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Qualcomm Unleashes Wi-Fi Gaming Performance for Windows 11 PCs

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Qualcomm Technologies, Inc., together with ecosystem leaders spanning key platforms and OEMs, is set to redefine wireless expectations for latency-sensitive gaming, productivity and learning applications on Window's 11 PCs with Qualcomm FastConnect systems. Wi-Fi Dual Station designed using Qualcomm 4-Stream Dual Band Simultaneous, harnesses multiple Wi-Fi bands and antennas concurrently, to outperform traditional single band connections. By simultaneously utilizing the 2.4 GHz and 5 GHz band (or 6 GHz where available), latency issues in one band can be easily resolved at a system-level both quickly and transparently to the end user.

"Microsoft is pleased to bring 'Wi-Fi Dual Station' to the Windows 11 ecosystem, enabling our Windows OEMs and ecosystem leaders to deliver low-latency performance on the latest Wi-Fi hardware. Games and other latency-sensitive applications can now leverage two concurrent Wi-Fi connections providing best-in-class user experiences," said Ian LeGrow, vice president, program management for windows platforms and services, Microsoft.





"More so now than ever before, high-performance, robust and low-latency wireless connectivity is the critical factor in delivering compelling, engaging and immersive experiences," said Dino Bekis, vice president and general manager, mobile and compute connectivity, Qualcomm Technologies, Inc. "This unique collaboration with Microsoft was essential in realizing the promise of Windows 11 with Qualcomm Technologies' latest Wi-Fi 6E 4-stream Dual Band Simultaneous devices. Through focused collaboration, we address today's unprecedented wireless challenges and dramatically extend these premium capabilities to the entire ecosystem."

Valve has added initial support for Wi-Fi Dual Station to the Steamworks SDK to deliver low latency and jitter-free online play for the millions playing games that utilize the Steamworks SDK for networking. This includes Valve's popular online titles Dota 2 and Counter-Strike: Global Offensive (CS:GO), which will now benefit from the improved and sustained responsiveness when played on a Windows 11 gaming device with supporting FastConnect connectivity systems.

Even occasional high latency (jitter) events significantly deteriorate online game play which has historically caused PC gamers to stay tethered to Ethernet. Wi-Fi Dual Station with Qualcomm 4-stream Dual Band Simultaneous addresses the need for sustained low latency over extended periods of time, unleashing gaming experiences with wire-class responsiveness.

"We're seeing considerable reductions in jitter and packet loss with Wi-Fi Dual Station enabled, especially when the AP is heavily loaded," said Fletcher Dunn at Valve. "This is important for any online title, and especially beneficial for competitive online titles such as CS:GO and Dota 2. Games using the Steamworks SDK for networking will experience these same benefits with no added development time."

In testing conducted by Qualcomm Technologies, Inc. with off-the-shelf retail Wi-Fi 6 Access Points, Wi-Fi Dual Station with Qualcomm 4-stream Dual Band Simultaneous consistently delivered sustained jitter free wireless gameplay similar to Ethernet latency under the same conditions. Further, in head-to-head wireless comparisons with Single Station Wi-Fi, Wi-Fi Dual Station yielded 4x lower latency and sustained jitter-free gameplay, underscoring the immediate value to online gamers.

"Acer's new gaming notebooks that feature FastConnect 6900 connectivity will provide ethernet-grade Wi-Fi," said James Lin, General Manager, Notebooks, IT Products Business, Acer Inc. "With responsiveness offered by the Qualcomm 4-stream Dual Band Simultaneous, gamers will be able to enjoy a low-latency gaming experience without the wires."

Beyond gaming, these technology advancements and capabilities provide material improvements for the ever-increasing demands of the enterprise PC industry. The combination of superior Wi-Fi 6 feature implementation (such as Wi-Fi Dual Station) and the extension of those capabilities to new 6 GHz spectrum (Wi-Fi 6E), are at the heart of addressing the exponentially growing demand for intense two-way data traffic (video calls, collaboration tools, remote management) and ensuring sustained productivity whether in a centralized office or decentralized remote work environment.

"We are excited to work with Qualcomm Technologies to deliver best-in-class connectivity solutions on AMD enterprise platforms," said Jason Banta, Corporate Vice President and General Manager, Client OEM, AMD. "Leadership connectivity performance is critical, and together, FastConnect, Microsoft Windows and AMD raise the bar for speed, capacity and latency performance to bring exceptional hybrid-work experiences to a demanding workforce."

"Working, learning, collaborating have all become distributed beyond what we could have imagined even two years ago, and connectivity must rise to the occasion to deliver the speed, capacity and reliable low latency needed to handle modern computing applications and environments. Wi-Fi Dual Station with Qualcomm 4-stream Dual Band Simultaneous, together with 6 GHz operation (Wi-Fi 6E) have enormous potential, and we applaud all involved in bringing these advanced wireless technologies to fruition. Lenovo is committed to delivering game-changing technology solutions and we look forward to harnessing these next gen features for a better customer experience in the future." Luis Hernandez, vice president, PC and Smart Solutions Development, Lenovo Intelligent Devices Group.

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TheLostSwede

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Anyone seen this work in the real world?
See video in link for examples.
 
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Hello Qualcomm, gamers dont use wifi because wireless is not a reliable network technology. We use LAN cables. Best regards.
 
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Hello Qualcomm, gamers dont use wifi because wireless is not a reliable network technology. We use LAN cables. Best regards.
I play games with tethering to my cell phone. I get good enough latency.
 
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It all depend on the type of game you play. But if you buy a 240hz+ monitor and run your game higher than this, Wi-Fi make no sense vs LAN. There is also higher chance of interference and stuff.

But if you play mostly slow paced game or at low fps, it won't matter too much. The main problem isn't the latency but the reliability. With LAN, you are on your own collision domain with nobody to collide with where in Wi-Fi, communication can collide with anyone using the same channel, even if it's not the same SSID.

And this is not when other device interfere with Wi-Fi like the microwave.

You better always have a LAN cable but it's not always possible. At least with repeater and Mesh WiFi, it's better than what it was.
 
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HAHAHAHA.....ROTFLMAO :roll:

Gaming & wi-fi...... they should neva, eva, be mentioned in the same sentence for any reason. Well maybe for low-res, old-school stuff, but otherwise:

nope, notta, no how, no where, no way.....​
willem dafoe smile GIF


Well, maybe when they "unleash" wi-fi 846.192....but by that time, even the simplest of games will require a couple of those matter/antimatter-powered supercomputers just to load up the splash screen....

just ask my son, he will be glad to vent his overwhelming frustrations upon you like he has to me :)
 
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