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24 Gb video RAM is worth for gaming nowadays?

24 Gb video RAM is worth for gaming nowadays?

  • Yes

    Votes: 60 42.3%
  • No

    Votes: 82 57.7%

  • Total voters
Jun 1, 2011
3,811 (0.85/day)
in a van down by the river
Processor faster than yours
Motherboard better than yours
Cooling cooler than yours
Memory smarter than yours
Video Card(s) better performance than yours
Storage stronger than yours
Display(s) bigger than yous
Case fancier than yours
Audio Device(s) clearer than yours
Power Supply more powerful than yours
Mouse lighter than yours
Keyboard less clicky than yours
Benchmark Scores up yours
why run 144Hz with stutters or tearing, when 120Hz would have neither

Because for many people playing a game has become synonymous with running a benchmark and one can't be enjoyed without the other for them. It's not enough to enjoy the game bur rather enjoy it "at a level" others can't. Is it silly? 100% Is youtube filled with videos of people running games showing benchmarks across various games with countless views? you bet
Jun 14, 2020
2,117 (1.77/day)
System Name Mean machine
Processor 13900k
Motherboard MSI Unify X
Cooling Noctua U12A
Memory 7600c34
Video Card(s) 4090 Gamerock oc
Storage 980 pro 2tb
Display(s) Samsung crg90
Case Fractal Torent
Audio Device(s) Hifiman Arya / a30 - d30 pro stack
Power Supply Be quiet dark power pro 1200
Mouse Viper ultimate
Keyboard Blackwidow 65%
When multiple people tell you that you misunderstood and explain how and why, then post the evidence to back it up say that they're wrong because they posted a link to the definitive source of information on that topic?
No man, that's all you. You do not understand this topic or how a conversation works. Make a claim, and back it up with proof - or don't make that claim.

GPU bottlenecks result in uneven frametimes and render latency, as the CPU renders ahead while it's waiting. Frametimes and FPS are the same thing expressed in a different way. 1000Hz in a second, divided by the FPS... thats a frametime. This is not the same as render time.

CPU bottlenecks result in microstutters at worst, or a lower ceiling cap to max FPS. That said, you're going to have lower input latency in this situation.

Variable refresh rates allow the system to enter new information in a shorter period - If you had a 240Hz display with a VRR range of 1Hz to 240Hz, a 1FPS signal is still updated in the speed the 240Hz is - meaning that a new frame can be displayed at any of those 240 incremental steps, as soon as it's ready. This allows a much faster recovery from any stutters, and offers the reduced input latency of the maximum refresh rate even if the frame rate is lower.

The only reason people use uncapped framerates is because some older game engines like CS gave a competitive advantage to high frame rates as an engine bug, combined with reducing the input latency of a maxed out GPU. VRR provides that reduced latency with Vsync on, and an FPS cap gives you all the benefits without needing anything.

You'd know all this - If you weren't too lazy and arrogant to click a damned link.

It takes 10 seconds to fire up nvidias monitoring stats and see this in real time, it's not rocket science.

These are render latency values. These are from nvidia at the GPU stage of the pipeline only, before the monitor is involved.
Every ms of render latency is a delay in you seeing the image, which means you are responding to an older image. It's not input latency from your input device, but it IS an added delay to you reacting to what is actually happening.

60Hz, Vsync on. Oooh yay i love 31ms of input lag!
View attachment 291088

Exactly the same but with a 60FPS cap that prevents the CPU from rendering ahead of the GPU. (2 frames in DX12, so 60 +2 rendered ahead by the CPU, just like if the GPU was maxed out)

Let's not use an FPS cap and enjoy 5.6x more render latency
(There is some beauty in that it's 5.6ms, and that vsync was 5.6 times higher)
View attachment 291089

View attachment 291091

Sure, we go from 59FPS to 151 on the those 99% lows but... oh wait the input latency doubled.

letting my GPU max out its clocks to get that maximum performance managed to... still be worse.
View attachment 291093

Freesync/Vsync is a whole nother bag of fun on top of this, because freesync behaves differently between AMD and Nvidia, and Gsync is nvidia exclusive and different again.

The main key is when they work properly (Vsync off and maxed out GPU's is not properly) they can update at divisions of the full refresh rate.
Using Samsungs 240Hz displays as an example here, they have a minimum of 80Hz because it's 1/3 the max refresh rate.

At 1/2 or 1/3 of a supported refresh rate, the highest rate is used - and the signal sent for a new frame is sent at the start of the final repetition, not at the start. So 80Hz is 12.5ms, 160Hz is 6.25ms and 240Hz is 4.166ms

80FPS at 240Hz VRR would give you better input latency and response times because it asks for the new frame at the start of the final duplicate - 4.166/4.166/4.166
In a GPU limited situation you lose that benefit with frames rendered ahead end up right back at the higher latency values anyway.

Running 235Hz and FPS would give you 4.255ms input latency. If your GPU was maxed out and the CPU had to render ahead to cover up the lack, you'll end up at 8.51ms or 12.765ms, despite being at the higher framerate

Unlimited framerates are not a positive. Maxing your GPU is not a positive. They need spare performance ready to render the next frame when it's needed, because if they're even 0.000001 milliseconds late, you're getting doubled or tripled input latency and that's the most common microstutter there is, as input latency values go crazy.

Doing stupid things like running the GPU at 100% all the time forces you into that higher latency state all the time and people mistake that consistent latency for being the best they can get.
It needs to be said also that framecap doesn't really lower your input latency unless your GPU can actually - comfortably - reach that fps target. I think that that is where nvidia reflex comes into play - and it also works without a framecap at all.
Dec 12, 2020
1,755 (1.73/day)
I had thought Hertz measured cycles per second? I had thought wavelength tied to Hz. but what's so magical about 1Khz.?
Jan 31, 2011
2,154 (0.47/day)
System Name Ultima
Processor AMD Ryzen 7 5800X
Motherboard MSI Mag B550M Mortar
Cooling Arctic Liquid Freezer II 240 rev4 w/ Ryzen offset mount
Memory G.SKill Ripjaws V 2x16GB DDR4 3600
Video Card(s) Palit GeForce RTX 4070 12GB Dual
Storage WD Black SN850X 2TB Gen4, Samsung 970 Evo Plus 500GB , 1TB Crucial MX500 SSD sata,
Display(s) ASUS VP249QGR 24" 1080p 144Hz Adaptive Sync MONITOR
Case DarkFlash DLM21 Mesh
Audio Device(s) Onboard Realtek ALC1200 Audio/Nvidia HD Audio
Power Supply Corsair RM650
Mouse Steelseries Rival 3 Wireless | Wacom Intuos CTH-480
Keyboard A4Tech B314 Keyboard
Software Windows 10 Pro


Freshwater Moderator
Staff member
Oct 6, 2004
58,123 (8.39/day)
System Name Rainbow Sparkles (Power efficient, <350W gaming load)
Processor Ryzen R7 5800x3D (Undervolted, 4.45GHz all core)
Motherboard Asus x570-F (BIOS Modded)
Cooling Alphacool Apex UV - Alphacool Eisblock XPX Aurora + EK Quantum ARGB 3090 w/ active backplate
Memory 2x32GB DDR4 3600 Corsair Vengeance RGB @3866 C18-22-22-22-42 TRFC704 (1.4V Hynix MJR - SoC 1.15V)
Video Card(s) Galax RTX 3090 SG 24GB: Underclocked to 1700Mhz 0.750v (375W down to 250W))
Storage 2TB WD SN850 NVME + 1TB Sasmsung 970 Pro NVME + 1TB Intel 6000P NVME USB 3.2
Display(s) Phillips 32 32M1N5800A (4k144), LG 32" (4K60) | Gigabyte G32QC (2k165) | Phillips 328m6fjrmb (2K144)
Case Fractal Design R6
Audio Device(s) Logitech G560 | Corsair Void pro RGB |Blue Yeti mic
Power Supply Fractal Ion+ 2 860W (Platinum) (This thing is God-tier. Silent and TINY)
Mouse Logitech G Pro wireless + Steelseries Prisma XL
Keyboard Razer Huntsman TE ( Sexy white keycaps)
VR HMD Oculus Rift S + Quest 2
Software Windows 11 pro x64 (Yes, it's genuinely a good OS) OpenRGB - ditch the branded bloatware!
Benchmark Scores Nyooom.
I had thought Hertz measured cycles per second? I had thought wavelength tied to Hz. but what's so magical about 1Khz.?
If this was aimed at something i wrote, I do have a habit of stuffing up wording with those things occasionally - it's borderline dyslexia where i mean another word and say or type the wrong one.

This is why i edit my posts a looooot.