- Joined
- Apr 28, 2011
- Messages
- 224 (0.05/day)
System Name | VENTURI |
---|---|
Processor | 2x AMD 7773x Epyc (128/256 cores) |
Motherboard | Gigabyte MZ72-HB0 Dual socket motherboard |
Cooling | Air, noctua, heatsinks, silent/low noise |
Memory | 1.TB 2 LRDIMM ECC REG |
Video Card(s) | 2x 4090 FE RTX |
Storage | Raid 0 Micron 9300 Max (15.4TB each / 77TB array - overprovisioned to 64TB) & 8TB OS nvme |
Display(s) | Asus ProArt PAU32UCG-K |
Case | TT miniITX P1 (SFF) |
Audio Device(s) | harmon Kardon speakers / apple |
Power Supply | 1600 AXi digital (silent) |
Mouse | Mad Catz pro X |
Keyboard | KeyChron Q6 Pro |
Software | MS 2022 Data Center Server, Ubuntu |
Benchmark Scores | Gravity mark 136,708 (high score) |
I posted this in the incorrect hotfix thread, and tried to move it here, so I apologize for the re-post. The response should have been anchored in this thread:
Hello
I'm having issues with 496 series drivers
out of two main issues, I have only found a work around for one.
Issue 1
496 displays polygon artifacts in 2D desktop where small black squares appear on 2D desktop surrounding app windows.
Issue is 100% resolved when driver is installed without MS store/control panel automatically and control panel is installed manually from extracting the appx (7z) and placed in the correct directory, with ms store off and appx service disabled.
Reverting to 472.12 resolves this issue.
Issue 2
A. Performance drop compared to 472 in mgpu app games or mgpu setup. Examples include SOTTR, ROTTR, Sniper 4, Quake RTX, and a few others.
Single GPU games that are affected to a lesser degree are Cyberpunk, Agony, Succubus, Metro Exodus, Ghostrunner and Necromunda. all games running DRM free, no interference from overlays or 3rd party.
I use max eye candy in settings at 4k, 10-bit, no vignette, no film grain, no motion blur, no depth of field and no DLSS.
I don't have any apps running in background, no chrome derivatives, no ms store apps, and no 3r party such as steam, EA, etc.
(Dual 3090 RTX FE and Asus PA32UCG)
Benchmark drop in Gravity-Mark from 71,000 average, to 64,000 average in Vulkan. Also showing a 67,000 average tp 63,000 average in DX12 performance.
https://gravitymark.tellusim.com/leaderboard/
B. I'm experiencing a new micro delay between opening and closing 3D apps or games (3D medical software) and games (Vulkan DX12, DX11, OpenGL) -where momentarily (1-2 second) the screen goes completely black, occasionally lasting as long as 2 seconds, but normally slightly less than 1 second.
Reverting to 472.39 retains the micro delay and games / benchmarks have a slight drop in performance compared to 472.12. 472.39 solves the 2D artifacts - this is probably due to standard driver implementation as it doesn't use the ms store.
Reverting to standard 472.12 resolves all issues. Benchmark and game performance is returned to normal, screen artifacts are gone.
Peak performance for drivers and most stable was standard 471.41 driver (so far).
Hello
I'm having issues with 496 series drivers
out of two main issues, I have only found a work around for one.
Issue 1
496 displays polygon artifacts in 2D desktop where small black squares appear on 2D desktop surrounding app windows.
Issue is 100% resolved when driver is installed without MS store/control panel automatically and control panel is installed manually from extracting the appx (7z) and placed in the correct directory, with ms store off and appx service disabled.
Reverting to 472.12 resolves this issue.
Issue 2
A. Performance drop compared to 472 in mgpu app games or mgpu setup. Examples include SOTTR, ROTTR, Sniper 4, Quake RTX, and a few others.
Single GPU games that are affected to a lesser degree are Cyberpunk, Agony, Succubus, Metro Exodus, Ghostrunner and Necromunda. all games running DRM free, no interference from overlays or 3rd party.
I use max eye candy in settings at 4k, 10-bit, no vignette, no film grain, no motion blur, no depth of field and no DLSS.
I don't have any apps running in background, no chrome derivatives, no ms store apps, and no 3r party such as steam, EA, etc.
(Dual 3090 RTX FE and Asus PA32UCG)
Benchmark drop in Gravity-Mark from 71,000 average, to 64,000 average in Vulkan. Also showing a 67,000 average tp 63,000 average in DX12 performance.
https://gravitymark.tellusim.com/leaderboard/
B. I'm experiencing a new micro delay between opening and closing 3D apps or games (3D medical software) and games (Vulkan DX12, DX11, OpenGL) -where momentarily (1-2 second) the screen goes completely black, occasionally lasting as long as 2 seconds, but normally slightly less than 1 second.
Reverting to 472.39 retains the micro delay and games / benchmarks have a slight drop in performance compared to 472.12. 472.39 solves the 2D artifacts - this is probably due to standard driver implementation as it doesn't use the ms store.
Reverting to standard 472.12 resolves all issues. Benchmark and game performance is returned to normal, screen artifacts are gone.
Peak performance for drivers and most stable was standard 471.41 driver (so far).