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NVIDIA Bundles Middle Earth: Shadow of War with GeForce GTX 1080 and GTX 1080 Ti

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Middle Earth: Shadow of War, the long-awaited sequel to 2014's Middle-earth: Shadow of Mordor, is scheduled to be released on October 10, 2017. In honor of the title's release, NVIDIA is bringing us the new "Forge Your Army" bundle. You're eligible for a free Steam copy of the game, if you purchase a GeForce GTX 1080 Ti or 1080 graphics card during the period of September 26th through October 16th. The offer also extends to systems or notebook containing the participating models. You can consult the list of authorized E-tail and Retail partners in the source link below.

Monolith Productions have been working hand-in-hand with NVIDIA throughout the game's entire development process. For that reason alone, it doesn't come as a surprise to find so many NVIDIA exclusive features in Middle Earth: Shadow of War. The game will make use of NVIDIA's Ansel technology to allow gamers to capture in-game screenshots and view them in 360°. Middle Earth: Shadow of War will support the High Dynamic Range (HDR) feature to produce more realistic images. NVIDIA is also delivering Scalable Link Interface (SLI) support for the game.



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I wasn't at all into the series and never played any of the games. However, I saw this at E3(?) and the game looked nothing short of amazing and defintely made me want to get it.
 
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I never understood what was all the fuss about the first game. It was a MINDLESS hack'n'slash game, with ZERO story, zero sense and almost zero connection to the LOTR universe...
 

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should be free as they going hit ya ass with a load of in game content, i guess it has to be seen but yeah we will have to see.



I liked the 1st one to a point, the story i thought was pretty weak tbh but i got the game for 13$ not to long after release.

This one be no different.
 

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I never understood what was all the fuss about the first game. It was a MINDLESS hack'n'slash game, with ZERO story, zero sense and almost zero connection to the LOTR universe...

As someone who first read LOTR at age 10 in 1977, and has done so 10 times since (including one painful read through of the Silmarillion at age 15), I can say Shadow of Mordor has a ton of connection to the LOTR universe.

There was a very clear sense of purpose and in being part of the larger LOTR universe, for me at least. The real fuss though was the precise combat, cool powers, and fun, all packaged in a standard "Far Cry take over a region by unlocking a tower" format, only better than Ubi can do it.
 
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As someone who first read LOTR at age 10 in 1977, and has done so 10 times since (including one painful read through of the Silmarillion at age 15), I can say Shadow of Mordor has a ton of connection to the LOTR universe.

There was a very clear sense of purpose and in being part of the larger LOTR universe, for me at least. The real fuss though was the precise combat, cool powers, and fun, all packaged in a standard "Far Cry take over a region by unlocking a tower" format, only better than Ubi can do it.
Aye, but the hero of the game is the anonymous Joe.Doe, the biggest hero in the universe that killed millions of Orc/goblins/trolls had nice chats with Sauron and nobody ever heard of him.
Common! :) :) :)
 

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NVIDIA Bundles Middle Earth: Shadow of War with GeForce GTX 1080 and GTX 1080 Ti
That's probably the only way I'd recommend acquiring this game, cause it's an overpriced mess with microtransactions.
.... or next year's Steam sale for $20.

I never understood what was all the fuss about the first game. It was a MINDLESS hack'n'slash game, with ZERO story, zero sense and almost zero connection to the LOTR universe...
I was a victim of the hype train. Bought it at release day (full price), did a full playthrough twice w/ 40+ hours spent, and still gave it a thumbs-down on Steam .
Primary storyline sucked, Nemesis system was really flawed, and role-playing elements had no variety at all. It felt more like Batman Arkham City, but with less interesting stuff to do.
Basically on 2 of my playthroughs at various difficulties all of my progress was exactly the same: max out all skills by the time I get to the second location, buff it up with some random runes, then simply brand/kill every warchief and end the game with ease. Main quests were a slightly tweaked version of side quests, and still boring as hell.
Monolith said, that every playthrough will be different, but the only thing that was different for me were those ugly faces of Orcs on the "war screen".
Then "The Bright Lord" DLC came along with a few "patches" and killed the game with crashes/glitches/stuttering. Couldn't play it for sh%t from the time I did Linux benchmarks for this game up until I purchased the remaining DLC during this year's summer sale.
 
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That's probably the only way I'd recommend acquiring this game, cause it's an overpriced mess with microtransactions.
.... or next year's Steam sale for $20.


I was a victim of the hype train. Bought it at release day (full price), did a full playthrough twice w/ 40+ hours spent, and still gave it a thumbs-down on Steam .
Primary storyline sucked, Nemesis system was really flawed, and role-playing elements had no variety at all. It felt more like Batman Arkham City, but with less interesting stuff to do.
Basically on 2 of my playthroughs at various difficulties all of my progress was exactly the same: max out all skills by the time I get to the second location, buff it up with some random runes, then simply brand/kill every warchief and end the game with ease. Main quests were a slightly tweaked version of side quests, and still boring as hell.
Monolith said, that every playthrough will be different, but the only thing that was different for me were those ugly faces of Orcs on the "war screen".
Then "The Bright Lord" DLC came along with a few "patches" and killed the game with crashes/glitches/stuttering. Couldn't play it for sh%t from the time I did Linux benchmarks for this game up until I purchased the remaining DLC during this year's summer sale.

I don't understand.
You played vanilla and it suck'd
You then bought DLC and it suck'd worse
You then bought 3rd DLC* and...?


*: WTF!?

P.S. Sorry, I now have noticed your linux testing activity on this forum.
I'll leave the comment tho.
 
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I don't understand.
You played vanilla and it suck'd
You then bought DLC and it suck'd worse
You then bought 3rd DLC* and...?
I only bought a base game at full price. The rest is a penny-trade on seasonal sales. E.g. the whole DLC ordeal cost me less than $1.00 (or a dozen trading cards), which is not too high of a price even for pointless investigation to whether I got a full experience in the base game, or how much DLC sucks. Though, I haven't even had time to try it yet. The only thing I know for sure, is that SoM stopped crashing 2 minutes into the game.
Plus, I am an obsessive Steam Achievement collector... :rockout:
I know I'm crazy and some things I do don't make sense, but it's the least crazy thing I've done in my life... :banghead:
 

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As someone who first read LOTR at age 10 in 1977, and has done so 10 times since (including one painful read through of the Silmarillion at age 15), I can say Shadow of Mordor has a ton of connection to the LOTR universe.

There was a very clear sense of purpose and in being part of the larger LOTR universe, for me at least. The real fuss though was the precise combat, cool powers, and fun, all packaged in a standard "Far Cry take over a region by unlocking a tower" format, only better than Ubi can do it.

That is good to hear. I am a huge LOTR fan and I own the game, but haven't gotten around to it yet.
 
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I never understood what was all the fuss about the first game. It was a MINDLESS hack'n'slash game, with ZERO story, zero sense and almost zero connection to the LOTR universe...

Oh yes it was mindless indeed. After a few hours of getting to grips with the systems its completely brainless and has Ubi-sauce written all over it too. Fast travel to your heart's desire, and make chaos happen. But the execution of it all was quite good, the animations and style really did hit the spot IMO.

Did it get boring fast and is it an overdone concept by now? Certainly. But it does it well. I hope the combat gets fleshed out more in this one, previous game was a bit stale by the time you hit the second main area, things start revolving around a very basic rock-paper-scissors (light + heavy attack and dodge>Attack) in terms of enemy defenses and your attacks. If this new game does the same, it will be boring within 10 minutes.
 
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