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Gamers Reject RTX 5060 Ti 8 GB — Outsold 16:1 by 16 GB Model

AleksandarK

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According to the only publicly available sales data from one of Germany's largest retailers, Mindfactory.de, we gain insight into the sales of NVIDIA's GeForce RTX 5060 Ti 16 GB and 8 GB models. According to the sum of the units sold, the 16 GB version of the GeForce RTX 5060 Ti is outselling the 8 GB version by more than 16 times, which represents a 1,600% difference. Mindfactory lists each GeForce RTX 5060 Ti model with a tag indicating the number of units sold, showing how many units were sold to customers of a specific model. This includes every model that Mindfactory offers, including SKUs from MSI, GIGABYTE, INNO3D, Palit, ZOTAC, ASUS, and other AIC partners. At the time of writing, the 8 GB version of the GeForce RTX 5060 Ti model has been sold in 105 instances, compared to 1675 units sold of the 16 GB version.

It is important to note that sales performance on 8 GB and 16 GB SKUs are based on Mindfactory, which is only a single regional retailer, showing only a single part of the GPU sales story. We even considered supply as an issue for the massive difference in unit sales; however, availability of both GPU SKUs is good, as checked on Geizhals.de. Most models are available in 20+ quantities, showing that availability is not hindering sales. This is not the typical AMD vs. NVIDIA sales comparison. It's within a product family, highlighting something much more specific. It signals that gamers are willing to spend a couple of dozen Euros extra to get the 16 GB version of their chosen GPU, essentially "future proofing" their system for some more demanding games. Especially as many features, like path tracing, demand more VRAM, having an extra 8 GB of memory buffer allows the GPU to run modern games with ease. For gamers who want to sell their system down the road for an upgrade, the 16 GB version will also be more prized in the secondary markets like eBay and others. We launched a new poll here, so make sure to let us know your opinion on which card you would purchase, as the battle for ever-greater VRAM capacity continues.



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I think we can assume, that Gamers, who order at Mindfactory, know their stuff and are better informed. Less knowledgeable persons probably buy rather at places like Amazon or local retailers (and then go for the cheaper version).
 
I wanted to buy a 8GB at first because with neural texture compression around the corner it will be more than enough for anything the 5060 ti can run, but nvidia reduced the price difference between the 2 versions so much compared to the previous gens getting a 16gb was a nobrainer. $50 increase for 16GB instead of 8 for a $449, who wouldn't? They could have only released the 16GB version at that point.

Since i got mine it has been nothing but a bliss so far, amazing card.
 
With basically all chips released from Nvidia and AMD this generation, we are looking at four SKUs that matter:

RTX 5060 Ti
RTX 5070 Ti
RX 9060XT
RX 9070XT

Just ignore everything else as too weak or two expensive. There still could be something else from Intel later in the year but for now the Arc B580 is also good.
 
I wanted to buy a 8GB at first because with neural texture compression around the corner it will be more than enough for anything the 5060 ti can run, but nvidia reduced the price difference between the 2 versions so much compared to the previous gens getting a 16gb was a nobrainer. $50 increase for 16GB instead of 8 for a $449, who wouldn't? They could have only released the 16GB version at that point.

Since i got mine it has been nothing but a bliss so far, amazing card.
Neural Texture Compression is not an end-all solution for VRAM issues.
Instead, it is a targeted solution that has to be specifically integrated into game engines.

That is to say, it will not magically reduce VRAM usage across the board, it will only apply in specific games where developers implement it.
Additionally, anything else that is stored in VRAM will still be there, taking up space.

While I am all for improved vendor-agnostic texture compression, all the Neural Texture Compression hype is just that, nVidia marketing hype to sell more cards.
 
Must be a lot of poor gamrz over yonder, cause AFAIK, anyone with any sense at all would NOT buy that gimpied, stimpied 8GB card for anything other than general everyday uses, definitely NOT for gammin :)
 
I wanted to buy a 8GB at first because with neural texture compression around the corner it will be more than enough for anything the 5060 ti can run, but nvidia reduced the price difference between the 2 versions so much compared to the previous gens getting a 16gb was a nobrainer. $50 increase for 16GB instead of 8 for a $449, who wouldn't? They could have only released the 16GB version at that point.

Since i got mine it has been nothing but a bliss so far, amazing card.

There's no guarantee that the lower end cards will even be able to run Neural Texture compression to a satisfactory level.
 
It's not really "future-proofing" when there are already games out that need more than 8 GB:
spider-man-2-1920-1080.png
the-last-of-us-pt-1-1920-1080.png
 
I think we can assume, that Gamers, who order at Mindfactory, know their stuff and are better informed. Less knowledgeable persons probably buy rather at places like Amazon or local retailers (and then go for the cheaper version).

At this point I think it's fair to say that anyone buying a GPU is more or less informed and the 8GB version has not been recieved well in reviews. This is confirmed by stocks. In my local shops (meaning national) there are loads of 8GB cards to buy right now but sanely priced 16GB versions? Non-existant.
 
Yeah, there's an over-abundance of 8GB 5060s and Tis at prices that start to approach B580 in the case of the former card. Not many people want them, too much bad press.
 
There's no guarantee that the lower end cards will even be able to run Neural Texture compression to a satisfactory level.
That seems to have a ~15% performance impact. but NTC to BCN has also been designed to work on weaker and older GPUs. The gains in memory aren't as big, but still massive.

But I'm not even sure that neural compression is going to be used to lower the memory requirement of current games, rather than cranking up texture details while avoinding balooning the VRAM requirement.
1751392289913.png
 
I wanted to buy a 8GB at first because with neural texture compression around the corner it will be more than enough for anything the 5060 ti can run, but nvidia reduced the price difference between the 2 versions so much compared to the previous gens getting a 16gb was a nobrainer. $50 increase for 16GB instead of 8 for a $449, who wouldn't? They could have only released the 16GB version at that point.

Since i got mine it has been nothing but a bliss so far, amazing card.
Never buy things based on future promises. Especially not on those that require game specific support that needs to be added by game developer. Because what that means is that 99% of existing games will never support that and you can only expect future support in select few titles and new games going forward. Sure NVIDIA is in good position to dictate trends, but also in good position to be monumentally lazy and have zero care for anyone but people who buy the most expensive stuff from them aka not RTX 5060 buyers, which is why they are shilling path tracing so hard. Coz it really only runs well on top end cards.
 
Neural Texture Compression is not an end-all solution for VRAM issues.
Instead, it is a targeted solution that has to be specifically integrated into game engines.

That is to say, it will not magically reduce VRAM usage across the board, it will only apply in specific games where developers implement it.
Additionally, anything else that is stored in VRAM will still be there, taking up space.

While I am all for improved vendor-agnostic texture compression, all the Neural Texture Compression hype is just that, nVidia marketing hype to sell more cards.

A lot of people were saying the same about ray tracing, then the same about DLSS, then the same about frame generation. In the end nearly all recent games have these technologies, because they work well.

You're saying this now, and in 2 years when everyone will use it so will you, and then you'll criticize the new technology which comes out again.
 
I wouldn't kid yourselves.

Everything that they make will get sold.

This has all been done intentionally for this reason.

No matter the price, it will all sell.
 
A lot of people were saying the same about ray tracing, then the same about DLSS, then the same about frame generation. In the end nearly all recent games have these technologies, because they work well.

You're saying this now, and in 2 years when everyone will use it so will you, and then you'll criticize the new technology which comes out again.
Well part of the issue with software solutions is the overhead they introduce. IIRC, one of the big issues with the 8GB 5060Ti is that something like 1GB of the VRAM is consumed in overhead when performing DLSS4, which ultimately means you can’t use the features effectively. Eventually you have to pay the piper, so buyers are springing for 16GB.

I always just assumed the purpose of the 8GB 60-series cards from both vendors was to hit a price point for the marketing slides, but all logic points to 16GB as the best configuration to not have to worry so much about tweaking as many game settings.
 
I wouldn't kid yourselves.

Everything that they make will get sold.

This has all been done intentionally for this reason.

No matter the price, it will all sell.

Gotta have that 8GB white knight to bring balance to the trash.


@freeagent trying to champion 8GB gpus
It's a crappy job but someone's gotta do it.
Team Usa Sport GIF by U.S. Ski & Snowboard Team
 
A lot of people were saying the same about ray tracing, then the same about DLSS, then the same about frame generation. In the end nearly all recent games have these technologies, because they work well.

You're saying this now, and in 2 years when everyone will use it so will you, and then you'll criticize the new technology which comes out again.
It will not be used in the way you think and if it is, the minimum will be 12-16G, not 8. You will have to have 16GB and neural texture. Of course, no one can predict how quickly the requirements will change and how generous nvidia or amd will be in giving more memory because remember that the amount of a given hardware on the market hinders progress because someone has to buy these games and the game has to run. Games will vary in requirements but 8GB may quickly fade.
 
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I don't think this comes as a big surprise; the 5060 Ti 8GB only exists to make the 16GB model look like a better option. No wonder it's selling sixteen times as well. Just another marketing tactic proven successful by 4060 and 4060 Ti 8GB/16GB sales.
 
"Future Proof" by 2 year.
 
A lot of people were saying the same about ray tracing, then the same about DLSS, then the same about frame generation. In the end nearly all recent games have these technologies, because they work well.

You're saying this now, and in 2 years when everyone will use it so will you, and then you'll criticize the new technology which comes out again.
Expecting 8GB cards to be enough in 2 years is a lot of green copium. As for features being in all recent games is because many of them are UE5 garbage which needs DLSS and frame gen to run decently on new high end cards let alone the "budget" ones.
 
Expecting 8GB cards to be enough in 2 years is a lot of green copium. As for features being in all recent games is because many of them are UE5 garbage which needs DLSS and frame gen to run decently on new high end cards let alone the "budget" ones.

What engines are left that don't support DLSS/Framegen or Both?

Cod/IW engine does
ID Tech engine does
DECIMA engine does
Sony in house engine used on TLOU does
Red engine does (abandoned for UE5 unfortunately)
Forza engine does (being used on the next fable afaik)
ASOBO studio engine does (Plague tale 1/2 and most likely 3)


I can't think of any modern engines that don't
 
That seems to have a ~15% performance impact. but NTC to BCN has also been designed to work on weaker and older GPUs. The gains in memory aren't as big, but still massive.

But I'm not even sure that neural compression is going to be used to lower the memory requirement of current games, rather than cranking up texture details while avoinding balooning the VRAM requirement.
View attachment 406102

A 15% performance hit on a mere 272 MB of data seems unworkable. Are you saying that the performance hit isn't going to scale up when we are talking about 8-16GB of data? It will, you are feeding the NN more data and therefore it requires more processing power. The only fixed overhead is the VRAM, which will remain constant.

The article you got this from specifically points out that this isn't anywhere close to a modern demanding game and points out that it's more a proof that the tech works rather a "this can run a low end cards" thing: https://www.pcgamer.com/hardware/graphics-cards/ive-been-testing-nvidias-new-neural-texture-compression-toolkit-and-the-impressive-results-could-be-good-news-for-game-install-sizes/#:~:text=At 1080p, the non-NTC setup runs at,4K—for a 96% reduction in texture memory.

It's an amazing advancement for compression but until there's a demonstration of it being used in a full game, the numbers so far don't bode well for it. I'd much rather have this creating compressed archives, game installer files, etc. Files I can bake and only need to handle infrequently.
 
Nvidia: Here are two 5060 Ti models for you. One at $379 and one at $429 but with double the memory.
Reaction:
Reviewers and gamers bashing online the 8GB model.

AMD pricing it's RX 9060 XT with 16GB of VRAM at $349, lower than the 8GB model from Nvidia, while offering comparable performance
Reaction:
Reviewers and gamers reacting in a positive way to the 16GB model


So, what would someone expect a few weeks later as the logical result?




Gamers Reject RTX 5060 Ti 8 GB — Outsold 16:1 by 16 GB Model


At Nvidia headquarters while reading the article

1751401345621.gif



At AMD's headquarter while reading the article and waiting for customers to buy the RX 9060XT 16GB model
1751401803016.jpeg
 
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It's not really "future-proofing" when there are already games out that need more than 8 GB:
spider-man-2-1920-1080.png
the-last-of-us-pt-1-1920-1080.png
Maybe these console ports are just poorly made? In Spider-Man you've got the 7600 XT barely beating the 4060 (expected) and losing to the 8GB 3060-Ti. And with TLOU: P1 the 3060 12GB gets the same performance as the 4060 8GB (expected), while the 7600 XT loses to the 8GB 3070.

These seem to be edge cases where some extra VRAM provides benefits when comparing some equally strong cards but not when comparing others. There's no apparent point where performance drops off a cliff, like you'd expect if shared memory in system RAM needed to be utilized. TLOU: P1 also required like 20 minutes of shader compilation, and would frequently crash on Nvidia GPUs. I don't think the devs put a ton of time or effort into these games, and it obviously shows in areas beyond pure performance. If there's no other examples beyond poorly done Sony ports, that's not a very convincing argument.

1751404691818.png


This is what an actual VRAM limitation looks like. 12GB and below, literally not working. 16GB and above, constrained by horsepower, not memory (except for the 6700 XT and 7700 XT, you go little buddies!)
 

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