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3D or Hardware Sound in games dead??

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Praetorian

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OK, no need for personal attacks. Like I've said, I used to read about this in magazines, and they were all saying that A3D, EAX and OpenGL were competing APIs for DS3D...
Please provide some links to backup your saying, I want to read some more since it seems such an interesting subject. I personally did a lot of search and couldn't find any articles about how EAX worked on pre Vista O.S.es...
 

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OK, no need for personal attacks. Like I've said, I used to read about this in magazines, and they were all saying that A3D, EAX and OpenGL were competing APIs for DS3D...
Please provide some links to backup your saying, I want to read some more since it seems such an interesting subject. I personally did a lot of search and couldn't find any articles about how EAX worked on pre Vista O.S.es...

it was linked to and discussed earlier in the thread, someone linked to a page (IIRC, it was a creative webpage link) where it said it was based on top of DS3D.
Putting it to you another way: if it wasnt based on DS3D as an addon, why did it stop working when DS3D was removed in vista? it wasnt because hardware acceleration was gone, it should have at least worked (poorly) in software mode.

some of this is knowledge that you learn from years of reading up on and dealing with this stuff, and not clearly documented anywhere on the web. Its why i wanted to make this thread in the first place.
 

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Putting it to you another way: if it wasnt based on DS3D as an addon, why did it stop working when DS3D was removed in vista? it wasnt because hardware acceleration was gone, it should have at least worked (poorly) in software mode.

Because Vista features a completely re-written audio stack? Meaning that the direct path from the 3D sound API to the audio drivers does no longer exists. So everything related to 3D sound was dumped to drain including A3D, EAX, DS3D, etc. That's why I thing they were ALL gone. Only OpenAL remained because it uses a different implementation at/of sound path. I don't know the technical specs and details, but I do know that MS wanted to dump 3D sound on PC for various reasons....

But if what you're saying is right, why did they used to call them competing APIs for DirectSound3D? This is what I don't understand.
 

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Because Vista features a completely re-written audio stack? Meaning that the direct path from the 3D sound API to the audio drivers does no longer exists. So everything related to 3D sound was dumped to drain including A3D, EAX, DS3D, etc. That's why I thing they were ALL gone. Only OpenAL remained because it uses a different implementation at/of sound path. I don't know the technical specs and details, but I do know that MS wanted to dump 3D sound on PC for various reasons....

But if what you're saying is right, why did they used to call them competing APIs for DirectSound3D? This is what I don't understand.

they were competing layers, or additions on top of it.


kinda like how you have competing 3D graphics engines that use directX as their core - there may be a dozen competing game engines, but remove Direct3D and see what happens to them...
 

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they were competing layers, or additions on top of it.


kinda like how you have competing 3D graphics engines that use directX as their core - there may be a dozen competing game engines, but remove Direct3D and see what happens to them...

No, no, no. I said API. API is what, to make the analogy, what Direct3D, OpenGL, RISpec and Glide (dead) are...
 
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Praetorian,

Yes, Creative bought the Aureal API. They might have branded it into the existing EAX brand. But did Creative ever use the Aureal API to any practical extent? Which games or support did it have since Creative's take over? Buying a company or technology (Aureal API) doesn't mean that the licence was ever used thereafter for that purpose. All official records and sources state that EAX is reverb, echoes and sound effects on top of DirectSound 3D. So it would seem that Creative's acquisition of Aureal API just to take out competition and leave the technology on the shelf?
 
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It seems as if TAViX couldn't help himself from posting here during his little vacation. He can come back in four days and continue this conversation.

No, tavix is now banned. This entire thread is his troll so now it's shut down.
 
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