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  1. M

    System Memory Used & CPU Temperature show on some systems and not others?

    Of course! Here you are (at left v2.37. At right v2.34). Totally running side by side, taken on a single screenshot (some data is also slightly different): Regards!
  2. M

    System Memory Used & CPU Temperature show on some systems and not others?

    Hi Wizzard, Thank you very much for this great tool. I have been using it for years now, however, I have noticed since version .35, my CPU temperature is not fine anymore on my system, running a Ryzen 3950x on a x570 Asus Prime Pro. (Until v.34 it was working fine. Now, it shows 200ºC, instead...
  3. M

    [FREE] Pure RayTracing and Non-RT benchmarks

    Hi all! Version 1.51 already available! Fixed the issue for some users having problems to check RT capabilities in time, an added some internal options, stablishing the foundations for the big upcoming update. (So, @toilet pepper , you should be able to run it fine now) Best regards!
  4. M

    [FREE] Pure RayTracing and Non-RT benchmarks

    Thank you @toilet pepper ! Sorry for the delay, I were finishing other projects, but I'm on it! I have already implemented it, but I'm making another little internal change, and will make some internal testing too. So I hope to have it updated even during this weekend!
  5. M

    [FREE] Pure RayTracing and Non-RT benchmarks

    Thank you very much, @Carda ! Great PC.
  6. M

    [FREE] Pure RayTracing and Non-RT benchmarks

    Oh, ok, thank you! I read it as a supposition, which sounded strange to me, anyway :banghead:
  7. M

    [FREE] Pure RayTracing and Non-RT benchmarks

    Thank you @Petar666 ! Thank you too, @purecain ! Please, run my mini checker tool too, to check if your card is really running RT. If yes, then it's a known issue with my benchmark: some users, for some reason, can't check the RT capability within the given time (even if me, with a GTX 1060...
  8. M

    [FREE] Pure RayTracing and Non-RT benchmarks

    Hi Caring, You're the first user having this certain issue. Please, could you post some screenshots? And could you try this official Nvidia demo? https://images.nvidia.com/geforce-com/international/reflections-demo/Reflections_Demo.zip Thank you so much! Really nice to read this kind of...
  9. M

    [FREE] Pure RayTracing and Non-RT benchmarks

    Thank you all! :) Hi Hugis, You are right. I have noticed some few users having this problem. For some reason, your computers can't check if RT is enabled or disabled in the given time. The 'checker tool' have been designed with a improved 'more flexible' method, which will be added in the...
  10. M

    [FREE] Pure RayTracing and Non-RT benchmarks

    Already talked about this with Lord KUKO trough private messages! Will help to check it for a future fix. It's an unknown error for some GPUs, which can check if RT is enabled in time, for some reason. PD: some RX 6800 XT results added to the score tables!! They are almost like a 2080 Ti
  11. M

    [FREE] Pure RayTracing and Non-RT benchmarks

    I have now published the mini-tool to check if a computer is actually executing the Ray Tracing technology, in an easy and ultrafast way: https://marvizer.itch.io/ray-tracing...bility-checker
  12. M

    [FREE] Pure RayTracing and Non-RT benchmarks

    Hi @k1llsh0t16 , Thank you very much for your feedback. Please, could you make some tests to check it and try to solve? My bench is checking, in a pragmatical way, if your PC is actually executing RT, during the firsts 0.2 seconds. On my old PC, with a GTX 1060 it was more than enough to...
  13. M

    [FREE] Pure RayTracing and Non-RT benchmarks

    Hi all! I'm glad to announce that this RT benchmark has been updated to v1.5. I have heard all your comments, fixed some minor things and added new options (some still in development, for the next release! That one will be awesome!). I have also launched a version without Ray Tracing...
  14. M

    [FREE] Pure RayTracing and Non-RT benchmarks

    Hi guys! I'm working on some great things. The next one will be the same benchmark but without RayTracing, to be a benchmark for any kind of user (well, DX12 required), released independently. But next... I will unify the two benchmarks, RT and non-RT, in the same one, simply checking the...
  15. M

    [FREE] Pure RayTracing and Non-RT benchmarks

    Hi @birdie , Thanks for sharing! Of course, every card result it's important for every kind of player. It's already added to the official list. About that screen, probably I will end adding it. The problem is that I didn't want to "cover" the screen with that message after the test, to allow...
  16. M

    [FREE] Pure RayTracing and Non-RT benchmarks

    Thank you @wolf ! first 3080 over here. Added to the scores table!
  17. M

    [FREE] Pure RayTracing and Non-RT benchmarks

    Thank you for sharing! Unfortunately, @scope54 , AMD cards are currently non capables of Ray Tracing so, probably, if you compare your sequences with the sequence shown in the video of the first post, you should notice clear differences. But there will be a non-RT benchmark version soon!!
  18. M

    [FREE] Pure RayTracing and Non-RT benchmarks

    And me, not reading that comment. Great schema! Adding it to the first post, thank you! EDIT: Ouh, it seems I can't edit the first post anymore.
  19. M

    [FREE] Pure RayTracing and Non-RT benchmarks

    Thank you! Didn't thought about things not being reflections, shadows, lightings... could be also rasterized. Anyway, nothing to add, hehe, all you said is totally right! Oh, about VRAM, I also tested on a GTX 1060 6GB and it worked fine. I think the more you have, the more it gets.
  20. M

    [FREE] Pure RayTracing and Non-RT benchmarks

    I only have the doubt about which part is done with rasterization and how to check it. But you are totally right: there are denoisers, of course, and yes, actual Path Tracing it isn't for real time. RT is something like a "light" PT. Well, in fact, certain very little effects are slightly...
  21. M

    [FREE] Pure RayTracing and Non-RT benchmarks

    Thank you! Already added to the table of scores. Well, it's not "path traced", but it's "ray traced". You are totally right, simply adding the RT Sky on the Pro test. On Pro, there are no rasterization nor backed lighting at all. How would you define your hybrid term? (Maybe it's the correct...
  22. M

    [FREE] Pure RayTracing and Non-RT benchmarks

    Thank you very much! Also for the donation. About "at the end", do you mean when you pass to control the character? In that case, final results remain at the screen. When you exit pressing escape, you get also the last benchmark result on the menu screen. I thought about more dynamic moments...
  23. M

    [FREE] Pure RayTracing and Non-RT benchmarks

    Of course, don't worry! Thank you for downloading and using :) The most important thing is to make it useful.
  24. M

    [FREE] Pure RayTracing and Non-RT benchmarks

    Hi @Toothless I'm not sure about understanding your last comment. I'm Spanish, sorry! Thank you @sil3ntearth ! I have updated the scores chart on the itch.io project's page, but here you are a current copy&paste: FHD Common Settings: 2080 Ti (+100, +900) 2080 Ti 2080 mobile 2070 2070 2060...
  25. M

    [FREE] Pure RayTracing and Non-RT benchmarks

    Hi @Toothless , with which GPU? Were you sure your PC was executing Ray Tracing? An already tested RTX 2070 gets around 6fps at 4k/Pro. Regards!
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