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Call of Duty: Vanguard: DLSS vs. FSR Comparison

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Call of Duty: Vanguard includes support for both upscaling technologies: NVIDIA's Deep Learning Super Sampling (DLSS) and AMD's FidelityFX Super Resolution (FSR). In this mini-review, we take a look and compare the image quality and performance offered by both solutions.

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Can we add a slider to the zoom in for the pictures? My mouse scrolls whole pages and it went from picture to per pixel in one scroll lol
 
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Oh heck, there's another Call of Duty game? Wikipedia says 29 major releases and 6 additional mobile titles.

I think I've played about 8 of them now and after a while they're all the same; Maybe that's changed, I put the series down after Advanced Warfare....
 
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FSR has some serious artifacts in dark scenes when there's some light shining through - happens in some other parts of the campaign too (for example when the elevator lifts the plane up or in the first level before you start storming the subs).
However, it is truly a godsend in this game because I'm able to play multiplayer at stable 60fps at 4K with a gtx1660. And it looks way-way better than dropping resolution down to stay at 60fps at the same settings. Scenes like the one in the screenshot attached are very few and far between and the only multiplayer map where I found something similar and noticeable is Berlin in just a couple of spots. Makes me wish FSR was in every single game from now on, to be honest. For people with 4K screens and crappy videocards it works wonders - I never want to see 1440p (or even 70-75% render scale) on a 4K screen again, I'd rather encounter some occasional artifacts.
 

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Is it only me that thinks using FSR on a 3080 is odd?
 

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Great to see another game with the DLSS Sharpening slider, and a much more respectable showing from FSR in this than a few other titles of late, seems like some time spent fine-tuning it didn't go astray.

Is it only me that thinks using FSR on a 3080 is odd?
Just more options for the user really. I tend to agree as a 3080 owner you'd run Native or DLSS in this title, but some games might get FSR and no DLSS, and it could still be a great option depending on your personal tastes of performance vs image quality and which tradeoffs you'd make.
 
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Dlss removes a LOT of details at 4K compared.
 
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Dlss removes a LOT of details at 4K compared.
I though blurrier for sure, with the details I'm not so sure unless you have an example you've spotted to look at?
And it does this dimmed thing like a fog in the background. Maybe that's how the game looks but I don't know. Never played it
 
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