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Classic Sci-Fi Survival Horror Is Back When Dead Space Launches January 27, 2023

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Motive, a studio of Electronic Arts Inc. (NASDAQ: EA) today announced during their Crafting the Tension Art Developer Livestream that Dead Space will officially launch on January 27, 2023 for PlayStation 5, Xbox Series X|S and PC. Dead Space is a remake of the classic sci-fi survival horror game that is being rebuilt from the ground up leveraging the Frostbite game engine. Still remaining true to the original game's thrilling vision, the remake offers enhanced audio and crisp, harrowing visuals that have been carefully reimagined to evoke a new level of immersion and quality.

"Developing this remake has been a lot of fun for us at Motive, as we're true fans of the franchise and want to treat it with the respect it deserves. It's been equally exciting to see players' reactions as we're taking them on this development journey with us," said Phillippe Ducharme, Senior Producer of Dead Space. "We're making great progress on our road to hitting Alpha and we're happy to announce that the game will be launching in January next year. We can't wait for players, both old and new, to see how we've elevated the original experience in the remake to be just as impactful for this generation."



Dead Space puts players in the boots of Isaac Clarke, an everyman engineer on a routine mission to fix a gigantic mining starship, the USG Ishimura. But aboard the Ishimura, a living nightmare awaits. The ship's crew has been slaughtered and infected, and Isaac's girlfriend, Nicole, is missing somewhere on board. Alone and trapped, with only his engineering tools and skills, Isaac faces a battle for survival - not only against terrifying monsters called Necromorphs, but his own crumbling sanity.

Also revealed today in the Dead Space livestream, the team at Motive showcased an early look at how the remake visually evolves and updates the original with in-game props, tools, environments and more being reconstructed to a level of polish and details fit for the next generation of hardware and PCs. Moreover, by combining enhancements like dynamic, volumetric lighting with atmospheric and environmental VFX rendered in full-HDR, Dead Space allows players to confront the frighteningly tight corridors and shadowed hallways of the USG Ishimura with unprecedented levels of immersion for the beloved franchise.

Will Isaac live to unravel the dreadful mystery of what happened to the slaughtered crew and ship, or be forever lost to the cold vacuum of space? Find out when Dead Space officially launches worldwide on January 27, 2023 for PlayStationⓇ5, Xbox Series X|S and PC.

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Hold off on the pre-orders. It's EA.
 
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I have had the original game in my steam library for years. Never got very far in it. Tried again this year to play through and just couldn't do it. It is so janky and with such irritating controls and mappings. If they can address these quality of life issues in the remake, then I may finally be able to enjoy the sci-fi experience I have been wanting out of it at long last.

Another thing to consider is that games publishers have figured out that gamers are increasingly cautious of new releases based on getting burned previously. So they send out a certain favourable copy of the game to first reviewers and then a week later they nerf it with a patch that adds microtransactions or some other insult (GT7 is a recent example). Therefore, not only should you not pre-order, but you should wait at least a week or two after release to really find out what the actual game is truly going to be like.
 
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"Developing this remake has been a lot of fun for us at Motive, as we're true fans of the franchise and want to treat it with the respect it deserves."

Code for "we're going to bastardize the shit out of this game and it's going to be a mere shadow of it's memory BUT we're forgiven because we're fans."

People who claim to be fans of a work shouldn't be allowed to remake that work because all they end up doing is ruining the original formula.
 
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Hold off on the pre-orders. It's EA.

I took up this mantle when Dragon Age :Origins launched
Therefore, not only should you not pre-order, but you should wait at least a week or two after release to really find out what the actual game is truly going to be like.
Its a remake so maybe that time frame is about right. New games tho, I like to hold back until the first major patch, cuz we know day1 game launches are junk.
 
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In other words: EA is soon releasing another game that has already been released once because developer creativity is a thing of the past.

In EA's words: "If we can't make people pay for worthless lootboxes without calling it gambling, we'll just make them pay for something they already have."
 
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EA quality:

25% time arguing and re-start
25% time in development
1% time debug
45% time slicing the finished game into 10 DLCs
The rest are time spent on social media for ads
 
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Why not remake the entire series like Mass Effect?
 

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Why not remake the entire series like Mass Effect?
Maybe they do those once at a time, dunno.

Never played the originals much so I guess I should try them first. I only remember that my then-HD 3850 ran it fine.
 
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I really want to play it again in i guess better graphics (the game still looks pretty dencent) but i will not give money to the killers of the franchise and studio.
 
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Give it Vulkan API & I will be interested in buying. Already own original on GOG.
 
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I have had the original game in my steam library for years. Never got very far in it. Tried again this year to play through and just couldn't do it. It is so janky and with such irritating controls and mappings. If they can address these quality of life issues in the remake, then I may finally be able to enjoy the sci-fi experience I have been wanting out of it at long last.

Another thing to consider is that games publishers have figured out that gamers are increasingly cautious of new releases based on getting burned previously. So they send out a certain favourable copy of the game to first reviewers and then a week later they nerf it with a patch that adds microtransactions or some other insult (GT7 is a recent example). Therefore, not only should you not pre-order, but you should wait at least a week or two after release to really find out what the actual game is truly going to be like.
You are missing out, its one of the best games ever made, I agree at first the control scheme feels wrong and I think it took me 3 attempts to get into it, once you stop trying to bend the gameplay to your will its a very rewarding game. one of the few I've played through more than once. (top tip only have one weapon equipped as the ammo drops are dependent on it)
 
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I have had the original game in my steam library for years. Never got very far in it. Tried again this year to play through and just couldn't do it. It is so janky and with such irritating controls and mappings. If they can address these quality of life issues in the remake, then I may finally be able to enjoy the sci-fi experience I have been wanting out of it at long last.

Another thing to consider is that games publishers have figured out that gamers are increasingly cautious of new releases based on getting burned previously. So they send out a certain favourable copy of the game to first reviewers and then a week later they nerf it with a patch that adds microtransactions or some other insult (GT7 is a recent example). Therefore, not only should you not pre-order, but you should wait at least a week or two after release to really find out what the actual game is truly going to be like.

Whaaat? No, DS1 is exactly what it should be.

Play it with a controller, its a console game. The game's controls are what they are because the game wants to limit your options. Its a core theme throughout. And its the reason DS1 stands out. You get the least amount of ammo, guns, and mobility of all three installments. Less is really more here.

I played Dead Space once on KB/Mouse and really, the faster aiming you get from mouse just makes the game way too easy, and kills the suspense, and the whole pacing of the gameplay. This game is designed to advance through careful step, by careful step. That's when the slower aiming just lands perfectly.

TBH I think this game's remake can only go worse, every quality of life improvement won't help it in the slightest, and you can rest assured they will push all sorts of shitty pseudo RPG bullshit.

In other words: EA is soon releasing another game that has already been released once because developer creativity is a thing of the past.

In EA's words: "If we can't make people pay for worthless lootboxes without calling it gambling, we'll just make them pay for something they already have."

Publishers figured out gaming needs to become like popular media and Fashion. You re-release the same trends every odd cycle of years, and the industry 'follows itself'.

We recently had our compulsory Zombie period, followed by Norse period, now we're back to Sci Fi.
Alongside that, because these themed periods do follow up quite rapidly (need to meet YoY sales eh), we also have the 'remake and refurbish cycle', where old content gets a quick polish so it can be added to the themes to amp up sales of the whole catalog by adding some nostalgia buttons.

Let's identify that this is not EA specific, in fact, EA is pretty late on picking up on this way to do business. They were busier pushing their dystopia of MTX and DLC and cut features from base games, until Battlefront blew up in their faces, they finally got a reality check they should've had during the relase of SimCity and a host of others... they saw the dead bodies and regiments of lost talent and realized 'shit, we're doing it wrong'. For EA, the only real option they have now is let their young, disfunctional dev studios look at code of developers that did have actual talent and insights to somehow claw back to something anyone would actually want to play. Look at the Mass Effect remake. Only a studio with no direction can do so little and call it new.
 
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"Developing this remake has been a lot of fun for us at Motive, as we're true fans of the franchise and want to treat it with the respect it deserves."

Code for "we're going to bastardize the shit out of this game and it's going to be a mere shadow of it's memory BUT we're forgiven because we're fans."

People who claim to be fans of a work shouldn't be allowed to remake that work because all they end up doing is ruining the original formula.
There's nothing left to "bastardize" after Dead Space 3. Only way is up.
 
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I have had the original game in my steam library for years. Never got very far in it. Tried again this year to play through and just couldn't do it. It is so janky and with such irritating controls and mappings. If they can address these quality of life issues in the remake, then I may finally be able to enjoy the sci-fi experience I have been wanting out of it at long last.

Another thing to consider is that games publishers have figured out that gamers are increasingly cautious of new releases based on getting burned previously. So they send out a certain favourable copy of the game to first reviewers and then a week later they nerf it with a patch that adds microtransactions or some other insult (GT7 is a recent example). Therefore, not only should you not pre-order, but you should wait at least a week or two after release to really find out what the actual game is truly going to be like.
I remember having problems with the controls back in the day, check out these fixes to see if it helps:

 
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I don't see anything that makes me want to buy a re-hashed version of Dead Space -- it wasn't all that great of a game even back then. Instead of monster closets like Doom every oversized air vent became a monster closet.
 
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If you have had Steam for any length of time the original has been on sale for $2-4 on Steam Sales before Humble existed. The controls were kind of difficult to understand but the atmosphere was insane. I don't see how they are going to sell this for anything near a full price Game, even with the updated visuals.
 
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