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3060ti 8gb vs 3060 12gb

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Keullo-e

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This is true as you speculated the speed latency of the chips might vary which is why they avoided that.
Yea, I'm not too sure how that would work, just pure speculation so your guess is as good as mine. :D
 
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Yea, I'm not too sure how that would work, just pure speculation so your guess is as good as mine. :D
My guess is that GPU designers (Nvidia, AMD, Intel, Imagination, etc.) continuously test various approaches in their labs. Every final choice is going to be some sort of compromise based on power, heat, cost, speed, capacity, supply, and other factors.

Why does one card ship with cheaper/slower/cooler GDDR6 memory and another card ships with pricier/faster/hotter GDDR6X? Someone looked at all of the numbers of the prototypes and chose one.

It's not like GPUs are designed by 22-year old interns or tech forum dilettantes. The people making these final decisions have been doing this for 30+ years. And publicly traded corporations also need to accomplish their primary responsibility: increase shareholder value.
 

Keullo-e

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My guess is that GPU designers (Nvidia, AMD, Intel, Imagination, etc.) continuously test various approaches in their labs. Every final choice is going to be some sort of compromise based on power, heat, cost, speed, capacity, supply, and other factors.

Why does one card ship with cheaper/slower/cooler GDDR6 memory and another card ships with pricier/faster/hotter GDDR6X? Someone looked at all of the numbers of the prototypes and chose one.

It's not like GPUs are designed by 22-year old interns or tech forum dilettantes. The people making these final decisions have been doing this for 30+ years. And publicly traded corporations also need to accomplish their primary responsibility: increase shareholder value.
Just realized that they need to have headroom for OEM designs as well, at least I guess..
 
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Thanks for the information, interesting stuff. The 3070 is out of budget, a nearly $200 premium over the 3060ti for ~10% performance.
 
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VRAM only matters if you have the GPU horsepower to use it, the only way your going to use 12gb of VRAM is at 4k or higher and the 3060 isn't fast enough at 4k for it to even be a consideration.
Nope, Textures 4 win :nutkick:

If i can decide between middle Details + max out Textures and high Details + medium Textures,
i take the first one.
 
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VRAM only matters if you have the GPU horsepower to use it, the only way your going to use 12gb of VRAM is at 4k or higher and the 3060 isn't fast enough at 4k for it to even be a consideration.
The only reason the 3060 has 12gb is due to the 192 bit buss design which basically limits it to either using 6gb or 12gb of VRAM and 6gb is likely too little for some modern games.
If you plan on keeping the card for a long time the faster GPU is going to matter much more than the extra VRAM
FF15 can use 12 gigs at 1080p due to massive textures ;) It even has nasty leaks with nvidia grass feature that it will consume 10s of gigs of VRAM if its available.

Depends on size of textures and textures need VRAM more than horsepower.

Remember the market is bigger than AAA shooters.
 
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I have had both and the performanceuplift from 3060ti is worth it. In SOTTR I got 118fps 1080p highest with 3060 and 153fps with 3060ti. That`s about 30%.
 
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Outside of a few edge cases with massive VRAM needs, the Ti is likely to last longer simply due to being faster. As has been mentioned above, it's crucial to remember that system reported VRAM "usage" is wildly inflated in most games through opportunistic pre-caching of assets, most of which are never used before being ejected in favor of pre-caching of other assets again. VRAM usage numbers are thus not really an indicator of anything other than how aggressively the game streams in assets that might be useful. Real VRAM-induced performance limitations are found in framerate/frametime measurements. Typically seen as especially bad 1%/.1% lows, but also as unexpectedly bad averages if the bottleneck is sufficiently bad.

As for predicting future developments, actual VRAM needs in games have grown relatively slowly over the past decade, and while they are indeed higher across the board, history has shown that most GPUs are held back by compute long before they are held back by VRAM capacity. Of course history doesn't predict the future, but change is also typically slow and gradual. Plus, technologies like DirectStorage have the potential to lower actual VRAM capacity needs quite noticeably through enabling vastly faster on-the-fly streaming of assets.
 
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FF15 can use 12 gigs at 1080p due to massive textures ;) It even has nasty leaks with nvidia grass feature that it will consume 10s of gigs of VRAM if its available.

Depends on size of textures and textures need VRAM more than horsepower.

Remember the market is bigger than AAA shooters.

I ran GTX 570s in SLI - they had 1.25GB for VRAM.
I was able to play many games with decent to great performance on 5760x1080 resolution.
A few examples are: Sniper Elite 3, Borderlands 2, Batman: Arkham Origins and even FarCry 3. I posted my results here of my 5760x1080 results of the 570s in SLI vs the 980Ti I ended up getting. You can see the settings used and performance they gave at the ultrawide resolution I was using: https://www.techpowerup.com/forums/threads/gtx-570-sli-vs-gtx-980ti.214683/

In my comparison of the 570s and 980Ti, I won't lie, there were some issues with the low amount of VRAM (only 1.25GB on the 570s) where it caused some minor stutters as you'd progress through an open world game (such as FarCry 3) when things had to be off loaded from the VRAM and other textures were loaded in, but my comparison of the two different cards is a big leap in terms of power and VRAM. You won't notice anything like I did going from 8GB on the 3060Ti to 12GB on the 3060.

Just because you have less VRAM doesn't mean the game will run worse. Sure, it can help (in hindsight I wish I would have opted for the 2.5GB models of the 570, but the 2.5GB didn't come out until 6 months after I already had mine) having more VRAM at times, but if the card itself doesn't have the power to fully utilize what it has available, then it's just kind of wasted. A good example is you don't get better gaming results from the GT 730 that has 2GB vs 4GB. Personally, I'd much rather run a 3060Ti with 8GB of RAM over my 3060 that has 12GB. That 30% more performance the 3060Ti gives over the 3060, to me, is much more beneficial on my 1440p.
 

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You guys are making me want to buy a new tv lol. I have an 8GB card and play at 1080p and this thing is a savage beast lol..

A new display would show me what you guys are talking about :D
 
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Why not RX 6800 ?

16gb Vram buffer will set you up for the good this whole console generation
Hard to find these things, only reason the 3000 series is a possibility is because I entered EVGA queue a year ago.
 

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You guys are making me want to buy a new tv lol. I have an 8GB card and play at 1080p and this thing is a savage beast lol..

A new display would show me what you guys are talking about :D

I went from 24" 1080p to 32" 4K and honestly ... it wasn't really worth it (even though the monitor was on sale). Not for games anyway. Freelancer is really nice on a big screen, but on the whole, not worth it. Add to it that some games (looking at you, Paradox Interactive) doesn't do UI scaling well and the scaling issues in Windows and other programs.

I mean it's nice in a way, but it's not like games get magically better.
 
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For 1440p > 3440x1440, you can do "just" fine with 8GB and it is also OK relative to core power. Not ideal, but not starved either. But... I will have you know, at that UW res I do see upwards of 7GB usage more and more lately, even at sub-max settings (high instead of max). I do always max out textures, but don't max out some post processing or shadowmaps all the time. So could I hit 8GB? Probably. And I'd still get over 50 FPS ingame.

Dialing down texture res is a significant IQ hit, definitely not a place you'd prefer going to. I disagree with that being a 'fix'. The fact is, you've really not got the right GPU for long term then.

If you must upgrade now, sure, 8GB and 3060ti. Not ideal for 4 years going forward - again, I'm looking at a 1080 with substantially less core power but I do get playable frames at that res, so dialing down textures would be meh. The balance has shifted and not in a good way. Add RT on top and it gets worse. 8GB won't be aging nicely, that is a certainty you have.

But then the alternatives... those are likely worse, so 8GB 3060ti it probably is. The Ampere stack is quite simply a total mess.

I went from 24" 1080p to 32" 4K and honestly ... it wasn't really worth it (even though the monitor was on sale). Not for games anyway. Freelancer is really nice on a big screen, but on the whole, not worth it. Add to it that some games (looking at you, Paradox Interactive) doesn't do UI scaling well and the scaling issues in Windows and other programs.

I mean it's nice in a way, but it's not like games get magically better.

Yeah the novelty wears off fast. Resolution is heavily overrated above 1080p at normal desktop view distance. Form factor is possibly a better upgrade. I'm more impressed with going wider than gaining pixels with my recent upgrade. But the extra screen real estate from 1080 > 1440p is worth it in non-gaming scenarios, exclusively when you have lots of stuff on screen. The biggest upgrade for me is really the fact that UW effectively offers two 50% windows at full height. Now thát is a big plus, Win Key+Arrows is in frequent use here.

FF15 can use 12 gigs at 1080p due to massive textures ;) It even has nasty leaks with nvidia grass feature that it will consume 10s of gigs of VRAM if its available.

Depends on size of textures and textures need VRAM more than horsepower.

Remember the market is bigger than AAA shooters.

This. Balanced GPUs always win... VRAM needs to always be 'sufficient'. Insufficient is painful. A bit more is never noticeable but always nice to have going forward. And the facts don't lie... going from Pascal, we lost 50% (give or take) in relative VRAM to additional core power. That is a huge, huge gap and it is already noticeable not even a year post-release. There are multiple examples and the list is growing.
 
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For 1440p > 3440x1440, you can do "just" fine with 8GB and it is also OK relative to core power. Not ideal, but not starved either. But... I will have you know, at that UW res I do see upwards of 7GB usage more and more lately, even at sub-max settings (high instead of max). I do always max out textures, but don't max out some post processing or shadowmaps all the time. So could I hit 8GB? Probably. And I'd still get over 50 FPS ingame.

Dialing down texture res is a significant IQ hit, definitely not a place you'd prefer going to. I disagree with that being a 'fix'. The fact is, you've really not got the right GPU for long term then.

If you must upgrade now, sure, 8GB and 3060ti. Not ideal for 4 years going forward - again, I'm looking at a 1080 with substantially less core power but I do get playable frames at that res, so dialing down textures would be meh. The balance has shifted and not in a good way. Add RT on top and it gets worse. 8GB won't be aging nicely, that is a certainty you have.
You're assuming that reported data allocated to VRAM is actually in active use (or inevitably will be), which isn't actually the case for any game that streams data in any way. Those asset loading techniques always pre-cache aggressively and thus end up using a lot more VRAM than is actually made use of as gameplay progresses - especially as they for the most part still assume HDD loading speeds (i.e. a maximum of ~200MB/s, likely much less, of compressed data). Of course, cutting this allocation means you either need better predictions (nearly impossible) or faster ways of streaming in data. The latter is what DirectStorage will do, but also what developers themselves can do if they start actually designing for SSD loading speeds. Of course they shouldn't be riding the line on necessary textures, as that will always lead to judder as something is mispredicted, but there are a lot of improvements that can be done.

Even without changes in game code and engines, this still means that with your current <1GB of "free" VRAM, you could likely increase the actual VRAM usage of any game quite significantly without seeing any effect on performance. This is easily illustrated in how many games will show astronomical VRAM "use" figures on GPUs with tons of VRAM, yet show no dramatic performance deficiencies on GPUs with much less VRAM (even from the same vendor).

One sample is of course not generally applicable, but the recent Far Cry 6 performance benchmark is a decent example of this is reality:

>9GB of VRAM usage on cards from both vendors at 2160p, yet when we look at 2160p performance?

No visible correlation between VRAM amount and performance for the vast majority of GPUs. The 8GB 6600 XT performs the same as the 12GB 3060. The 12GB 6700 XT is soundly beaten by the 8GB 3070. There are three GPUs that show uncharacteristic performance regressions compared to previously tested games, and all at 2160p: the 4GB 5500 XT, the 6GB 1660 Ti, and the 6GB 5600 XT. The 6GB cards show much smaller drops than the 4GB card, but still clearly noticeable. So, for Far Cry 6, while reported VRAM usage at 2160p is in the 9-10GB range, actual VRAM usage is in the >6GB <8GB range.


This could of course be interpreted as 8GB of VRAM becoming too little in the near future, but, a) we don't know where in the 6-8GB range that usage sits; b) there are technologies incoming that will alleviate this; c) this is only at 2160p, which these GPUs can barely handle at these settings levels even today. Thus, it's far more likely for compute to be a bottleneck in the future than VRAM, outside of a handful of poorly balanced SKUs - and there is no indication of the 3060 Ti being one of those.
 
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You're assuming that reported data allocated to VRAM is actually in active use (or inevitably will be), which isn't actually the case for any game that streams data in any way. Those asset loading techniques always pre-cache aggressively and thus end up using a lot more VRAM than is actually made use of as gameplay progresses - especially as they for the most part still assume HDD loading speeds (i.e. a maximum of ~200MB/s, likely much less, of compressed data). Of course, cutting this allocation means you either need better predictions (nearly impossible) or faster ways of streaming in data. The latter is what DirectStorage will do, but also what developers themselves can do if they start actually designing for SSD loading speeds. Of course they shouldn't be riding the line on necessary textures, as that will always lead to judder as something is mispredicted, but there are a lot of improvements that can be done.

Even without changes in game code and engines, this still means that with your current <1GB of "free" VRAM, you could likely increase the actual VRAM usage of any game quite significantly without seeing any effect on performance. This is easily illustrated in how many games will show astronomical VRAM "use" figures on GPUs with tons of VRAM, yet show no dramatic performance deficiencies on GPUs with much less VRAM (even from the same vendor).

One sample is of course not generally applicable, but the recent Far Cry 6 performance benchmark is a decent example of this is reality:

>9GB of VRAM usage on cards from both vendors at 2160p, yet when we look at 2160p performance?

No visible correlation between VRAM amount and performance for the vast majority of GPUs. The 8GB 6600 XT performs the same as the 12GB 3060. The 12GB 6700 XT is soundly beaten by the 8GB 3070. There are three GPUs that show uncharacteristic performance regressions compared to previously tested games, and all at 2160p: the 4GB 5500 XT, the 6GB 1660 Ti, and the 6GB 5600 XT. The 6GB cards show much smaller drops than the 4GB card, but still clearly noticeable. So, for Far Cry 6, while reported VRAM usage at 2160p is in the 9-10GB range, actual VRAM usage is in the >6GB <8GB range.

This could of course be interpreted as 8GB of VRAM becoming too little in the near future, but, a) we don't know where in the 6-8GB range that usage sits; b) there are technologies incoming that will alleviate this; c) this is only at 2160p, which these GPUs can barely handle at these settings levels even today. Thus, it's far more likely for compute to be a bottleneck in the future than VRAM, outside of a handful of poorly balanced SKUs - and there is no indication of the 3060 Ti being one of those.

Right, good story, and then you get to the situations reviewers cannot cover in full length, and you still notice the occasional stutter, inconsistency, a hang here or there, and you're just not quite as smooth on frametimes as you'd love to be.

Or you start modding and DO require that VRAM allocated because many more assets are pushed through than developers intended. I've seen it too often. Allocation is relevant to performance and frame times, even if its not in active usage. You are pushing harder on your VRAM bandwidth with more swaps required, and this will cause hiccups.

Reading charts != gaming ;)

But... I'll leave everyone to their own illusion. Its very hard to get the full insight on this apart from long term experience. However if you intend to use your card for longer than 2-3 years, better have 'too much' VRAM or you'll find yourself upgrading soon. One thing though... putting your eggs in the basket of 'future technologies' is the worst possible outlook IMHO. Remember DX12 and its mGPU? Hmhm developers definitely jumped on that. I can name you another few hands full of such 'developments' that fell off the dev budget train.

BTW... 6GB cards are definitely VRAM limited in those Far Cry charts. So there you have it. 1060 and 1660ti equal perf? Ouch. That's 26% performance lost... almost a perfect relative perf loss compared to having 8GB vs 6GB (25% less). That's your window looking at the future of cards 4-6 years of age. The rebuttal 'but 20 FPS' does not matter. They would have had a playable near 30 with more VRAM. In a relative sense, with higher perf cards that's 40 being an actual 60 if you had sufficient memory. - And now note the correlation with Far Cry's VRAM allocations being all way over 6GB.
 
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Dux

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3060 Ti. GPU power is power. While vRAM can be managed by lowering texture details.
3060. VRAM is VRAM. No ammount of horsepower or overcloking will fix lack of VRAM. If you are trying to build something more futureproof, I would go with RTX 3060. Not much difference in horsepower, especially if you OC your 3060, but once you get to a game that uses more than 8GB of VRAM for max textures, you will be happy with 3060. On the other side, you will have 3060Ti that gives you more fps, but you have to lower texture quality so much that the game looks like crap.
 
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12gb, more future proof, 8gb is 2018, now anything more than or equal 10gb minimum but 8gb still not bad, 6gb is bad.

Not totally current, because Nvidia had a choice with the RTX 3060 it was either going to be 6GB or 12GB and 12GB sounds better to 12GB but you will run out of performance with the RTX 3060 GPU before reaching this high same goes for Nvidia's RTX 2060 Super with 12GB it looks awesome on paper but in reality they are too weak most of the times to fully use it.
 
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[ ... ]

BTW... 6GB cards are definitely VRAM limited in those Far Cry charts. So there you have it. 1060 and 1660ti equal perf? Ouch. That's 26% performance lost... almost a perfect relative perf loss compared to having 8GB vs 6GB (25% less). That's your window looking at the future of cards 4-6 years of age. The rebuttal 'but 20 FPS' does not matter. They would have had a playable near 30 with more VRAM. In a relative sense, with higher perf cards that's 40 being an actual 60 if you had sufficient memory. - And now note the correlation with Far Cry's VRAM allocations being all way over 6GB.
6GB isn't the problem per se w/ those, rather 6GB GDDR5 is. As you can see, the 2060 w/ 6GB of GDDR6 is doing just fine. Bandwidth matters. And the 3060's starved on that, compared to the 3060Ti.
 
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6GB isn't the problem per se w/ those, rather 6GB GDDR5 is. As you can see, the 2060 w/ 6GB of GDDR6 is doing just fine. Bandwidth matters. And the 3060's starved on that, compared to the 3060Ti.

because the Ti has a bigger bus?
 
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Right, good story, and then you get to the situations reviewers cannot cover in full length, and you still notice the occasional stutter, inconsistency, a hang here or there, and you're just not quite as smooth on frametimes as you'd love to be.

Or you start modding and DO require that VRAM allocated because many more assets are pushed through than developers intended. I've seen it too often. Allocation is relevant to performance and frame times, even if its not in active usage. You are pushing harder on your VRAM bandwidth with more swaps required, and this will cause hiccups.

Reading charts != gaming ;)
That would be a good point - if I had been arguing the opposite. Yes, the lack of frametime data and/or .1%/1% lows in TPU's charts is a weakness, and it is entirely possible that some of those average FPS numbers are misleading. But in general, they won't be. The problem with only looking at averages is that you're unable to spot the outliers, not that the overall image is wrong.
But... I'll leave everyone to their own illusion. Its very hard to get the full insight on this apart from long term experience. However if you intend to use your card for longer than 2-3 years, better have 'too much' VRAM or you'll find yourself upgrading soon. One thing though... putting your eggs in the basket of 'future technologies' is the worst possible outlook IMHO. Remember DX12 and its mGPU? Hmhm developers definitely jumped on that. I can name you another few hands full of such 'developments' that fell off the dev budget train.
Except that mGPU has been a shitshow since the first implementation of SLI, and DX12 putting the onus for making it work entirely on developers was exactly what made it problematic previously (the few games that had official profiles worked okay-ish, everything else was crap, and developers are always pressed on time). DS is supposedly easily implemented, is standard on the Xbox consoles (which is a huge push for adoption by itself), and ultimately does the same that already happens, just faster and more efficiently. So while I agree that betting on future tech to save the day is generally a bad idea, DS seems like one of those (relatively few) cases where it's likely to work out decently. As advertised? Unlikely. But as an improvement over the current "okay, on the current trajectory in 10 seconds the player might enter areas A, B or C, each of which need 500MB of new textures loaded, and we can't expect more than 200MB/s, so let's start caching!"? That's a given. And, as I said above, that doesn't even need DirectStorage, it just requires games to be developed with the expectation of SSD storage.
BTW... 6GB cards are definitely VRAM limited in those Far Cry charts. So there you have it. 1060 and 1660ti equal perf? Ouch. That's 26% performance lost... almost a perfect relative perf loss compared to having 8GB vs 6GB (25% less). That's your window looking at the future of cards 4-6 years of age. The rebuttal 'but 20 FPS' does not matter. They would have had a playable near 30 with more VRAM. In a relative sense, with higher perf cards that's 40 being an actual 60 if you had sufficient memory. - And now note the correlation with Far Cry's VRAM allocations being all way over 6GB.
It seems like you're trying to make some "gotcha" point here, but ... *ahem*
There are three GPUs that show uncharacteristic performance regressions compared to previously tested games, and all at 2160p: the 4GB 5500 XT, the 6GB 1660 Ti, and the 6GB 5600 XT. The 6GB cards show much smaller drops than the 4GB card, but still clearly noticeable. So, for Far Cry 6, while reported VRAM usage at 2160p is in the 9-10GB range, actual VRAM usage is in the >6GB <8GB range.
So ... yes?

My whole point was: "you can't trust VRAM readouts from drivers or software, as they are not representative of actual VRAM usage" - as a counter to your "I've seen games come close to 7GB, so 8GB is going to be too little soon" argument. The point of my argument isn't specifically whether or not 8GB is sufficient or not, but more broadly that you need to look at actual performance data and not VRAM usage. Your initial statement was made on a deeply flawed basis - much more flawed than the absence of .1% data in TPU's reviews.

To make this extra clear: Your argument that I responded to was "I'm seeing >7GB, so we might soon be hitting 8GB and be bottlenecked." My response was "here's an example of a game that shows 9GB of VRAM usage, yet is only clearly bottlenecked on 6GB or lower."

As for whether the lower amount of VRAM will bring your from "a playable near 30" to something lower: at that point you need to lower your damn settings. Seriously. This is at Ultra. Playing at Ultra is always dumb and wasteful, even on a flagship GPU. And yes, lowering texture quality is often a lot more noticeable than other settings with a similar performance gain. But when you're at the "can I hit 30 or not" point in performance, well, either you're playing a game where smoothness doesn't matter, or you'll have a better play experience lowering your settings.

As I apparently have to repeat myself:
This could of course be interpreted as 8GB of VRAM becoming too little in the near future, but, a) we don't know where in the 6-8GB range that usage sits; b) there are technologies incoming that will alleviate this; c) this is only at 2160p, which these GPUs can barely handle at these settings levels even today. Thus, it's far more likely for compute to be a bottleneck in the future than VRAM, outside of a handful of poorly balanced SKUs - and there is no indication of the 3060 Ti being one of those.
I mean ... this should be pretty clear. The important thing is a GPU with a good balance of compute and VRAM. In current games, and as VRAM usage has developed in the past years, 8GB is unlikely to be a significant bottleneck for anything but the most powerful GPUs at resolutions they are actually capable of rendering at half-decent framerates. If you're buying a 3060 Ti to play at 2160p Ultra, then either you are making some particularly poor choices or you are well aware that this will not result in a smooth experience (which, depending on the game, can be perfectly fine). If you are buying a 3060 Ti, have a 2160p monitor, and refuse to lower your resolution or settings? Then you are letting stubbornness get in the way of enjoying your games, and the bottleneck is your attitude, not the GPU. Either way, even the 3070 Ti (with its 26% additional compute resources) will most likely do just fine with its 8GB for the vast majority of titles at the settings it can otherwise handle. That card has a higher chance of being bottlenecked by VRAM in some titles, and no doubt will, but enough for it to really matter? Not likely. And certainly not to a degree that can't be overcome by adjusting a few settings.
 
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Dux

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6GB isn't the problem per se w/ those, rather 6GB GDDR5 is. As you can see, the 2060 w/ 6GB of GDDR6 is doing just fine. Bandwidth matters. And the 3060's starved on that, compared to the 3060Ti.
No amount of bandwith or overcloking will solve lack of quantity. 6GB is 6GB. higher bandwith memory will give you better performance in higher resolutions. But will at the same time require more VRAM and 6GB is still 6GB. I'd take a card with 12GB of GDDR5 over card with 8GB of GDDR6 any day of the week. Especially since i game at 1080P.
 
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...I have a question regarding predicting which is more likely to have staying power ~4 years out from now. I tend to run stuff a really long time....

3060 Ti without question. TPU shows it being 23% faster than 3060 at 1080P and 27% faster at 1440P.

That is like an entire generational jump in GPU performance, so in theory it would give you two more years of useful life vs a 3060 (new gen GPUs tend to come out every 2 years).
 

Dux

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I've been in EVGA queue for both of these products for almost a year. The 3060 12GB is likely to come up first. I have a question regarding predicting which is more likely to have staying power ~4 years out from now. I tend to run stuff a really long time. The 3060ti processor is much faster but the 12GB ram is possibly better in this aspect if lower vram amounts end up being a limiting factor. What do you guys think?

The main reason I ask is in 2013, I once purchased a 770 2GB instead of the 4GB because I was told the card wasn't really fast enough to matter. After a few years, the limited VRAM became an issue that prevented me from running some games. Similarly, the 780ti's 3GB severely limited that card just a couple years after its launch, despite being close to a 980 in performance otherwise.
Identical situation awaits you if you buy a card today that has 8GB of video memory. I think everyone who reccomend 3060ti with 8GB is really short sighted and completely missed the point that you are asking for a card that will have enough VRAM for new games 4 years from now. You will find yourself in a situation where developers reccomend 10-12GB of VRAM with RDNA 3 and RTX 4000 series cards on the market, you will have RTX 3060 Ti that gives slightly better fps and then you must lower textures to medium, and the game just looks bad. While on RTX 3060 you can simply lower the quality of shadows, ambient occlusion and some other barely noticable things for example and get the same fps but with high quality textures. And in the end better looking game. While lower quality textures are quite noticable and have big impact on how the game looks overall.
 
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