue. Reloading a previous save fixed it. No T-posing, palm tree weirdness, just good old low framerate. Not even a hard crash.

Exactly, story is as simple as the game being rushed out in time for Christmas for financial reasons combined with horrible mismanagement that has seriously upset Sony. Time for CDPR management to get down with the Dogeza (土下座) to Sony me thinks...

Seems it runs better on PC than consoles at least.
 
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