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HTC Announces VIVE Pro 2 and VIVE Focus 3 VR Headsets

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HTC VIVE, the global leader in premium virtual reality (VR), today set a new benchmark for business and consumer VR, bringing 5K resolution and a 120-degree field of view as standard to the two new VR headsets announced today at VIVECON 2021, HTC's global VR conference. VIVE Pro 2 pushes the boundaries of PC VR for incredible gaming, creating, and experiences, while VIVE Focus 3 redefines business VR with a purpose-built All-in-One with no compromises. HTC also announced VIVE Business, its comprehensive range of tools designed to support businesses of any size to get the most out of VR.

"Today's launch marks a major milestone in our strategy to create the very best immersive experiences. We have listened to our customers, from well-known global companies to smaller firms and professional users, and have designed these premium headsets from the ground up to meet the challenges they face, adding a professional range of software, platform and services to make implementation as smooth and effective as possible," said Cher Wang, HTC Chairwoman and CEO. "In line with our mission, we've combined the very latest technology with the needs and aspirations of our customers, enabling them to unleash their imagination to improve people's lives and solve problems for business and society."



"Furthermore, I am delighted to share this good news at our first global VIVECON event; a clear demonstration of how the virtual world has become mainstream over the last year, enabling people from all over the world to join us without leaving their homes," continued Cher Wang. "In this new normal, VIVE is playing a greater role in bringing people closer together while creating a more sustainable world."

VIVE Pro 2 - Sharp, Precise, Immersive
VIVE Pro 2 takes PC VR to the next level, when every pixel and polygon counts, for high-end gaming or creating the impossible.

A stunning 5K resolution display delivers 2.5K to each eye, coupled with a beautifully fluid 120 Hz refresh rate, and fast-switching panel with real RGB sub-pixels, for crystal clear and super smooth animations. Field of view increases to 120 degrees thanks to VIVE Pro 2's new bespoke dual stacked-lens design. These advances mean minimal motion blur and the 'screen door effect' is virtually eliminated, giving people a more natural and immersive experience.

HTC VIVE also worked closely with NVIDIA and AMD to utilise Display Stream Compression, for the first time in a VR headset. Display Stream Compression ensures maximum visual quality and is also backwards compatible with DisplayPort 1.2, so even graphics cards which supported VIVE Pro will see a benefit with VIVE Pro 2.

VIVE Pro 2 has fine-adjustable inter-pupillary distance (IPD), evenly distributed weight balance, adjustable head strap, and a quick-adjustable sizing dial. Perfect for finding your personal preferences, and also sharing the experience with others. VIVE Pro 2 has 3D spatial sound with Hi-Res Audio Certified headphones, and supports third party headphones.

All VIVE SteamVR ecosystem accessories will work with VIVE Pro 2 - VIVE Trackers of any generation, the new VIVE Facial Tracker, and more. VIVE Pro 2 will slot into an existing SteamVR setup - whether it's Base Station 1.0 or Base Station 2.0, VIVE Wireless Adapter, VIVE controllers, or even controllers and gloves like Valve's Index 'knuckle' controllers.

For upgraders, VIVE Pro 2 in the headset-only version is available for pre-order from 6pm BST on 11 May. As a special thank you for loyal users, VIVE is running a special promotion during the pre-order period, offering a discount for those who want to upgrade - making VIVE Pro 2 available for £659 / $749 / €739.

The full-kit VIVE Pro 2, which includes Base Station 2.0 and VIVE Controllers, is available from 4 June, for £1299 / $1399 / €1399. Read more about VIVE Pro 2 here: vive.com/vive-pro2

VIVE Focus 3 - A New Era for Business VR
The new All-In-One VIVE Focus 3 is the ultimate solution for business VR, combining outstanding visuals with a smarter ergonomic design, superior audio and next level inside-out tracking and controllers.

VIVE Focus 3 is powered by the premium-quality Qualcomm Snapdragon XR2 Platform which unlocks staggering performance improvements including twice the CPU and GPU performance and 11x the AI processing compared to its predecessor[1] which powers the original VIVE Focus.

The VIVE Focus 3 has a 5K resolution with class-leading dual 2.5K displays, a smooth 90Hz refresh rate and an ultra-wide 120-degree field of view, for exceptional immersion. The fast-switching display panel uses real RGB subpixels, practically eliminating the screen door effect. The new visuals mean fine details like writing and overall fidelity are dramatically clearer, allowing for software design and user interaction to be more natural.

VIVE Focus 3 delivers superior comfort, with a new strap design, balanced weight distribution, and an intelligently designed curved battery pack which is swappable. VIVE Focus 3's battery pack can be changed in seconds, allowing you to keep going on a non-stop day. Quick charge gives you 50% battery from just 30 minutes of charging, and an L.E.D indicator lets you know how much power you have left.

Durable and lightweight, the magnesium alloy frame of VIVE Focus 3 is 20% lighter and 500% stronger than traditional plastics. VIVE Focus 3 has a wide range and fine-adjustable Inter Pupillary Distance range, as well as a quick-release button and easily removable magnetic front and rear face gaskets - so it's quick and effortless to swap in replacements or clean them - especially important on days when there are lots of different users.

VIVE Focus 3 has new open-back speakers featuring a pair of dual drivers, delivering immersive and true-to-life audio. They are contact-free which means users can still maintain environmental awareness while staying immersed in VR. For peace of mind in VR meetings, a special audio privacy setting dramatically reduces the risk of sound being overheard by people nearby.

VIVE Focus 3 uses an AI powered inside-out tracking algorithm for precise tracking, with privacy at the forefront as all tracking data is stored in an encrypted format on the headset. The redesigned controllers are easy and intuitive to use - one of the lightest 6dof controllers on the market that last for 15 hours on a single charge. Hand tracking support will be released in the future.

Powering VIVE Focus 3 boasts a copper heat pipe and cooling fan, so that it's always cool under pressure. Featuring the all-new VIVE Reality System 2.0 which delivers a more streamlined and professional environment, VIVE Focus 3 will be on sale 27 June 2021, for £1060 / $1300 / €1180 (includes VIVE Business Warranty and Services, excludes VAT). Read more about the VIVE Focus 3 here: vive.com/vive-focus3

VIVE Business
VIVE Business is a complete suite of software and services, supporting the needs of businesses looking to get the best out of XR. No matter the organisation's size, VIVE Business is scalable and secure, making life easier for deployment, maintenance, remote support, training needs, and much more.

The VIVE Business Device Management System is a simple and intuitive MDM and is ISO certified, allowing IT to quickly and easily see the status of each VIVE Focus 3 on the network, remotely install new business apps, update software, and more. VIVE Focus 3 is designed to work with Android Enterprise MDM, so it can also slot into pre-existing MDM solutions already active in your environment.

Building on the success of the consumer VIVEPORT store, the VIVE Business AppStore is a curated collection of apps and tools, covering diverse areas like training, communication, visualisation, and more. It's simple to pick an app off-the-shelf, or even get in touch with the creator to tailor it for specific needs.

VIVE Business Training is perfect to support training sessions of any size. The training leader can observe the progress of each trainee, via an Android device, highlighting the next steps needed and talking the trainee through it, even in a class size of hundreds. VIVE Business Streaming supports connecting VIVE Focus 3 to a PC via a cable, with fully wireless streaming support coming in the future. VIVE Business will see new tools and features added in the future, delivering a continuously updated powerful suite of business solutions.

VIVE gives control back to businesses. Organisations can choose to take up VIVE Business services, or they can simply pay a one-off cost for VIVE Focus 3 and integrate it into their existing setup, with no recurring fees and the ability to use their hardware as they choose to.

VIVE Sync
Meet in VR with realistic avatars to discuss business, host presentations, examine 3D models, teach a class, and more with VIVE Sync. Originally built as an internal communications tool to support collaboration on product design, VIVE Sync was launched in Beta in June 2020. Now, having been used in almost 100 countries around the world, VIVE Sync is launching in Pro and Enterprise versions, offering different new environments, tools, and ways to interact. Bring everyday files into VR, from Microsoft PowerPoint presentations through to 3D formats. VIVE Sync is perfect for groups of up to 30 people, and for larger groups, VIVE's XR Suite offers a range of different scenarios. Read more about VIVE XR Suite here: enterprise.vive.com/solutions/xr-suite

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This VR cycle (third) is ending and once again proved that VR is not suitable to masses. Look at this product, it is definitelly snob-end market now.
You have to give 1300€ for headset, and after that have like 2000€ PC to feed it. Out of reach of 99% of gamers.
 
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This VR cycle (third) is ending and once again proved that VR is not suitable to masses. Look at this product, it is definitelly snob-end market now.
You have to give 1300€ for headset, and after that have like 2000€ PC to feed it. Out of reach of 99% of gamers.

Maybe this product is out of reach for the average consumer but the Quest 2 is most certainly not. You really don't see VR becoming a mainstream thing 5-10 years down the line? If so I'd love to know why and I don't mean that sarcastically or with an attitude at all. Just a curious mind.
 

Dux

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This VR cycle (third) is ending and once again proved that VR is not suitable to masses. Look at this product, it is definitelly snob-end market now.
You have to give 1300€ for headset, and after that have like 2000€ PC to feed it. Out of reach of 99% of gamers.
Or just buy standalone Quest 2 for $299. No PC required. PCVR is ULTRA expensive. Especially today when that €2000 you mentioned can get you only a graphics card like RTX3080 in some EU countries. Not to mention the rest of the PC. I had Lenovo Explorer and Rift S. But today I wouldn't even consider getting into PCVR without at least 4-5000€ of spare money i can spend on a hobby.
 
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HTC is still up? I thought they went bust or did they just give up on smartphones and went all in on VR?
 
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HTC is still up? I thought they went bust or did they just give up on smartphones and went all in on VR?

Google dried them up, but apparently their VR division is still kicking.

Sadly, price is too sting for HTC Vive successor, I might get a second hand Rift S or sell my soul to Zuck and buy Quest.
 
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This VR cycle (third) is ending and once again proved that VR is not suitable to masses. Look at this product, it is definitelly snob-end market now.
You have to give 1300€ for headset, and after that have like 2000€ PC to feed it. Out of reach of 99% of gamers.
The Vive Pro is for businesses and includes pretty similar hardware to the much cheaper consumer version. The difference is in licensing and support.

Our Vive Pro headset cost quadruple what the consumer Vive headset cost and isn't much better than the original. You get slightly better displays at 1600p instead of 1200p but otherwise it looks/feels/plays/sucks in all the same ways.

Oculus is the consumer champion right now. $300, and that's a standalone price if you don't want to tether it to a PC for the more powerful applications.
 
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I have a Vive Pro, and there's just no way this will ever be widely adopted. Half Life Alyx looks pretty good though, about 25% into it.
 
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HTC is still up? I thought they went bust or did they just give up on smartphones and went all in on VR?
HTC no longer produces consumer VR hardware hence the confusions here over pricing. HTC now only produces professional / enterprise level VR hardware. Thsee are not consumer products.

SteamVR was likely mentioned because there is support for it on these new HMDs which are likely not too dissimilar from their HTC predecessors. Like before (going from original Vive to Vive Pro), if you already have lighthouse 1.0 or 2.0 tracking and supporting controllers you can buy just the VR HMD (in the case of the Vive Pro 2) as a drop in replacement.

Still even at ~$750 USD for the Vive Pro 2 HMD alone it’s more then twice the price of the Oculus Quest 2. But again this isn’t intended simply for consumer level gaming so Vive isn’t necessarily trying to compete.
 
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