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NVIDIA DLSS Gets Ported to 10 Additional Titles, Including the New Back 4 Blood Game

AleksandarK

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NVIDIA's Deep Learning Super Sampling (DLSS) technology has been one of the main selling points of GeForce RTX graphics cards. With the broad adoption of the technology amongst many popular game titles, the gaming community has enjoyed the AI-powered upscaling technology that boosts frame-rate output and delivers better overall performance. Today, the company announced that DLSS arrived in 10 additional game titles, and those include today's release of Back 4 Blood, Baldur's Gate 3, Chivalry 2, Crysis Remastered Trilogy, Rise of the Tomb Raider, Shadow of the Tomb Raider, Sword and Fairy 7, and Swords of Legends Online.

With so many titles receiving the DLSS update, NVIDIA advertises using the latest GeForce driver to achieve the best possible performance in the listed games. If you are wondering just how much DLSS adds to the performance, in the newest Back 4 Blood title, RTX GPUs see a 46% boost in FPS. Similar performance gains translate to other labels that received the DLSS patch. You can expect to achieve more than double the number of frames in older titles like Alan Wake Remastered, Tomb Raider saga, and FIST.

For more information about performance at 4K resolution, please see the slides supplied by NVIDIA below.




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Sweeeeeet.

Wish they could add this to far cry 6 :(.

I miss my 100+ FPS with great visuals.
 
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Sweeeeeet.

Wish they could add this to far cry 6 :(.

Ubisoft took the AMD coin, with FC6. No DLSS and deliberately gimped Ray Tracing quality, so as not to make AMD cards look bad when the benchmarks came in.
 
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Ubisoft took the AMD coin, with FC6. No DLSS and deliberately gimped Ray Tracing quality, so as not to make AMD cards look bad when the benchmarks came in.
That's why they disabled RT entirely on ps5 and xsx? Sure...
 
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Might try out Shadow of The Tomb Raider later this month, I'm interested in comparing 4x MSAA vs DLSS with Sharpen+
 
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What an idiotic fanboy comment...

There's a reason why all the RT effects in FC6 run at a quarter resolution and there is no option to turn them up in the options menu, and that reason is the AMD cards can't run them at any higher quality than that, without crippling framerates.

It really wouldn't be a good look to see benchmarks with Nvidia cards running at much higher framerates in a AMD sponsored title...


Like it or not, AMD cards suck at RT compared to Nvidia...end of story.
 
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Sweeeeeet.

Wish they could add this to far cry 6 :(.

I miss my 100+ FPS with great visuals.

Drug addict speak ;)

Imagine how a ceo with leather jacket that he never changes is your dealer...

There's a reason why all the RT effects in FC6 run at a quarter resolution and there is no option to turn them up in the options menu, and that reason is the AMD cards can't run them at any higher quality than that, without crippling framerates.

It really wouldn't be a good look to see benchmarks with Nvidia cards running at much higher framerates in a AMD sponsored title...


Like it or not, AMD cards suck at RT compared to Nvidia...end of story.

The reason is Nvidia didnt fork over the Gameworks bags of money. Ubisoft is not going for maximum effort here, because AMD has zero interest in it and Nvidia wasnt stepping in to fix it.

The marked difference: no Gameworks marketing on this title. AMD or Nvidia dont own Ubisoft or the Far Cry franchise, you need to keep that in mind. They dont build a game to market RTX.

This is exactly what killed PhysX GPU. It remains to be seen whether it will kill DLSS, but there Nvidia is still doing most of the work, so as long as they make profit on it, it might just keep supporting a handful of new games.
 
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Drug addict speak ;)

Imagine how a ceo with leather jacket that he never changes is your dealer...

I mean isn't that what all videogames are? Why would I spend money for bad graphics/drugs?

Also FSR is early and I want to like it - in the end it's like DLSS 1.0 - great in the future but meh today.
 
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There's a reason why all the RT effects in FC6 run at a quarter resolution
Yes, there is a reason, it's the fact that RT performance is horrible on everything, AMD or Nvidia. Almost all games that I know of run RT effects at a different resolution that native, hell even non RT volumetric effects usually don't run at full resolution.
 

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Awesome to see it added to new games, but extremely awesome to see an older title get it, and a DLSS 1.0 title get updated too, fantastic news. Keep it coming.
There's a reason why all the RT effects in FC6 run at a quarter resolution and there is no option to turn them up in the options menu
Indeed. Equivalent Ampere cards would be able to apply reflections to more surfaces / run the effects at higher resolutions, but it would tank RDNA2 cards very quickly.

In fact there's a post on reddit atm where it seems AMD cards actually run the effects at worse quality than Nvidia cards, like there's a hardware detection built-in that lets them off lighter, given there's no user-provided settings to change. This however will need a deep dive before it should be taken as any sort of fact.
 
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In fact there's a post on reddit atm where it seems AMD cards actually run the effects at worse quality than Nvidia cards, like there's a hardware detection built-in that lets them off lighter, given there's no user-provided settings to change. This however will need a deep dive before it should be taken as any sort of fact.

FC6 is made to be more "optimized" for RX6000, though it seems those are just SSR on both RT ON/OFF screenshots.

Recently I was made aware that CP2077 was "optimized" for non-DLSS capable GPU in the latest patch, as in they reduced the RT Reflections if you don't have DLSS enabled:
There are more reflections with DLSS enabled, check out the car and also the reflection of the blue paint pavement on the left
 

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I wonder if anyone has tried this in Back 4 Blood? pilfered from another forum, so not my opinion and I haven't tested it.

Since this is an UE4 game, you can use TAAU, which is better than FSR.

Just add these lines to engine.ini

r.ScreenPercentage=xx (set a percentage)
r.TemporalAA.Upsampling=1
r.Upscale.Quality=5
 
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they reduced the RT Reflections if you don't have DLSS enabled:
There are more reflections with DLSS enabled, check out the car and also the reflection of the blue paint pavement on the left

So its not AMD, its Nvidia itself providing effects that are too heavy to run without their DLSS solution.

Pretty interesting, considering the comments on why RT exists, dont you think. But then again this was all known already, we know RT without DLSS craps all over the FPS. Interesting developments nonetheless. Slowly but surely, RTX is adjusting to the real world and the market it seems.
 
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Nvidia itself providing effects that are too heavy to run without their DLSS solution.
Or, much more likely in my opinion, Nvidia is pulling some strings behind the scenes with studios to make titles look "prettier" when DLSS is enabled.

It wouldn't be the first time they use their leverage, persuading developers to mess around with graphical settings in their advantage.
 
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So its not AMD, its Nvidia itself providing effects that are too heavy to run without their DLSS solution.

Pretty interesting, considering the comments on why RT exists, dont you think. But then again this was all known already, we know RT without DLSS craps all over the FPS. Interesting developments nonetheless. Slowly but surely, RTX is adjusting to the real world and the market it seems.

Yes we all know Nvidia is making new technologies that you don't want, move along.
 
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Yes we all know Nvidia is making new technologies that you don't want, move along.
Well said, the small but vocal minority strike again.
 
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