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496 series drivers

Joined
Apr 28, 2011
Messages
224 (0.05/day)
System Name VENTURI
Processor 2x AMD 7773x Epyc (128/256 cores)
Motherboard Gigabyte MZ72-HB0 Dual socket motherboard
Cooling Air, noctua, heatsinks, silent/low noise
Memory 1.TB 2 LRDIMM ECC REG
Video Card(s) 2x 4090 FE RTX
Storage Raid 0 Micron 9300 Max (15.4TB each / 77TB array - overprovisioned to 64TB) & 8TB OS nvme
Display(s) Asus ProArt PAU32UCG-K
Case TT miniITX P1 (SFF)
Audio Device(s) harmon Kardon speakers / apple
Power Supply 1600 AXi digital (silent)
Mouse Mad Catz pro X
Keyboard KeyChron Q6 Pro
Software MS 2022 Data Center Server, Ubuntu
Benchmark Scores Gravity mark 136,708 (high score)
I posted this in the incorrect hotfix thread, and tried to move it here, so I apologize for the re-post. The response should have been anchored in this thread:

Hello
I'm having issues with 496 series drivers

out of two main issues, I have only found a work around for one.

Issue 1
496 displays polygon artifacts in 2D desktop where small black squares appear on 2D desktop surrounding app windows.
Issue is 100% resolved when driver is installed without MS store/control panel automatically and control panel is installed manually from extracting the appx (7z) and placed in the correct directory, with ms store off and appx service disabled.

Reverting to 472.12 resolves this issue.

Issue 2
A
. Performance drop compared to 472 in mgpu app games or mgpu setup. Examples include SOTTR, ROTTR, Sniper 4, Quake RTX, and a few others.
Single GPU games that are affected to a lesser degree are Cyberpunk, Agony, Succubus, Metro Exodus, Ghostrunner and Necromunda. all games running DRM free, no interference from overlays or 3rd party.
I use max eye candy in settings at 4k, 10-bit, no vignette, no film grain, no motion blur, no depth of field and no DLSS.
I don't have any apps running in background, no chrome derivatives, no ms store apps, and no 3r party such as steam, EA, etc.
(Dual 3090 RTX FE and Asus PA32UCG)

Benchmark drop in Gravity-Mark from 71,000 average, to 64,000 average in Vulkan. Also showing a 67,000 average tp 63,000 average in DX12 performance.

https://gravitymark.tellusim.com/leaderboard/


B. I'm experiencing a new micro delay between opening and closing 3D apps or games (3D medical software) and games (Vulkan DX12, DX11, OpenGL) -where momentarily (1-2 second) the screen goes completely black, occasionally lasting as long as 2 seconds, but normally slightly less than 1 second.

Reverting to 472.39 retains the micro delay and games / benchmarks have a slight drop in performance compared to 472.12. 472.39 solves the 2D artifacts - this is probably due to standard driver implementation as it doesn't use the ms store.

Reverting to standard 472.12 resolves all issues. Benchmark and game performance is returned to normal, screen artifacts are gone.

Peak performance for drivers and most stable was standard 471.41 driver (so far).
 
Joined
Feb 6, 2021
Messages
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Location
Germany
System Name Sunk Cost Fallacy
Processor AMD Ryzen 7 7800X3D
Motherboard ASRock B650E Steel Legend Wifi
Cooling Arctic Liquid Freezer II 360 Rev. 7
Memory 2x16GB G.Skill Trident Z5 NEO 6000 CL30
Video Card(s) Sapphire Nitro+ RX 7900 XTX Vapor-X
Storage WD Black SN850X 1TB + 2x 2TB, 2x 4TB Crucial MX500, 4TB Samsung 870 Evo.
Display(s) Alienware AW2723DF, LG 27GR93U, LG 27GN950-B
Case Lian Li O11 Air Mini
Audio Device(s) Bose Companion Series 2 III, Sennheiser GSP600 and HD599 SE - Creative Soundblaster X4
Power Supply bequiet! Dark Power Pro 12 1500w Titanium
Mouse Logitech GPRO X Superlight & G502 X
Keyboard Corsair K65 RGB Mini, Razer Black Widow V3 TKL
VR HMD Oculus Rift S
can't confirm any of these problems. both 496 drivers are working perfectly fine on windows 10 and 11 for me across all my cards i've used so far.
 
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